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com.unity.modules.vr@1.0.0 (location: /Users/jan/Projects/unity/Abysswalkers/Library/PackageCache/com.unity.modules.vr@1.0.0)
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com.unity.2d.tilemap@1.0.0 (location: /Users/jan/Projects/unity/Abysswalkers/Library/PackageCache/com.unity.2d.tilemap@1.0.0)
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com.singularitygroup.hotreload@file:/Users/jan/Projects/unity/Abysswalkers/Packages/com.singularitygroup.hotreload (location: /Users/jan/Projects/unity/Abysswalkers/Packages/com.singularitygroup.hotreload)
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com.rlabrecque.steamworks.net@https://github.com/rlabrecque/Steamworks.NET.git?path=/com.rlabrecque.steamworks.net#20.2.0 (location: /Users/jan/Projects/unity/Abysswalkers/Library/PackageCache/com.rlabrecque.steamworks.net@a3fe8091f7)
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[Licensing::Client] Successfully resolved entitlements
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Mono config path = '/Applications/Unity/Hub/Editor/2022.3.8f1/Unity.app/Contents/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56414
Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
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Registering precompiled unity dll's ...
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[Licensing::Client] Successfully resolved entitlements
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[Licensing::Client] Successfully resolved entitlements
Register platform support module: /Applications/Unity/Hub/Editor/2022.3.8f1/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
Register platform support module: /Applications/Unity/Hub/Editor/2022.3.8f1/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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[usbmuxd] Start listen thread
[usbmuxd] Listen thread started
[usbmuxd] Send listen message
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Mono: successfully reloaded assembly
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Domain Reload Profiling: 587ms
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initialDomainReloadingComplete (55ms)
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[Licensing::Client] Successfully resolved entitlements
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[40m[32minfo[39m[22m[49m: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
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[40m[32minfo[39m[22m[49m: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
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[40m[32minfo[39m[22m[49m: Microsoft.AspNetCore.Hosting.Diagnostics[2]
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Starting: /Applications/Unity/Hub/Editor/2022.3.8f1/Unity.app/Contents/bee_backend --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
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[40m[32minfo[39m[22m[49m: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST https://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc -
[40m[32minfo[39m[22m[49m: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
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[40m[32minfo[39m[22m[49m: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
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[40m[32minfo[39m[22m[49m: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
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[40m[32minfo[39m[22m[49m: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
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[1046/1431 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
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WorkingDir: /Users/jan/Projects/unity/Abysswalkers
ExitCode: 0 Duration: 1s306ms
Starting: /Applications/Unity/Hub/Editor/2022.3.8f1/Unity.app/Contents/bee_backend --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --dagfilejson="Library/Bee/200b0aEDbg.dag.json" --profile="Library/Bee/backend2.traceevents" ScriptAssemblies
WorkingDir: /Users/jan/Projects/unity/Abysswalkers
[40m[32minfo[39m[22m[49m: Microsoft.AspNetCore.Hosting.Diagnostics[1]
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Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
[40m[32minfo[39m[22m[49m: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Current configuration matches the requested one, skipping
[40m[32minfo[39m[22m[49m: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
[40m[32minfo[39m[22m[49m: Microsoft.AspNetCore.Hosting.Diagnostics[2]
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[1046/1431 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
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Native extension for WindowsStandalone target not found
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initialDomainReloadingComplete (39ms)
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Script 'Packages/com.singularitygroup.hotreload/package.json.cs' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Packages/com.singularitygroup.hotreload/Documentation/asset.cs' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Packages/com.singularitygroup.hotreload/Server/asset.cs' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Packages/com.singularitygroup.hotreload/Server/linux-x64/asset.cs' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Asset Pipeline Refresh (id=94d10388932da4eb6a835d11dae9f3d7): Total: 10.575 seconds - Initiated by InitialRefreshV2(ForceSynchronousImport)
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Asset DB Process Time: managed=0 ms, native=1528 ms
Asset DB Callback time: managed=643 ms, native=12 ms
Scripting: domain reloads=1, domain reload time=5649 ms, compile time=2628 ms, other=113 ms
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InitializingProgressBar: 0.000ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms
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Scanning for USB devices : 0.388ms
Initializing Unity extensions:
Script 'Packages/com.singularitygroup.hotreload/package.json.cs' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Packages/com.singularitygroup.hotreload/asset.cs' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Packages/com.singularitygroup.hotreload/Documentation/asset.cs' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Packages/com.singularitygroup.hotreload/Server/asset.cs' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Packages/com.singularitygroup.hotreload/Server/linux-x64/asset.cs' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
[Licensing::Client] Successfully resolved entitlements
New input system (experimental) initialized
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-Abysswalkers
Burst internal compiler error: Burst.Compiler.IL.CompilerExceptionAssemblyResolution: Unable to resolve type `System.Runtime.CompilerServices.IsReadOnlyAttribute. Reason: Unknown.`
at Burst.Compiler.IL.Helpers.CecilExtensions.StrictResolve (Mono.Cecil.TypeReference typeReference) [0x0003b] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Helpers.CecilExtensions.ResolvePreserveGenerics (Mono.Cecil.TypeReference typeReference) [0x001c3] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00018] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILCustomAttribute..ctor (Mono.Cecil.CustomAttribute attribute, Burst.Compiler.IL.Syntax.GenericContext context, Burst.Compiler.IL.Syntax.ILTypeSystem typeSystem) [0x00016] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILType.ResolveRecursively () [0x00180] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00093] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeField..ctor (Mono.Cecil.FieldDefinition field, Burst.Compiler.IL.Syntax.GenericContext context, Burst.Compiler.IL.Syntax.ILTypeSystem typeSystem) [0x00016] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILType.ResolveRecursively () [0x000b5] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00093] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.Resolve (Mono.Cecil.TypeReference typeReference) [0x00006] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.GetFunctionReference (Mono.Cecil.MethodReference methodReference, System.Boolean isEntryPoint, Burst.Compiler.IL.Syntax.ILType declaringType, Mono.Cecil.MethodDefinition methodDefinition, System.Boolean isFunctionPointer, System.String linkName) [0x00088] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.CreateModule (Burst.Compiler.IL.MethodReferenceWithLinkName[] methods) [0x00032] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.InitializeModule (Burst.Compiler.IL.CompilerStatistics stats) [0x000fa] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.InitializeModuleAndTransforms (Burst.Compiler.IL.CompilerStatistics stats) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.Compile (Burst.Compiler.IL.CompilerStatistics stats) [0x004ca] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Server.LibraryCompiler.HashAndCompileMethodGroup (Burst.Compiler.IL.Server.CompilationJob request, System.Int32 methodGroupIndex, Burst.Compiler.IL.Server.SharedLibraryCompilationState sharedState, Burst.Compiler.IL.Aot.AotCompilerOptions defaultOptions, Burst.Compiler.IL.NativeCompiler& nativeCompiler, Burst.Compiler.IL.Aot.AotModuleGroup& aotModuleGroup) [0x00539] in <772865cdae2d4bff9c305a06338cabcf>:0
While compiling job:
Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[UnityEditor.U2D.PSD.ExtractLayerTask+ConvertBufferJob, Unity.2D.Psdimporter.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEditor.U2D.PSD.ExtractLayerTask+ConvertBufferJob&, Unity.2D.Psdimporter.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[UnityEditor.U2D.PSD.FlattenImageTask+FlattenImageInternalJob, Unity.2D.Psdimporter.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEditor.U2D.PSD.FlattenImageTask+FlattenImageInternalJob&, Unity.2D.Psdimporter.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Burst internal compiler error: Burst.Compiler.IL.CompilerExceptionAssemblyResolution: Unable to resolve type `System.Runtime.CompilerServices.IsReadOnlyAttribute. Reason: Unknown.`
at Burst.Compiler.IL.Helpers.CecilExtensions.StrictResolve (Mono.Cecil.TypeReference typeReference) [0x0003b] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Helpers.CecilExtensions.ResolvePreserveGenerics (Mono.Cecil.TypeReference typeReference) [0x001c3] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00018] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILCustomAttribute..ctor (Mono.Cecil.CustomAttribute attribute, Burst.Compiler.IL.Syntax.GenericContext context, Burst.Compiler.IL.Syntax.ILTypeSystem typeSystem) [0x00016] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILType.ResolveRecursively () [0x00180] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00093] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeField..ctor (Mono.Cecil.FieldDefinition field, Burst.Compiler.IL.Syntax.GenericContext context, Burst.Compiler.IL.Syntax.ILTypeSystem typeSystem) [0x00016] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILType.ResolveRecursively () [0x000b5] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00093] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.Resolve (Mono.Cecil.TypeReference typeReference) [0x00006] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.GetFunctionReference (Mono.Cecil.MethodReference methodReference, System.Boolean isEntryPoint, Burst.Compiler.IL.Syntax.ILType declaringType, Mono.Cecil.MethodDefinition methodDefinition, System.Boolean isFunctionPointer, System.String linkName) [0x00088] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.CreateModule (Burst.Compiler.IL.MethodReferenceWithLinkName[] methods) [0x00032] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.InitializeModule (Burst.Compiler.IL.CompilerStatistics stats) [0x000fa] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.InitializeModuleAndTransforms (Burst.Compiler.IL.CompilerStatistics stats) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.Compile (Burst.Compiler.IL.CompilerStatistics stats) [0x004ca] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Server.LibraryCompiler.HashAndCompileMethodGroup (Burst.Compiler.IL.Server.CompilationJob request, System.Int32 methodGroupIndex, Burst.Compiler.IL.Server.SharedLibraryCompilationState sharedState, Burst.Compiler.IL.Aot.AotCompilerOptions defaultOptions, Burst.Compiler.IL.NativeCompiler& nativeCompiler, Burst.Compiler.IL.Aot.AotModuleGroup& aotModuleGroup) [0x00539] in <772865cdae2d4bff9c305a06338cabcf>:0
While compiling job:
Unity.Jobs.IJobExtensions+JobStruct`1[[UnityEngine.U2D.SpriteShapeGenerator, Unity.2D.SpriteShape.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.U2D.SpriteShapeGenerator&, Unity.2D.SpriteShape.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
UnityEngine.U2D.SpriteShapeGenerator, Unity.2D.SpriteShape.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::UTessellator(UnityEngine.U2D.SpriteShapeSegment&, UnityEngine.SpriteShapeModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.float2*, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.UInt16*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32&, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32&, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Collections.Allocator, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
