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Gfx3PhysicsJNM · swgpu/SWGPU Wiki · GitHub
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Gfx3PhysicsJNM
jay19240 edited this page Mar 11, 2025
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7 revisions
A 3D hit mesh.
- new Gfx3PhysicsJNM(): Gfx3PhysicsJNM
-
box(x: number, y: number, z: number, size: number, height: number, mx: number, my: number, mz: number, lift: number, snapFloor: boolean, snapFloorDistance: number): ResBox
- x: The x position of the box center.
- y: The y position of the box center.
- z: The z position of the box center.
- size: The size of the box.
- height: The height of the box.
- mx: The movement in the x-axis.
- my: The movement in the y-axis.
- mz: The movement in the z-axis.
- lift: The lift is used to elevate the virtual bounding box to let passing over little step or micro obstacles on the floor.
- snapFloor: Enable or disable floor snapping.
- snapFloorDistance: Minimum distance to snap the floor.
- draw(): void
-
enableDebugBsp(enabled: boolean): void
- enabled: The enabled flag.
-
enableDebugMesh(enabled: boolean): void
- enabled: The enabled flag.
- getBinaryTree(): Gfx3TreePartition
- getBoundingBox(): Gfx3BoundingBox
-
getElevation(x: number, y: number, z: number, size: number, height: number, mx: number, mz: number)
- x: The x position of sensor.
- y: The y position of sensor.
- z: The z position of sensor.
- size: The size of sensor area.
- height: The height of sensor area.
- mx: The movement in x-axis.
- mz: The movement in z-axis.
-
getFrag(fragIndex: number): Frag
- fragIndex: The frag index.
-
getFragColor(fragIndex: number): vec3
- fragIndex: The frag index.
- isDebugBspEnabled(): boolean
- isDebugMeshEnabled(): boolean
-
loadFromBinaryFile(path: string, bspMaxChildren: number, bspMaxDepth: number): Promise
- path: The file path.
- bspMaxChildren: The maximum of children per bsp node.
- bspMaxDepth: The maximum depth for bsp tree.
-
loadFromFile(path: string, bspMaxChildren: number, bspMaxDepth: number): Promise
- path: The file path.
- bspMaxChildren: The maximum of children per bsp node.
- bspMaxDepth: The maximum depth for bsp tree.
-
raycast(origin: vec3, dir: vec3, size: number, height: number)
- origin: The ray origin.
- dir: The ray direction.
- size: The size of ray area.
- height: The height of ray area.
-
translate(x: number, y: number, z: number): void
- x: The amount of translation in the x-axis direction.
- y: The amount of translation in the y-axis direction.
- z: The amount of translation in the z-axis direction.
-
update(ts: number): void
- ts
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