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Quaternion · swgpu/SWGPU Wiki · GitHub
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Quaternion
jay19240 edited this page May 15, 2025
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A quaternion. This class is a fork from Quaternion.js. Thanks to
-
new Quaternion(w: number, x: number, y: number, z: number): Quaternion
- w: real
- x: imag
- y: imag
- z: imag
-
add(w: number, x: number, y: number, z: number): Quaternion
- w: real
- x: imag
- y: imag
- z: imag
- clone(): Quaternion
- conjugate(): Quaternion
-
div(w: number, x: number, y: number, z: number): Quaternion
- w: real
- x: imag
- y: imag
- z: imag
-
dot(w: number, x: number, y: number, z: number): number
- w: real
- x: imag
- y: imag
- z: imag
-
equals(w: number, x: number, y: number, z: number): boolean
- w: real
- x: imag
- y: imag
- z: imag
- exp(): Quaternion
- imag(): vec3
- inverse(): Quaternion
- isFinite(): boolean
- isNaN(): boolean
- log(): Quaternion
-
mul(w: number, x: number, y: number, z: number): Quaternion
- w: real
- x: imag
- y: imag
- z: imag
- neg(): Quaternion
- norm(): number
- normSq(): number
- normalize(): Quaternion
- real(): number
-
rotateVector(v: vec3): vec3
- v: The vector to be rotated
-
rotateX(rad: number): Quaternion
- rad: angle (in radians) to rotate
-
rotateY(rad: number): Quaternion
- rad: angle (in radians) to rotate
-
rotateZ(rad: number): Quaternion
- rad: angle (in radians) to rotate
-
scale(s: number): Quaternion
- s: scaling factor
-
slerp(w: number, x: number, y: number, z: number): Function
- w: real
- x: imag
- y: imag
- z: imag
-
sub(w: number, x: number, y: number, z: number): Quaternion
- w: real
- x: imag
- y: imag
- z: imag
- toAxisAngle()
- toCSSTransform(): string
- toMatrix(): mat3
- toMatrix4(): mat4
- toVector(): vec4
-
static createFromAxisAngle(axis: vec3, angle: number): Quaternion
- axis: The axis around which to rotate
- angle: The angle in radians
-
static createFromBetweenVectors(u: vec3, v: vec3): Quaternion
- u: The first vector.
- v: The second vector.
-
static createFromEuler(f: number, s: number, t: number, order: string): Quaternion
- f: First angle
- s: Second angle
- t: Third angle
- order: Axis order (Tait Bryan)
-
static createFromLookAt(lookAt: vec3, up: vec3): Quaternion
- lookAt: The lookAt direction vector.
- up: The up vector.
-
static createFromMatrix(matrix: mat3): Quaternion
- matrix: The matrix.
-
static createNormalized(w: number, x: number, y: number, z: number): Quaternion
- w: real
- x: imag
- y: imag
- z: imag
- static createRandom(): Quaternion
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