Burst internal compiler error: Burst.Compiler.IL.CompilerExceptionAssemblyResolution: Unable to resolve type `System.Runtime.CompilerServices.IsReadOnlyAttribute. Reason: Unknown.`
at Burst.Compiler.IL.Helpers.CecilExtensions.StrictResolve (Mono.Cecil.TypeReference typeReference) [0x0003b] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Helpers.CecilExtensions.ResolvePreserveGenerics (Mono.Cecil.TypeReference typeReference) [0x001c3] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00018] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILCustomAttribute..ctor (Mono.Cecil.CustomAttribute attribute, Burst.Compiler.IL.Syntax.GenericContext context, Burst.Compiler.IL.Syntax.ILTypeSystem typeSystem) [0x00016] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILType.ResolveRecursively () [0x00180] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00093] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeField..ctor (Mono.Cecil.FieldDefinition field, Burst.Compiler.IL.Syntax.GenericContext context, Burst.Compiler.IL.Syntax.ILTypeSystem typeSystem) [0x00016] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILType.ResolveRecursively () [0x000b5] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00093] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.Resolve (Mono.Cecil.TypeReference typeReference) [0x00006] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.GetFunctionReference (Mono.Cecil.MethodReference methodReference, System.Boolean isEntryPoint, Burst.Compiler.IL.Syntax.ILType declaringType, Mono.Cecil.MethodDefinition methodDefinition, System.Boolean isFunctionPointer, System.String linkName) [0x00088] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.CreateModule (Burst.Compiler.IL.MethodReferenceWithLinkName[] methods) [0x00032] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.InitializeModule (Burst.Compiler.IL.CompilerStatistics stats) [0x000fa] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.InitializeModuleAndTransforms (Burst.Compiler.IL.CompilerStatistics stats) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.Compile (Burst.Compiler.IL.CompilerStatistics stats) [0x004ca] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Server.LibraryCompiler.HashAndCompileMethodGroup (Burst.Compiler.IL.Server.CompilationJob request, System.Int32 methodGroupIndex, Burst.Compiler.IL.Server.SharedLibraryCompilationState sharedState, Burst.Compiler.IL.Aot.AotCompilerOptions defaultOptions, Burst.Compiler.IL.NativeCompiler& nativeCompiler, Burst.Compiler.IL.Aot.AotModuleGroup& aotModuleGroup) [0x00539] in <772865cdae2d4bff9c305a06338cabcf>:0
While compiling job:
Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[UnityEngine.Rendering.ProbeGIBaking+PushOutGeometryJob, Unity.RenderPipelines.Core.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.ProbeGIBaking+PushOutGeometryJob&, Unity.RenderPipelines.Core.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[UnityEngine.Rendering.ProbeGIBaking+CreateRayCastCommandsJob, Unity.RenderPipelines.Core.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.ProbeGIBaking+CreateRayCastCommandsJob&, Unity.RenderPipelines.Core.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Burst internal compiler error: Burst.Compiler.IL.CompilerExceptionAssemblyResolution: Unable to resolve type `System.Runtime.CompilerServices.IsReadOnlyAttribute. Reason: Unknown.`
at Burst.Compiler.IL.Helpers.CecilExtensions.StrictResolve (Mono.Cecil.TypeReference typeReference) [0x0003b] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Helpers.CecilExtensions.ResolvePreserveGenerics (Mono.Cecil.TypeReference typeReference) [0x001c3] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00018] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILCustomAttribute..ctor (Mono.Cecil.CustomAttribute attribute, Burst.Compiler.IL.Syntax.GenericContext context, Burst.Compiler.IL.Syntax.ILTypeSystem typeSystem) [0x00016] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILType.ResolveRecursively () [0x00180] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00093] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeField..ctor (Mono.Cecil.FieldDefinition field, Burst.Compiler.IL.Syntax.GenericContext context, Burst.Compiler.IL.Syntax.ILTypeSystem typeSystem) [0x00016] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILType.ResolveRecursively () [0x000b5] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00093] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.Resolve (Mono.Cecil.TypeReference typeReference) [0x00006] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.GetFunctionReference (Mono.Cecil.MethodReference methodReference, System.Boolean isEntryPoint, Burst.Compiler.IL.Syntax.ILType declaringType, Mono.Cecil.MethodDefinition methodDefinition, System.Boolean isFunctionPointer, System.String linkName) [0x00088] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.CreateModule (Burst.Compiler.IL.MethodReferenceWithLinkName[] methods) [0x00032] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.InitializeModule (Burst.Compiler.IL.CompilerStatistics stats) [0x000fa] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.InitializeModuleAndTransforms (Burst.Compiler.IL.CompilerStatistics stats) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.Compile (Burst.Compiler.IL.CompilerStatistics stats) [0x004ca] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Server.LibraryCompiler.HashAndCompileMethodGroup (Burst.Compiler.IL.Server.CompilationJob request, System.Int32 methodGroupIndex, Burst.Compiler.IL.Server.SharedLibraryCompilationState sharedState, Burst.Compiler.IL.Aot.AotCompilerOptions defaultOptions, Burst.Compiler.IL.NativeCompiler& nativeCompiler, Burst.Compiler.IL.Aot.AotModuleGroup& aotModuleGroup) [0x00539] in <772865cdae2d4bff9c305a06338cabcf>:0
While compiling job:
Unity.Jobs.IJobForExtensions+ForJobStruct`1[[UnityEngine.Rendering.Universal.ZBinningJob, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.Universal.ZBinningJob&, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Unity.Jobs.IJobForExtensions+ForJobStruct`1[[UnityEngine.Rendering.Universal.TileRangeExpansionJob, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.Universal.TileRangeExpansionJob&, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Unity.Jobs.IJobForExtensions+ForJobStruct`1[[UnityEngine.Rendering.Universal.TilingJob, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.Universal.TilingJob&, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Burst internal compiler error: Burst.Compiler.IL.CompilerExceptionAssemblyResolution: Unable to resolve type `System.Runtime.CompilerServices.IsReadOnlyAttribute. Reason: Unknown.`
at Burst.Compiler.IL.Helpers.CecilExtensions.StrictResolve (Mono.Cecil.TypeReference typeReference) [0x0003b] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Helpers.CecilExtensions.ResolvePreserveGenerics (Mono.Cecil.TypeReference typeReference) [0x001c3] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00018] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILCustomAttribute..ctor (Mono.Cecil.CustomAttribute attribute, Burst.Compiler.IL.Syntax.GenericContext context, Burst.Compiler.IL.Syntax.ILTypeSystem typeSystem) [0x00016] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILType.ResolveRecursively () [0x00180] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00093] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeField..ctor (Mono.Cecil.FieldDefinition field, Burst.Compiler.IL.Syntax.GenericContext context, Burst.Compiler.IL.Syntax.ILTypeSystem typeSystem) [0x00016] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILType.ResolveRecursively () [0x000b5] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00093] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.Resolve (Mono.Cecil.TypeReference typeReference) [0x00006] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.GetFunctionReference (Mono.Cecil.MethodReference methodReference, System.Boolean isEntryPoint, Burst.Compiler.IL.Syntax.ILType declaringType, Mono.Cecil.MethodDefinition methodDefinition, System.Boolean isFunctionPointer, System.String linkName) [0x00088] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.CreateModule (Burst.Compiler.IL.MethodReferenceWithLinkName[] methods) [0x00032] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.InitializeModule (Burst.Compiler.IL.CompilerStatistics stats) [0x000fa] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.InitializeModuleAndTransforms (Burst.Compiler.IL.CompilerStatistics stats) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.Compile (Burst.Compiler.IL.CompilerStatistics stats) [0x004ca] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Server.LibraryCompiler.HashAndCompileMethodGroup (Burst.Compiler.IL.Server.CompilationJob request, System.Int32 methodGroupIndex, Burst.Compiler.IL.Server.SharedLibraryCompilationState sharedState, Burst.Compiler.IL.Aot.AotCompilerOptions defaultOptions, Burst.Compiler.IL.NativeCompiler& nativeCompiler, Burst.Compiler.IL.Aot.AotModuleGroup& aotModuleGroup) [0x00539] in <772865cdae2d4bff9c305a06338cabcf>:0
While compiling job:
Unity.Jobs.IJobExtensions+JobStruct`1[[Unity.Netcode.Transports.UTP.UnityTransport+SendBatchedMessagesJob, Unity.Netcode.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(Unity.Netcode.Transports.UTP.UnityTransport+SendBatchedMessagesJob&, Unity.Netcode.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Burst internal compiler error: Burst.Compiler.IL.CompilerExceptionAssemblyResolution: Unable to resolve type `System.Runtime.CompilerServices.IsReadOnlyAttribute. Reason: Unknown.`
at Burst.Compiler.IL.Helpers.CecilExtensions.StrictResolve (Mono.Cecil.TypeReference typeReference) [0x0003b] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Helpers.CecilExtensions.ResolvePreserveGenerics (Mono.Cecil.TypeReference typeReference) [0x001c3] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00018] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILCustomAttribute..ctor (Mono.Cecil.CustomAttribute attribute, Burst.Compiler.IL.Syntax.GenericContext context, Burst.Compiler.IL.Syntax.ILTypeSystem typeSystem) [0x00016] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILType.ResolveRecursively () [0x00180] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00093] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeField..ctor (Mono.Cecil.FieldDefinition field, Burst.Compiler.IL.Syntax.GenericContext context, Burst.Compiler.IL.Syntax.ILTypeSystem typeSystem) [0x00016] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILType.ResolveRecursively () [0x000b5] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00093] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.Resolve (Mono.Cecil.TypeReference typeReference) [0x00006] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.GetFunctionReference (Mono.Cecil.MethodReference methodReference, System.Boolean isEntryPoint, Burst.Compiler.IL.Syntax.ILType declaringType, Mono.Cecil.MethodDefinition methodDefinition, System.Boolean isFunctionPointer, System.String linkName) [0x00088] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.CreateModule (Burst.Compiler.IL.MethodReferenceWithLinkName[] methods) [0x00032] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.InitializeModule (Burst.Compiler.IL.CompilerStatistics stats) [0x000fa] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.InitializeModuleAndTransforms (Burst.Compiler.IL.CompilerStatistics stats) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.Compile (Burst.Compiler.IL.CompilerStatistics stats) [0x004ca] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Server.LibraryCompiler.HashAndCompileMethodGroup (Burst.Compiler.IL.Server.CompilationJob request, System.Int32 methodGroupIndex, Burst.Compiler.IL.Server.SharedLibraryCompilationState sharedState, Burst.Compiler.IL.Aot.AotCompilerOptions defaultOptions, Burst.Compiler.IL.NativeCompiler& nativeCompiler, Burst.Compiler.IL.Aot.AotModuleGroup& aotModuleGroup) [0x00539] in <772865cdae2d4bff9c305a06338cabcf>:0
While compiling job:
UnityEditor.U2D.Animation.BoundedBiharmonicWeightsGenerator, Unity.2D.Animation.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::CalculateInternal_(Unity.Collections.NativeArray`1[[Unity.Mathematics.float2, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeArray`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeArray`1[[Unity.Mathematics.int2, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeArray`1[[Unity.Mathematics.float2, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeArray`1[[Unity.Mathematics.int2, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeArray`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Collections.NativeArray`1[[UnityEngine.BoneWeight, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
