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Gfx3MeshLight · swgpu/SWGPU Wiki · GitHub
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Gfx3MeshLight
jay19240 edited this page Dec 11, 2024
·
1 revision
A 3D light.
- inherit from: Gfx3Transformable
- new Gfx3MeshLight(): Gfx3MeshLight
- draw(): void
- getConstant(): number
- getCutoff(): number
- getDiffuse(): vec3
- getDirection(): vec3
- getExp(): number
- getIntensity(): number
- getLinear(): number
- getMeshId(): number
- getRadius(): number
- getSpecular(): vec3
- getType(): LightType
-
loadFromFile(path: string): Promise
- path: The file path.
-
setConstant(constant: number): void
- constant: The constant value.
-
setCutoff(cutoff: number): void
- cutoff: The cutoff angle.
-
setDiffuse(r: number, g: number, b: number): void
- r: The red channel.
- g: The green channel.
- b: The blue channel.
-
setDirection(x: number, y: number, z: number): void
- x: The x direction.
- y: The y direction.
- z: The z direction.
-
setExp(exp: number): void
- exp: The exp value.
-
setIntensity(intensity: number): void
- intensity: The intensity value.
-
setLinear(linear: number): void
- linear: The linear value.
-
setMeshId(meshId: number): void
- meshId: The mesh id.
-
setRadius(radius: number): void
- radius: The radius.
-
setSpecular(r: number, g: number, b: number): void
- r: The red channel.
- g: The green channel.
- b: The blue channel.
-
setType(type: LightType): void
- type: The type.
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