UnityEditor.U2D.Animation.TriangulationUtility, Unity.2D.Animation.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::TessellateBurst(Unity.Collections.Allocator, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.float2*, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Mathematics.int2*, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Mathematics.float2*, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Mathematics.int2*, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Mathematics.int3*, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null)
UnityEditor.U2D.Animation.TriangulationUtility, Unity.2D.Animation.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::ValidateCollinear(Unity.Mathematics.float2*, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Jobs.IJobExtensions+JobStruct`1[[UnityEditor.U2D.Animation.BiharmonicsJob, Unity.2D.Animation.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEditor.U2D.Animation.BiharmonicsJob&, Unity.2D.Animation.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Unity.Jobs.IJobExtensions+JobStruct`1[[UnityEditor.U2D.Animation.TessellateJob, Unity.2D.Animation.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEditor.U2D.Animation.TessellateJob&, Unity.2D.Animation.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
UnityEditor.U2D.Animation.BoundedBiharmonicWeightsGenerator, Unity.2D.Animation.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::SampleBones_(Unity.Collections.NativeArray`1[[Unity.Mathematics.float2, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeArray`1[[Unity.Mathematics.int2, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Collections.NativeArray`1[[Unity.Mathematics.float2, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
UnityEditor.U2D.Animation.TriangulationUtility, Unity.2D.Animation.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::SubdivideBurst(Unity.Collections.Allocator, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.float2*, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Mathematics.int2*, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Mathematics.float2*, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Mathematics.int2*, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Mathematics.int3*, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null)
UnityEditor.U2D.Animation.BoundedBiharmonicWeightsGenerator, Unity.2D.Animation.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::TriangulateSamplers_(Unity.Collections.NativeArray`1[[Unity.Mathematics.float2, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeArray`1[[Unity.Mathematics.float2, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32&, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Collections.NativeArray`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32&, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
UnityEditor.U2D.Animation.BoundedBiharmonicWeightsGenerator, Unity.2D.Animation.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::TriangulateInternal_(Unity.Collections.NativeArray`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32&, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Collections.NativeArray`1[[Unity.Mathematics.float2, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeArray`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32&, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Jobs.IJobExtensions+JobStruct`1[[UnityEditor.U2D.Animation.TriangulateJob, Unity.2D.Animation.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEditor.U2D.Animation.TriangulateJob&, Unity.2D.Animation.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Burst internal compiler error: Burst.Compiler.IL.CompilerExceptionAssemblyResolution: Unable to resolve type `System.Runtime.CompilerServices.IsReadOnlyAttribute. Reason: Unknown.`
at Burst.Compiler.IL.Helpers.CecilExtensions.StrictResolve (Mono.Cecil.TypeReference typeReference) [0x0003b] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Helpers.CecilExtensions.ResolvePreserveGenerics (Mono.Cecil.TypeReference typeReference) [0x001c3] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00018] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILCustomAttribute..ctor (Mono.Cecil.CustomAttribute attribute, Burst.Compiler.IL.Syntax.GenericContext context, Burst.Compiler.IL.Syntax.ILTypeSystem typeSystem) [0x00016] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILType.ResolveRecursively () [0x00180] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00093] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeField..ctor (Mono.Cecil.FieldDefinition field, Burst.Compiler.IL.Syntax.GenericContext context, Burst.Compiler.IL.Syntax.ILTypeSystem typeSystem) [0x00016] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILType.ResolveRecursively () [0x000b5] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00093] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.Resolve (Mono.Cecil.TypeReference typeReference) [0x00006] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.GetFunctionReference (Mono.Cecil.MethodReference methodReference, System.Boolean isEntryPoint, Burst.Compiler.IL.Syntax.ILType declaringType, Mono.Cecil.MethodDefinition methodDefinition, System.Boolean isFunctionPointer, System.String linkName) [0x00088] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.CreateModule (Burst.Compiler.IL.MethodReferenceWithLinkName[] methods) [0x00032] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.InitializeModule (Burst.Compiler.IL.CompilerStatistics stats) [0x000fa] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.InitializeModuleAndTransforms (Burst.Compiler.IL.CompilerStatistics stats) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.Compile (Burst.Compiler.IL.CompilerStatistics stats) [0x004ca] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Server.LibraryCompiler.HashAndCompileMethodGroup (Burst.Compiler.IL.Server.CompilationJob request, System.Int32 methodGroupIndex, Burst.Compiler.IL.Server.SharedLibraryCompilationState sharedState, Burst.Compiler.IL.Aot.AotCompilerOptions defaultOptions, Burst.Compiler.IL.NativeCompiler& nativeCompiler, Burst.Compiler.IL.Aot.AotModuleGroup& aotModuleGroup) [0x00539] in <772865cdae2d4bff9c305a06338cabcf>:0
While compiling job:
Unity.Jobs.IJobForExtensions+ForJobStruct`1[[UnityEngine.Rendering.Universal.LightMinMaxZJob, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.Universal.LightMinMaxZJob&, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Unity.Jobs.IJobExtensions+JobStruct`1[[UnityEngine.Rendering.Universal.DecalCreateDrawCallSystem+DrawCallJob, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.Universal.DecalCreateDrawCallSystem+DrawCallJob&, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
UnityEngine.Jobs.IJobParallelForTransformExtensions+TransformParallelForLoopStruct`1[[UnityEngine.Rendering.Universal.DecalUpdateCachedSystem+UpdateTransformsJob, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.Universal.DecalUpdateCachedSystem+UpdateTransformsJob&, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Unity.Jobs.IJobForExtensions+ForJobStruct`1[[UnityEngine.Rendering.Universal.ReflectionProbeMinMaxZJob, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.Universal.ReflectionProbeMinMaxZJob&, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Burst internal compiler error: Burst.Compiler.IL.CompilerExceptionAssemblyResolution: Unable to resolve type `System.Runtime.CompilerServices.IsReadOnlyAttribute. Reason: Unknown.`
at Burst.Compiler.IL.Helpers.CecilExtensions.StrictResolve (Mono.Cecil.TypeReference typeReference) [0x0003b] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Helpers.CecilExtensions.ResolvePreserveGenerics (Mono.Cecil.TypeReference typeReference) [0x001c3] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00018] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILCustomAttribute..ctor (Mono.Cecil.CustomAttribute attribute, Burst.Compiler.IL.Syntax.GenericContext context, Burst.Compiler.IL.Syntax.ILTypeSystem typeSystem) [0x00016] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILType.ResolveRecursively () [0x00180] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00093] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeField..ctor (Mono.Cecil.FieldDefinition field, Burst.Compiler.IL.Syntax.GenericContext context, Burst.Compiler.IL.Syntax.ILTypeSystem typeSystem) [0x00016] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILType.ResolveRecursively () [0x000b5] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00093] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.Resolve (Mono.Cecil.TypeReference typeReference) [0x00006] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.GetFunctionReference (Mono.Cecil.MethodReference methodReference, System.Boolean isEntryPoint, Burst.Compiler.IL.Syntax.ILType declaringType, Mono.Cecil.MethodDefinition methodDefinition, System.Boolean isFunctionPointer, System.String linkName) [0x00088] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.CreateModule (Burst.Compiler.IL.MethodReferenceWithLinkName[] methods) [0x00032] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.InitializeModule (Burst.Compiler.IL.CompilerStatistics stats) [0x000fa] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.InitializeModuleAndTransforms (Burst.Compiler.IL.CompilerStatistics stats) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.Compile (Burst.Compiler.IL.CompilerStatistics stats) [0x004ca] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Server.LibraryCompiler.HashAndCompileMethodGroup (Burst.Compiler.IL.Server.CompilationJob request, System.Int32 methodGroupIndex, Burst.Compiler.IL.Server.SharedLibraryCompilationState sharedState, Burst.Compiler.IL.Aot.AotCompilerOptions defaultOptions, Burst.Compiler.IL.NativeCompiler& nativeCompiler, Burst.Compiler.IL.Aot.AotModuleGroup& aotModuleGroup) [0x00539] in <772865cdae2d4bff9c305a06338cabcf>:0
While compiling job:
Unity.Jobs.IJobExtensions+JobStruct`1[[PaintDotNet.Data.PhotoshopFileType.PDNAlphaMaskJob, PsdPlugin, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(PaintDotNet.Data.PhotoshopFileType.PDNAlphaMaskJob&, PsdPlugin, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[PaintDotNet.Data.PhotoshopFileType.PDNDecoderJob, PsdPlugin, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(PaintDotNet.Data.PhotoshopFileType.PDNDecoderJob&, PsdPlugin, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Burst internal compiler error: Burst.Compiler.IL.CompilerExceptionAssemblyResolution: Unable to resolve type `System.Runtime.CompilerServices.IsReadOnlyAttribute. Reason: Unknown.`
at Burst.Compiler.IL.Helpers.CecilExtensions.StrictResolve (Mono.Cecil.TypeReference typeReference) [0x0003b] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Helpers.CecilExtensions.ResolvePreserveGenerics (Mono.Cecil.TypeReference typeReference) [0x001c3] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00018] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILCustomAttribute..ctor (Mono.Cecil.CustomAttribute attribute, Burst.Compiler.IL.Syntax.GenericContext context, Burst.Compiler.IL.Syntax.ILTypeSystem typeSystem) [0x00016] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILType.ResolveRecursively () [0x00180] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00093] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeField..ctor (Mono.Cecil.FieldDefinition field, Burst.Compiler.IL.Syntax.GenericContext context, Burst.Compiler.IL.Syntax.ILTypeSystem typeSystem) [0x00016] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILType.ResolveRecursively () [0x000b5] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00093] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.Resolve (Mono.Cecil.TypeReference typeReference) [0x00006] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.GetFunctionReference (Mono.Cecil.MethodReference methodReference, System.Boolean isEntryPoint, Burst.Compiler.IL.Syntax.ILType declaringType, Mono.Cecil.MethodDefinition methodDefinition, System.Boolean isFunctionPointer, System.String linkName) [0x00088] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.CreateModule (Burst.Compiler.IL.MethodReferenceWithLinkName[] methods) [0x00032] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.InitializeModule (Burst.Compiler.IL.CompilerStatistics stats) [0x000fa] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.InitializeModuleAndTransforms (Burst.Compiler.IL.CompilerStatistics stats) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.Compile (Burst.Compiler.IL.CompilerStatistics stats) [0x004ca] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Server.LibraryCompiler.HashAndCompileMethodGroup (Burst.Compiler.IL.Server.CompilationJob request, System.Int32 methodGroupIndex, Burst.Compiler.IL.Server.SharedLibraryCompilationState sharedState, Burst.Compiler.IL.Aot.AotCompilerOptions defaultOptions, Burst.Compiler.IL.NativeCompiler& nativeCompiler, Burst.Compiler.IL.Aot.AotModuleGroup& aotModuleGroup) [0x00539] in <772865cdae2d4bff9c305a06338cabcf>:0
While compiling job:
Unity.Jobs.IJobExtensions+JobStruct`1[[Unity.Collections.LowLevel.Unsafe.UnsafeStream+ConstructJobList, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(Unity.Collections.LowLevel.Unsafe.UnsafeStream+ConstructJobList&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Unity.Jobs.IJobExtensions+JobStruct`1[[Unity.Collections.NativeQueueDisposeJob, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(Unity.Collections.NativeQueueDisposeJob&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Unity.Collections.xxHash3, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Hash64Long(System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int64, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Jobs.IJobExtensions+JobStruct`1[[Unity.Collections.NativeReferenceDisposeJob, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(Unity.Collections.NativeReferenceDisposeJob&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Unity.Jobs.IJobExtensions+JobStruct`1[[Unity.Collections.LowLevel.Unsafe.UnsafeStream+ConstructJob, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(Unity.Collections.LowLevel.Unsafe.UnsafeStream+ConstructJob&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Unity.Jobs.IJobExtensions+JobStruct`1[[Unity.Collections.LowLevel.Unsafe.UnsafeStream+DisposeJob, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(Unity.Collections.LowLevel.Unsafe.UnsafeStream+DisposeJob&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Unity.Jobs.IJobExtensions+JobStruct`1[[Unity.Collections.LowLevel.Unsafe.UnsafeHashMapDisposeJob, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(Unity.Collections.LowLevel.Unsafe.UnsafeHashMapDisposeJob&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Unity.Jobs.IJobExtensions+JobStruct`1[[Unity.Collections.LowLevel.Unsafe.UnsafeDisposeJob, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(Unity.Collections.LowLevel.Unsafe.UnsafeDisposeJob&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Unity.Collections.xxHash3, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Hash128Long(System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int64, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Mathematics.uint4&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null)
Unity.Jobs.IJobExtensions+JobStruct`1[[Unity.Collections.NativeListDisposeJob, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(Unity.Collections.NativeListDisposeJob&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Unity.Jobs.IJobExtensions+JobStruct`1[[Unity.Collections.NativeStream+ConstructJobList, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(Unity.Collections.NativeStream+ConstructJobList&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Unity.Collections.RewindableAllocator, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Try(System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Collections.AllocatorManager+Block&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
Unity.Jobs.IJobExtensions+JobStruct`1[[Unity.Collections.LowLevel.Unsafe.UnsafeHashMapDataDisposeJob, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(Unity.Collections.LowLevel.Unsafe.UnsafeHashMapDataDisposeJob&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Unity.Collections.AllocatorManager+SlabAllocator, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Try(System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Collections.AllocatorManager+Block&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
Unity.Collections.AllocatorManager+StackAllocator, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Try(System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Collections.AllocatorManager+Block&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
Unity.Jobs.IJobExtensions+JobStruct`1[[Unity.Collections.NativeStream+ConstructJob, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(Unity.Collections.NativeStream+ConstructJob&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Burst internal compiler error: Burst.Compiler.IL.CompilerExceptionAssemblyResolution: Unable to resolve type `System.Runtime.CompilerServices.IsReadOnlyAttribute. Reason: Unknown.`
at Burst.Compiler.IL.Helpers.CecilExtensions.StrictResolve (Mono.Cecil.TypeReference typeReference) [0x0003b] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Helpers.CecilExtensions.ResolvePreserveGenerics (Mono.Cecil.TypeReference typeReference) [0x001c3] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00018] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILCustomAttribute..ctor (Mono.Cecil.CustomAttribute attribute, Burst.Compiler.IL.Syntax.GenericContext context, Burst.Compiler.IL.Syntax.ILTypeSystem typeSystem) [0x00016] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILType.ResolveRecursively () [0x00180] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00093] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeField..ctor (Mono.Cecil.FieldDefinition field, Burst.Compiler.IL.Syntax.GenericContext context, Burst.Compiler.IL.Syntax.ILTypeSystem typeSystem) [0x00016] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILType.ResolveRecursively () [0x000b5] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00093] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.Resolve (Mono.Cecil.TypeReference typeReference) [0x00006] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.GetFunctionReference (Mono.Cecil.MethodReference methodReference, System.Boolean isEntryPoint, Burst.Compiler.IL.Syntax.ILType declaringType, Mono.Cecil.MethodDefinition methodDefinition, System.Boolean isFunctionPointer, System.String linkName) [0x00088] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.CreateModule (Burst.Compiler.IL.MethodReferenceWithLinkName[] methods) [0x00032] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.InitializeModule (Burst.Compiler.IL.CompilerStatistics stats) [0x000fa] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.InitializeModuleAndTransforms (Burst.Compiler.IL.CompilerStatistics stats) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.Compile (Burst.Compiler.IL.CompilerStatistics stats) [0x004ca] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Server.LibraryCompiler.HashAndCompileMethodGroup (Burst.Compiler.IL.Server.CompilationJob request, System.Int32 methodGroupIndex, Burst.Compiler.IL.Server.SharedLibraryCompilationState sharedState, Burst.Compiler.IL.Aot.AotCompilerOptions defaultOptions, Burst.Compiler.IL.NativeCompiler& nativeCompiler, Burst.Compiler.IL.Aot.AotModuleGroup& aotModuleGroup) [0x00539] in <772865cdae2d4bff9c305a06338cabcf>:0
While compiling job:
Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[UnityEditor.U2D.Aseprite.Common.FindTightRectJob, Unity.2D.Aseprite.Common, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEditor.U2D.Aseprite.Common.FindTightRectJob&, Unity.2D.Aseprite.Common, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
UnityEditor.U2D.Aseprite.Common.ImagePacker, Unity.2D.Aseprite.Common, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::BurstedBlit(UnityEngine.Color32*, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.int4&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.int4&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|UnityEngine.Color32*, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
Burst internal compiler error: Burst.Compiler.IL.CompilerExceptionAssemblyResolution: Unable to resolve type `System.Runtime.CompilerServices.IsReadOnlyAttribute. Reason: Unknown.`
at Burst.Compiler.IL.Helpers.CecilExtensions.StrictResolve (Mono.Cecil.TypeReference typeReference) [0x0003b] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Helpers.CecilExtensions.ResolvePreserveGenerics (Mono.Cecil.TypeReference typeReference) [0x001c3] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00018] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILCustomAttribute..ctor (Mono.Cecil.CustomAttribute attribute, Burst.Compiler.IL.Syntax.GenericContext context, Burst.Compiler.IL.Syntax.ILTypeSystem typeSystem) [0x00016] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILType.ResolveRecursively () [0x00180] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00093] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeField..ctor (Mono.Cecil.FieldDefinition field, Burst.Compiler.IL.Syntax.GenericContext context, Burst.Compiler.IL.Syntax.ILTypeSystem typeSystem) [0x00016] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILType.ResolveRecursively () [0x000b5] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00093] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.Resolve (Mono.Cecil.TypeReference typeReference) [0x00006] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.GetFunctionReference (Mono.Cecil.MethodReference methodReference, System.Boolean isEntryPoint, Burst.Compiler.IL.Syntax.ILType declaringType, Mono.Cecil.MethodDefinition methodDefinition, System.Boolean isFunctionPointer, System.String linkName) [0x00088] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.CreateModule (Burst.Compiler.IL.MethodReferenceWithLinkName[] methods) [0x00032] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.InitializeModule (Burst.Compiler.IL.CompilerStatistics stats) [0x000fa] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.InitializeModuleAndTransforms (Burst.Compiler.IL.CompilerStatistics stats) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.Compile (Burst.Compiler.IL.CompilerStatistics stats) [0x004ca] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Server.LibraryCompiler.HashAndCompileMethodGroup (Burst.Compiler.IL.Server.CompilationJob request, System.Int32 methodGroupIndex, Burst.Compiler.IL.Server.SharedLibraryCompilationState sharedState, Burst.Compiler.IL.Aot.AotCompilerOptions defaultOptions, Burst.Compiler.IL.NativeCompiler& nativeCompiler, Burst.Compiler.IL.Aot.AotModuleGroup& aotModuleGroup) [0x00539] in <772865cdae2d4bff9c305a06338cabcf>:0
While compiling job:
UnityEditor.U2D.Common.ImagePacker, Unity.2D.Common.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::BurstedBlit(Unity.Collections.NativeArray`1[[UnityEngine.Color32, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.int4&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.int4&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Collections.NativeArray`1[[UnityEngine.Color32, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[UnityEditor.U2D.Common.FindTightRectJob, Unity.2D.Common.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEditor.U2D.Common.FindTightRectJob&, Unity.2D.Common.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Burst internal compiler error: Burst.Compiler.IL.CompilerExceptionAssemblyResolution: Unable to resolve type `System.Runtime.CompilerServices.IsReadOnlyAttribute. Reason: Unknown.`
at Burst.Compiler.IL.Helpers.CecilExtensions.StrictResolve (Mono.Cecil.TypeReference typeReference) [0x0003b] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Helpers.CecilExtensions.ResolvePreserveGenerics (Mono.Cecil.TypeReference typeReference) [0x001c3] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00018] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILCustomAttribute..ctor (Mono.Cecil.CustomAttribute attribute, Burst.Compiler.IL.Syntax.GenericContext context, Burst.Compiler.IL.Syntax.ILTypeSystem typeSystem) [0x00016] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILType.ResolveRecursively () [0x00180] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00093] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeField..ctor (Mono.Cecil.FieldDefinition field, Burst.Compiler.IL.Syntax.GenericContext context, Burst.Compiler.IL.Syntax.ILTypeSystem typeSystem) [0x00016] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILType.ResolveRecursively () [0x000b5] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00093] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.Resolve (Mono.Cecil.TypeReference typeReference) [0x00006] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.GetFunctionReference (Mono.Cecil.MethodReference methodReference, System.Boolean isEntryPoint, Burst.Compiler.IL.Syntax.ILType declaringType, Mono.Cecil.MethodDefinition methodDefinition, System.Boolean isFunctionPointer, System.String linkName) [0x00088] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.CreateModule (Burst.Compiler.IL.MethodReferenceWithLinkName[] methods) [0x00032] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.InitializeModule (Burst.Compiler.IL.CompilerStatistics stats) [0x000fa] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.InitializeModuleAndTransforms (Burst.Compiler.IL.CompilerStatistics stats) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.Compile (Burst.Compiler.IL.CompilerStatistics stats) [0x004ca] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Server.LibraryCompiler.HashAndCompileMethodGroup (Burst.Compiler.IL.Server.CompilationJob request, System.Int32 methodGroupIndex, Burst.Compiler.IL.Server.SharedLibraryCompilationState sharedState, Burst.Compiler.IL.Aot.AotCompilerOptions defaultOptions, Burst.Compiler.IL.NativeCompiler& nativeCompiler, Burst.Compiler.IL.Aot.AotModuleGroup& aotModuleGroup) [0x00539] in <772865cdae2d4bff9c305a06338cabcf>:0
While compiling job:
Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[UnityEngine.U2D.Animation.CopySpriteRendererBuffersJob, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.U2D.Animation.CopySpriteRendererBuffersJob&, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
UnityEngine.Jobs.IJobParallelForTransformExtensions+TransformParallelForLoopStruct`1[[UnityEngine.U2D.Animation.WorldToLocalTransformAccessJob, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.U2D.Animation.WorldToLocalTransformAccessJob&, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[UnityEngine.U2D.Animation.UpdateBoundJob, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.U2D.Animation.UpdateBoundJob&, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Unity.Jobs.IJobExtensions+JobStruct`1[[UnityEngine.U2D.Animation.PrepareDeformJob, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.U2D.Animation.PrepareDeformJob&, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[UnityEngine.U2D.Animation.BoneDeformBatchedJob, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.U2D.Animation.BoneDeformBatchedJob&, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
UnityEngine.U2D.Animation.BurstedSpriteSkinUtilities, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::ValidateBoneWeights(UnityEngine.U2D.Animation.NativeCustomSlice`1[[UnityEngine.BoneWeight, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[UnityEngine.U2D.Animation.CalculateSpriteSkinAABBJob, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.U2D.Animation.CalculateSpriteSkinAABBJob&, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[UnityEngine.U2D.Animation.SkinDeformBatchedJob, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.U2D.Animation.SkinDeformBatchedJob&, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
UnityEngine.Jobs.IJobParallelForTransformExtensions+TransformParallelForLoopStruct`1[[UnityEngine.U2D.Animation.LocalToWorldTransformAccessJob, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.U2D.Animation.LocalToWorldTransformAccessJob&, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Unity.Jobs.IJobExtensions+JobStruct`1[[UnityEngine.U2D.Animation.FillPerSkinJobSingleThread, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.U2D.Animation.FillPerSkinJobSingleThread&, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Burst internal compiler error: Burst.Compiler.IL.CompilerExceptionAssemblyResolution: Unable to resolve type `System.Runtime.CompilerServices.IsReadOnlyAttribute. Reason: Unknown.`
at Burst.Compiler.IL.Helpers.CecilExtensions.StrictResolve (Mono.Cecil.TypeReference typeReference) [0x0003b] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Helpers.CecilExtensions.ResolvePreserveGenerics (Mono.Cecil.TypeReference typeReference) [0x001c3] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00018] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILCustomAttribute..ctor (Mono.Cecil.CustomAttribute attribute, Burst.Compiler.IL.Syntax.GenericContext context, Burst.Compiler.IL.Syntax.ILTypeSystem typeSystem) [0x00016] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILType.ResolveRecursively () [0x00180] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00093] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeField..ctor (Mono.Cecil.FieldDefinition field, Burst.Compiler.IL.Syntax.GenericContext context, Burst.Compiler.IL.Syntax.ILTypeSystem typeSystem) [0x00016] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILType.ResolveRecursively () [0x000b5] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00093] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.Resolve (Mono.Cecil.TypeReference typeReference) [0x00006] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.GetFunctionReference (Mono.Cecil.MethodReference methodReference, System.Boolean isEntryPoint, Burst.Compiler.IL.Syntax.ILType declaringType, Mono.Cecil.MethodDefinition methodDefinition, System.Boolean isFunctionPointer, System.String linkName) [0x00088] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.CreateModule (Burst.Compiler.IL.MethodReferenceWithLinkName[] methods) [0x00032] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.InitializeModule (Burst.Compiler.IL.CompilerStatistics stats) [0x000fa] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.InitializeModuleAndTransforms (Burst.Compiler.IL.CompilerStatistics stats) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.Compile (Burst.Compiler.IL.CompilerStatistics stats) [0x004ca] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Server.LibraryCompiler.HashAndCompileMethodGroup (Burst.Compiler.IL.Server.CompilationJob request, System.Int32 methodGroupIndex, Burst.Compiler.IL.Server.SharedLibraryCompilationState sharedState, Burst.Compiler.IL.Aot.AotCompilerOptions defaultOptions, Burst.Compiler.IL.NativeCompiler& nativeCompiler, Burst.Compiler.IL.Aot.AotModuleGroup& aotModuleGroup) [0x00539] in <772865cdae2d4bff9c305a06338cabcf>:0
While compiling job:
Unity.Networking.Transport.SimulatorPipelineStage, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Receive(Unity.Networking.Transport.NetworkPipelineContext&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.InboundRecvBuffer&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkPipelineStage+Requests&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.SimulatorPipelineStageInSend, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::InitializeConnection(System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.Relay.RelayNetworkProtocol, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::ComputePacketOverhead(Unity.Networking.Transport.NetworkDriver+Connection&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32&, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.TLS.SecureNetworkProtocol, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::ProcessReceive(System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Networking.Transport.NetworkInterfaceEndPoint&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Networking.Transport.NetworkSendInterface&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendQueueHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Networking.Transport.ProcessPacketCommand&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
Unity.Networking.Transport.Relay.RelayNetworkProtocol, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Update(System.Int64, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Networking.Transport.NetworkSendInterface&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendQueueHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.ReliableSequencedPipelineStage, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Send(Unity.Networking.Transport.NetworkPipelineContext&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.InboundSendBuffer&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkPipelineStage+Requests&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.SimulatorPipelineStage, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::InitializeConnection(System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Jobs.IJobExtensions+JobStruct`1[[Unity.Networking.Transport.BaselibNetworkInterface+FlushSendJob, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(Unity.Networking.Transport.BaselibNetworkInterface+FlushSendJob&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Unity.Networking.Transport.TLS.SecureNetworkProtocol, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::ProcessSendPing(Unity.Networking.Transport.NetworkDriver+Connection&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendInterface&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendQueueHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Jobs.IJobExtensions+JobStruct`1[[Unity.Networking.Transport.NetworkDriver+ClearEventQueue, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(Unity.Networking.Transport.NetworkDriver+ClearEventQueue&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Unity.Networking.Transport.UnreliableSequencedPipelineStage, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Receive(Unity.Networking.Transport.NetworkPipelineContext&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.InboundRecvBuffer&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkPipelineStage+Requests&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.TLS.SecureNetworkProtocol, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Update(System.Int64, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Networking.Transport.NetworkSendInterface&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendQueueHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.UnityTransportProtocol, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Update(System.Int64, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Networking.Transport.NetworkSendInterface&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendQueueHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Jobs.IJobExtensions+JobStruct`1[[Unity.Networking.Transport.IPCNetworkInterface+SendUpdate, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(Unity.Networking.Transport.IPCNetworkInterface+SendUpdate&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Unity.Networking.Transport.SimulatorPipelineStageInSend, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Send(Unity.Networking.Transport.NetworkPipelineContext&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.InboundSendBuffer&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkPipelineStage+Requests&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.NullPipelineStage, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Receive(Unity.Networking.Transport.NetworkPipelineContext&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.InboundRecvBuffer&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkPipelineStage+Requests&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.UnityTransportProtocol, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::ProcessSendPong(Unity.Networking.Transport.NetworkDriver+Connection&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendInterface&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendQueueHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.SimulatorPipelineStage, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Send(Unity.Networking.Transport.NetworkPipelineContext&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.InboundSendBuffer&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkPipelineStage+Requests&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.UnreliableSequencedPipelineStage, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Send(Unity.Networking.Transport.NetworkPipelineContext&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.InboundSendBuffer&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkPipelineStage+Requests&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.BaselibNetworkInterface, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::BeginSendMessage(Unity.Networking.Transport.NetworkInterfaceSendHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.Relay.RelayNetworkProtocol, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Connect(Unity.Networking.Transport.NetworkDriver+Connection&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendInterface&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendQueueHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.UnityTransportProtocol, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Disconnect(Unity.Networking.Transport.NetworkDriver+Connection&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendInterface&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendQueueHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.UnityTransportProtocol, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::ProcessSend(Unity.Networking.Transport.NetworkDriver+Connection&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Networking.Transport.NetworkSendInterface&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkInterfaceSendHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendQueueHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.Relay.RelayNetworkProtocol, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::ProcessSendPing(Unity.Networking.Transport.NetworkDriver+Connection&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendInterface&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendQueueHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.TLS.SecureNetworkProtocol, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::ProcessSendPong(Unity.Networking.Transport.NetworkDriver+Connection&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendInterface&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendQueueHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.UnityTransportProtocol, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::ProcessReceive(System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Networking.Transport.NetworkInterfaceEndPoint&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Networking.Transport.NetworkSendInterface&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendQueueHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Networking.Transport.ProcessPacketCommand&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
Unity.Networking.Transport.Relay.RelayNetworkProtocol, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::ProcessReceive(System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Networking.Transport.NetworkInterfaceEndPoint&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Networking.Transport.NetworkSendInterface&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendQueueHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Networking.Transport.ProcessPacketCommand&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
Unity.Networking.Transport.BaselibNetworkInterface, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::AbortSendMessage(Unity.Networking.Transport.NetworkInterfaceSendHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.TLS.SecureNetworkProtocol, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Connect(Unity.Networking.Transport.NetworkDriver+Connection&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendInterface&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendQueueHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.TLS.SecureNetworkProtocol, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::WriteConnectionAcceptMessage(Unity.Networking.Transport.NetworkDriver+Connection&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.SimulatorPipelineStageInSend, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Receive(Unity.Networking.Transport.NetworkPipelineContext&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.InboundRecvBuffer&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkPipelineStage+Requests&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.ReliableSequencedPipelineStage, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::InitializeConnection(System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.Relay.RelayNetworkProtocol, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::ProcessSend(Unity.Networking.Transport.NetworkDriver+Connection&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Networking.Transport.NetworkSendInterface&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkInterfaceSendHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendQueueHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.TLS.SecureNetworkProtocol, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::ComputePacketOverhead(Unity.Networking.Transport.NetworkDriver+Connection&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32&, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.UnityTransportProtocol, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::ComputePacketOverhead(Unity.Networking.Transport.NetworkDriver+Connection&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32&, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.Relay.RelayNetworkProtocol, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::ProcessSendPong(Unity.Networking.Transport.NetworkDriver+Connection&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendInterface&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendQueueHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.FragmentationPipelineStage, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Receive(Unity.Networking.Transport.NetworkPipelineContext&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.InboundRecvBuffer&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkPipelineStage+Requests&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.Relay.RelayNetworkProtocol, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Disconnect(Unity.Networking.Transport.NetworkDriver+Connection&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendInterface&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendQueueHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Jobs.IJobExtensions+JobStruct`1[[Unity.Networking.Transport.BaselibNetworkInterface+ReceiveJob, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(Unity.Networking.Transport.BaselibNetworkInterface+ReceiveJob&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Unity.Networking.Transport.FragmentationPipelineStage, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::InitializeConnection(System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.TLS.SecureNetworkProtocol, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::ProcessSendConnectionAccept(Unity.Networking.Transport.NetworkDriver+Connection&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendInterface&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendQueueHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Jobs.IJobExtensions+JobStruct`1[[Unity.Networking.Transport.NetworkDriver+UpdateJob, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(Unity.Networking.Transport.NetworkDriver+UpdateJob&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Unity.Networking.Transport.UnityTransportProtocol, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::ProcessSendPing(Unity.Networking.Transport.NetworkDriver+Connection&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendInterface&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendQueueHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.NullPipelineStage, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Send(Unity.Networking.Transport.NetworkPipelineContext&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.InboundSendBuffer&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkPipelineStage+Requests&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.TLS.SecureNetworkProtocol, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::ProcessSend(Unity.Networking.Transport.NetworkDriver+Connection&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Networking.Transport.NetworkSendInterface&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkInterfaceSendHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendQueueHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.IPCNetworkInterface, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::EndSendMessage(Unity.Networking.Transport.NetworkInterfaceSendHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkInterfaceEndPoint&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Networking.Transport.NetworkSendQueueHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
Unity.Networking.Transport.TLS.SecureNetworkProtocol, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Disconnect(Unity.Networking.Transport.NetworkDriver+Connection&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendInterface&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendQueueHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.IPCNetworkInterface, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::BeginSendMessage(Unity.Networking.Transport.NetworkInterfaceSendHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.Relay.RelayNetworkProtocol, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::ProcessSendConnectionAccept(Unity.Networking.Transport.NetworkDriver+Connection&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendInterface&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendQueueHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.UnityTransportProtocol, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Connect(Unity.Networking.Transport.NetworkDriver+Connection&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendInterface&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendQueueHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.BaselibNetworkInterface, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::EndSendMessage(Unity.Networking.Transport.NetworkInterfaceSendHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkInterfaceEndPoint&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Networking.Transport.NetworkSendQueueHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
Unity.Networking.Transport.IPCNetworkInterface, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::AbortSendMessage(Unity.Networking.Transport.NetworkInterfaceSendHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.NullPipelineStage, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::InitializeConnection(System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.UnreliableSequencedPipelineStage, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::InitializeConnection(System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Jobs.IJobExtensions+JobStruct`1[[Unity.Networking.Transport.IPCNetworkInterface+ReceiveJob, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(Unity.Networking.Transport.IPCNetworkInterface+ReceiveJob&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Unity.Networking.Transport.ReliableSequencedPipelineStage, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Receive(Unity.Networking.Transport.NetworkPipelineContext&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.InboundRecvBuffer&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkPipelineStage+Requests&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.UnityTransportProtocol, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::ProcessSendConnectionAccept(Unity.Networking.Transport.NetworkDriver+Connection&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendInterface&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendQueueHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.FragmentationPipelineStage, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Send(Unity.Networking.Transport.NetworkPipelineContext&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.InboundSendBuffer&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkPipelineStage+Requests&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
2023-09-04 15:50:15.443 Unity[70414:3181947] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used
Unloading 471 Unused Serialized files (Serialized files now loaded: 0)
ProgressiveSceneManager::Cancel()
Loaded scene 'Assets/TcgEngine/Scenes/Menu/Menu.unity'
Deserialize: 452.701 ms
Integration: 765.695 ms
Integration of assets: 21.412 ms
Thread Wait Time: -0.057 ms
Total Operation Time: 1239.750 ms
Unloading 323 unused Assets / (18.7 MB). Loaded Objects now: 20897.
Memory consumption went from 406.0 MB to 387.3 MB.
Total: 8.714000 ms (FindLiveObjects: 0.720166 ms CreateObjectMapping: 0.213042 ms MarkObjects: 6.706625 ms DeleteObjects: 1.073709 ms)
[LAYOUT] About to load UserSettings/Layouts/default-2022.dwlt, keepMainWindow=False
2023-09-04 15:50:16.968 Unity[70414:3181947] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000
2023-09-04 15:50:16.970 Unity[70414:3181947] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000
2023-09-04 15:50:16.970 Unity[70414:3181947] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000
2023-09-04 15:50:16.970 Unity[70414:3181947] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000
2023-09-04 15:50:16.970 Unity[70414:3181947] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000
2023-09-04 15:50:16.970 Unity[70414:3181947] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000
2023-09-04 15:50:16.970 Unity[70414:3181947] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000
2023-09-04 15:50:16.970 Unity[70414:3181947] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000
2023-09-04 15:50:17.267 Unity[70414:3181947] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000
2023-09-04 15:50:17.267 Unity[70414:3181947] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000
2023-09-04 15:50:17.275 Unity[70414:3181947] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000
2023-09-04 15:50:17.275 Unity[70414:3181947] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000
2023-09-04 15:50:17.275 Unity[70414:3181947] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000
2023-09-04 15:50:17.276 Unity[70414:3181947] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000
2023-09-04 15:50:17.284 Unity[70414:3181947] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000
2023-09-04 15:50:17.288 Unity[70414:3181947] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000
[MODES] ModeService[default].InitializeCurrentMode
[MODES] ModeService[default].RaiseModeChanged(default, default)
2023-09-04 15:50:17.331 Unity[70414:3181947] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used
IsTimeToCheckForNewEditor: Update time 1693853597 current 1693853417
[Project] Loading completed in 18.352 seconds
Project init time: 13.123 seconds
Template init time: 0.000 seconds
Package Manager init time: 0.269 seconds
Asset Database init time: 0.381 seconds
Global illumination init time: 0.001 seconds
Assemblies load time: 0.590 seconds
Unity extensions init time: 0.008 seconds
Asset Database refresh time: 0.000 seconds
Scene opening time: 2.461 seconds
##utp:{"type":"ProjectInfo","version":2,"phase":"Immediate","time":1693853417347,"processId":70414,"projectLoad":18.351661583000003,"projectInit":13.123449041,"templateInit":0.0,"packageManagerInit":0.268779625,"assetDatabaseInit":0.380856917,"globalIlluminationInit":0.000618584,"assembliesLoad":0.590332791,"unityExtensionsInit":0.007997042,"assetDatabaseRefresh":0.0,"sceneOpening":2.461359333}
##utp:{"type":"EditorInfo","version":2,"phase":"Immediate","time":1693853417347,"processId":70414,"editorVersion":"2022.3.8f1 (b5eafc012955)","branch":"2022.3/staging","buildType":"Release","platform":"OSX"}
Subscribe to USB device events
Scanning for USB devices : 0.316ms
Android Extension - Scanning For ADB Devices 195 ms
[Licensing::Client] Successfully resolved entitlement details
Found installed macOS SDK 13.3.
Asset Pipeline Refresh (id=88d64cdbc917d4ca2bcd6d93146d6684): Total: 0.167 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Created GICache directory at /Users/jan/Library/Caches/com.unity3d.UnityEditor/GiCache. Took: 0.003s, timestamps: [18.413 - 18.416]
gi::BakeBackendSwitch: switching bake backend from 3 to 2.
Setting up 5 worker threads for Enlighten.
Android Extension - Scanning For ADB Devices 103 ms
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated access token: "qOpQD1kn"... (expires: 2024-09-04 18:50:19 GMT)
[collab-accelerator] discovery started due to a new cloud project binding
UPID Received '700c12ab-5010-4c03-bfca-3322b39830c7'.
Attempted to call .Dispose on an already disposed CancellationTokenSource
Android Extension - Scanning For ADB Devices 99 ms
UPID Received '700c12ab-5010-4c03-bfca-3322b39830c7'.
Android Extension - Scanning For ADB Devices 107 ms
UPID Received '700c12ab-5010-4c03-bfca-3322b39830c7'.
2023-09-04 15:50:28.840 Unity[70414:3181947] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used
Asset Pipeline Refresh (id=cdf0064ee1f144001b14896eb03de8d3): Total: 0.299 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
SpriteAtlasPacking completed in 0.369715 sec
[ScriptCompilation] Requested script compilation because: Compiling scripts for player
[40m[32minfo[39m[22m[49m: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST https://ilpp/UnityILPP.PostProcessing/Ping application/grpc -
[40m[32minfo[39m[22m[49m: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
[40m[32minfo[39m[22m[49m: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
[40m[32minfo[39m[22m[49m: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST https://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.1845ms
Starting: /Applications/Unity/Hub/Editor/2022.3.8f1/Unity.app/Contents/bee_backend --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aP.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssembliesAndTypeDB
WorkingDir: /Users/jan/Projects/unity/Abysswalkers
[40m[32minfo[39m[22m[49m: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST https://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc -
[40m[32minfo[39m[22m[49m: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
[40m[32minfo[39m[22m[49m: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
ALC ILPP context 1 is unloading
[40m[32minfo[39m[22m[49m: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Resolved Unity.Burst.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library/PackageCache/com.unity.burst@1.8.8/Unity.Burst.CodeGen/Unity.Burst.Cecil.dll
[40m[32minfo[39m[22m[49m: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Resolved Mono.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library/PackageCache/com.unity.nuget.mono-cecil@1.11.4/Mono.Cecil.dll
[40m[32minfo[39m[22m[49m: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
[40m[32minfo[39m[22m[49m: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST https://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 6.9124ms
ExitCode: 4 Duration: 0s238ms
Rebuilding DAG because FileSignature timestamp changed: Library/Bee/200b0aP-inputdata.json
[600/753 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
*** Tundra requires additional run (0.22 seconds), 1 items updated, 599 evaluated
Starting: /Applications/Unity/Hub/Editor/2022.3.8f1/Unity.app/Contents/Tools/netcorerun/netcorerun "/Applications/Unity/Hub/Editor/2022.3.8f1/Unity.app/Contents/Tools/BuildPipeline/ScriptCompilationBuildProgram.exe" "Library/Bee/200b0aP.dag.json" "Library/Bee/200b0aP-inputdata.json" "Library/Bee/buildprogram0.traceevents"
WorkingDir: /Users/jan/Projects/unity/Abysswalkers
ExitCode: 0 Duration: 0s777ms
Starting: /Applications/Unity/Hub/Editor/2022.3.8f1/Unity.app/Contents/bee_backend --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aP.dag" --continue-on-failure --dagfilejson="Library/Bee/200b0aP.dag.json" --profile="Library/Bee/backend2.traceevents" ScriptAssembliesAndTypeDB
WorkingDir: /Users/jan/Projects/unity/Abysswalkers
[40m[32minfo[39m[22m[49m: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST https://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc -
[40m[32minfo[39m[22m[49m: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
[40m[32minfo[39m[22m[49m: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Current configuration matches the requested one, skipping
[40m[32minfo[39m[22m[49m: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
[40m[32minfo[39m[22m[49m: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST https://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 1.9955ms
ExitCode: 0 Duration: 1s99ms
Finished compiling graph: 754 nodes, 9580 flattened edges (7456 ToBuild, 124 ToUse), maximum node priority 601
[ 0s] Delete 105 artifact files that are no longer in use. (like Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll)
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[745/753 0s] CopyFiles Library/PlayerScriptAssemblies/UnityEngine.UI.pdb
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[752/753 0s] BuildPlayerDataGenerator Library/BuildPlayerData/Player/RuntimeInitializeOnLoads.json (+1 other)
*** Tundra build success (1.08 seconds), 104 items updated, 753 evaluated
Total cache size 267893116
Total cache size after purge 267893116
[40m[32minfo[39m[22m[49m: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST https://ilpp/UnityILPP.PostProcessing/Ping application/grpc -
[40m[32minfo[39m[22m[49m: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
[40m[32minfo[39m[22m[49m: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
[40m[32minfo[39m[22m[49m: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST https://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.2392ms
Starting: /Applications/Unity/Hub/Editor/2022.3.8f1/Unity.app/Contents/bee_backend --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssembliesAndTypeDB
WorkingDir: /Users/jan/Projects/unity/Abysswalkers
[40m[32minfo[39m[22m[49m: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST https://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc -
[40m[32minfo[39m[22m[49m: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
[40m[32minfo[39m[22m[49m: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
ALC ILPP context 2 is unloading
[40m[32minfo[39m[22m[49m: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Resolved Unity.Burst.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library/PackageCache/com.unity.burst@1.8.8/Unity.Burst.CodeGen/Unity.Burst.Cecil.dll
[40m[32minfo[39m[22m[49m: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Resolved Mono.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library/PackageCache/com.unity.nuget.mono-cecil@1.11.4/Mono.Cecil.dll
[40m[32minfo[39m[22m[49m: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
[40m[32minfo[39m[22m[49m: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST https://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 8.1510ms
ExitCode: 0 Duration: 0s408ms
[1046/1433 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
*** Tundra build success (0.39 seconds), 1 items updated, 1433 evaluated
Total cache size 267893116
Total cache size after purge 267893116
Unloading 70 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Assets/TcgEngine/Scenes/Menu/Menu.unity'
Deserialize: 52.471 ms
Integration: 382.761 ms
Integration of assets: 0.018 ms
Thread Wait Time: -0.013 ms
Total Operation Time: 435.237 ms
Unloading 1776 unused Assets / (2.0 MB). Loaded Objects now: 21987.
Memory consumption went from 348.0 MB to 346.0 MB.
Total: 19.388459 ms (FindLiveObjects: 0.972917 ms CreateObjectMapping: 0.359708 ms MarkObjects: 15.765500 ms DeleteObjects: 2.289625 ms)
Json build layout written to Library/com.unity.addressables/buildlayout.json
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
UnityEditor.AddressableAssets.Build.BuildPipelineTasks.BuildLayoutGenerationTask:Run () (at ./Library/PackageCache/com.unity.addressables@1.21.15/Editor/Build/BuildPipelineTasks/BuildLayoutGenerationTask.cs:1201)
UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.8/Editor/Shared/BuildTasksRunner.cs:56)
UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.15/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:546)
UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.15/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91)
UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.15/Editor/Build/DataBuilders/BuildScriptBase.cs:92)
UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.15/Editor/Settings/AddressableAssetSettings.cs:2828)
UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.15/Editor/Settings/AddressableAssetSettings.cs:2791)
UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.15/Editor/Settings/AddressableAssetSettings.cs:2768)
AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.15/Editor/Build/AddressablesPlayerBuildProcessor.cs:101)
AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.15/Editor/Build/AddressablesPlayerBuildProcessor.cs:80)
UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:490)
UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline.bindings.cs:306)
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindowBuildMethods.cs:168)
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun (bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindow.cs:195)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun () (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindow.cs:189)
(Filename: ./Library/PackageCache/com.unity.addressables@1.21.15/Editor/Build/BuildPipelineTasks/BuildLayoutGenerationTask.cs Line: 1201)
Cannot read BuildLayout header, BuildLayout has not open for a file
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.AddressableAssets.Build.Layout.BuildLayout:ReadFull () (at ./Library/PackageCache/com.unity.addressables@1.21.15/Editor/Build/Layout/BuildLayout.cs:428)
UnityEditor.AddressableAssets.BuildReportVisualizer.BuildReportListView:LoadNewestReport () (at ./Library/PackageCache/com.unity.addressables@1.21.15/Editor/BuildReportVisualizer/BuildReportListView.cs:161)
UnityEditor.AddressableAssets.BuildReportVisualizer.BuildReportWindow:CreateWindow () (at ./Library/PackageCache/com.unity.addressables@1.21.15/Editor/BuildReportVisualizer/BuildReportWindow.cs:135)
UnityEditor.AddressableAssets.BuildReportVisualizer.BuildReportWindow:ShowWindowAfterBuild () (at ./Library/PackageCache/com.unity.addressables@1.21.15/Editor/BuildReportVisualizer/BuildReportWindow.cs:140)
UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.15/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:115)
UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.15/Editor/Build/DataBuilders/BuildScriptBase.cs:92)
UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.15/Editor/Settings/AddressableAssetSettings.cs:2828)
UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.15/Editor/Settings/AddressableAssetSettings.cs:2791)
UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.15/Editor/Settings/AddressableAssetSettings.cs:2768)
AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.15/Editor/Build/AddressablesPlayerBuildProcessor.cs:101)
AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.15/Editor/Build/AddressablesPlayerBuildProcessor.cs:80)
UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:490)
UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline.bindings.cs:306)
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindowBuildMethods.cs:168)
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun (bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindow.cs:195)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun () (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindow.cs:189)
(Filename: ./Library/PackageCache/com.unity.addressables@1.21.15/Editor/Build/Layout/BuildLayout.cs Line: 428)
Unable to load build report at Library/com.unity.addressables/BuildReports/buildlayout_2023.09.04.15.50.30.json.
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEditor.AddressableAssets.BuildReportVisualizer.BuildReportListView:LoadNewestReport () (at ./Library/PackageCache/com.unity.addressables@1.21.15/Editor/BuildReportVisualizer/BuildReportListView.cs:164)
UnityEditor.AddressableAssets.BuildReportVisualizer.BuildReportWindow:CreateWindow () (at ./Library/PackageCache/com.unity.addressables@1.21.15/Editor/BuildReportVisualizer/BuildReportWindow.cs:135)
UnityEditor.AddressableAssets.BuildReportVisualizer.BuildReportWindow:ShowWindowAfterBuild () (at ./Library/PackageCache/com.unity.addressables@1.21.15/Editor/BuildReportVisualizer/BuildReportWindow.cs:140)
UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.15/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:115)
UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.15/Editor/Build/DataBuilders/BuildScriptBase.cs:92)
UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.15/Editor/Settings/AddressableAssetSettings.cs:2828)
UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.15/Editor/Settings/AddressableAssetSettings.cs:2791)
UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.15/Editor/Settings/AddressableAssetSettings.cs:2768)
AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.15/Editor/Build/AddressablesPlayerBuildProcessor.cs:101)
AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.15/Editor/Build/AddressablesPlayerBuildProcessor.cs:80)
UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:490)
UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline.bindings.cs:306)
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindowBuildMethods.cs:168)
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun (bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindow.cs:195)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun () (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindow.cs:189)
(Filename: ./Library/PackageCache/com.unity.addressables@1.21.15/Editor/BuildReportVisualizer/BuildReportListView.cs Line: 164)
Addressable content successfully built (duration : 0:00:04.588)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.15/Editor/Settings/AddressableAssetSettings.cs:2835)
UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.15/Editor/Settings/AddressableAssetSettings.cs:2791)
UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.15/Editor/Settings/AddressableAssetSettings.cs:2768)
AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.15/Editor/Build/AddressablesPlayerBuildProcessor.cs:101)
AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.15/Editor/Build/AddressablesPlayerBuildProcessor.cs:80)
UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:490)
UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline.bindings.cs:306)
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindowBuildMethods.cs:168)
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun (bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindow.cs:195)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun () (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindow.cs:189)
(Filename: ./Library/PackageCache/com.unity.addressables@1.21.15/Editor/Settings/AddressableAssetSettings.cs Line: 2835)
Asset Pipeline Refresh (id=db40f1ba3a25a4ae98e96637a01bc2f8): Total: 0.088 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
Start importing Assets/AddressableAssetsData/link.xml using Guid(3bca0bd7873c0477fa596f11a652ede2) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ae520394eeea4805e57a4d3d24d54e1b') in 0.007726 seconds
Burst internal compiler error: Burst.Compiler.IL.CompilerExceptionAssemblyResolution: Unable to resolve type `System.Runtime.CompilerServices.IsReadOnlyAttribute. Reason: Unknown.`
at Burst.Compiler.IL.Helpers.CecilExtensions.StrictResolve (Mono.Cecil.TypeReference typeReference) [0x0003b] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Helpers.CecilExtensions.ResolvePreserveGenerics (Mono.Cecil.TypeReference typeReference) [0x001c3] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00018] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILCustomAttribute..ctor (Mono.Cecil.CustomAttribute attribute, Burst.Compiler.IL.Syntax.GenericContext context, Burst.Compiler.IL.Syntax.ILTypeSystem typeSystem) [0x00016] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILType.ResolveRecursively () [0x00180] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00093] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeField..ctor (Mono.Cecil.FieldDefinition field, Burst.Compiler.IL.Syntax.GenericContext context, Burst.Compiler.IL.Syntax.ILTypeSystem typeSystem) [0x00016] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILType.ResolveRecursively () [0x000b5] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00093] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.Resolve (Mono.Cecil.TypeReference typeReference) [0x00006] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.GetFunctionReference (Mono.Cecil.MethodReference methodReference, System.Boolean isEntryPoint, Burst.Compiler.IL.Syntax.ILType declaringType, Mono.Cecil.MethodDefinition methodDefinition, System.Boolean isFunctionPointer, System.String linkName) [0x00088] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.CreateModule (Burst.Compiler.IL.MethodReferenceWithLinkName[] methods) [0x00032] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.InitializeModule (Burst.Compiler.IL.CompilerStatistics stats) [0x000fa] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.InitializeModuleAndTransforms (Burst.Compiler.IL.CompilerStatistics stats) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.Compile (Burst.Compiler.IL.CompilerStatistics stats) [0x004ca] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Server.LibraryCompiler.HashAndCompileMethodGroup (Burst.Compiler.IL.Server.CompilationJob request, System.Int32 methodGroupIndex, Burst.Compiler.IL.Server.SharedLibraryCompilationState sharedState, Burst.Compiler.IL.Aot.AotCompilerOptions defaultOptions, Burst.Compiler.IL.NativeCompiler& nativeCompiler, Burst.Compiler.IL.Aot.AotModuleGroup& aotModuleGroup) [0x00539] in <772865cdae2d4bff9c305a06338cabcf>:0
While compiling job:
Unity.Jobs.IJobExtensions+JobStruct`1[[Unity.Netcode.Transports.UTP.UnityTransport+SendBatchedMessagesJob, Unity.Netcode.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(Unity.Netcode.Transports.UTP.UnityTransport+SendBatchedMessagesJob&, Unity.Netcode.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Burst internal compiler error: Burst.Compiler.IL.CompilerExceptionAssemblyResolution: Unable to resolve type `System.Runtime.CompilerServices.IsReadOnlyAttribute. Reason: Unknown.`
at Burst.Compiler.IL.Helpers.CecilExtensions.StrictResolve (Mono.Cecil.TypeReference typeReference) [0x0003b] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Helpers.CecilExtensions.ResolvePreserveGenerics (Mono.Cecil.TypeReference typeReference) [0x001c3] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00018] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILCustomAttribute..ctor (Mono.Cecil.CustomAttribute attribute, Burst.Compiler.IL.Syntax.GenericContext context, Burst.Compiler.IL.Syntax.ILTypeSystem typeSystem) [0x00016] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILType.ResolveRecursively () [0x00180] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00093] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeField..ctor (Mono.Cecil.FieldDefinition field, Burst.Compiler.IL.Syntax.GenericContext context, Burst.Compiler.IL.Syntax.ILTypeSystem typeSystem) [0x00016] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILType.ResolveRecursively () [0x000b5] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00093] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.Resolve (Mono.Cecil.TypeReference typeReference) [0x00006] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.GetFunctionReference (Mono.Cecil.MethodReference methodReference, System.Boolean isEntryPoint, Burst.Compiler.IL.Syntax.ILType declaringType, Mono.Cecil.MethodDefinition methodDefinition, System.Boolean isFunctionPointer, System.String linkName) [0x00088] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.CreateModule (Burst.Compiler.IL.MethodReferenceWithLinkName[] methods) [0x00032] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.InitializeModule (Burst.Compiler.IL.CompilerStatistics stats) [0x000fa] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.InitializeModuleAndTransforms (Burst.Compiler.IL.CompilerStatistics stats) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.Compile (Burst.Compiler.IL.CompilerStatistics stats) [0x004ca] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Server.LibraryCompiler.HashAndCompileMethodGroup (Burst.Compiler.IL.Server.CompilationJob request, System.Int32 methodGroupIndex, Burst.Compiler.IL.Server.SharedLibraryCompilationState sharedState, Burst.Compiler.IL.Aot.AotCompilerOptions defaultOptions, Burst.Compiler.IL.NativeCompiler& nativeCompiler, Burst.Compiler.IL.Aot.AotModuleGroup& aotModuleGroup) [0x00539] in <772865cdae2d4bff9c305a06338cabcf>:0
While compiling job:
Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[UnityEngine.Rendering.ProbeGIBaking+PushOutGeometryJob, Unity.RenderPipelines.Core.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.ProbeGIBaking+PushOutGeometryJob&, Unity.RenderPipelines.Core.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[UnityEngine.Rendering.ProbeGIBaking+CreateRayCastCommandsJob, Unity.RenderPipelines.Core.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.ProbeGIBaking+CreateRayCastCommandsJob&, Unity.RenderPipelines.Core.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Burst internal compiler error: Burst.Compiler.IL.CompilerExceptionAssemblyResolution: Unable to resolve type `System.Runtime.CompilerServices.IsReadOnlyAttribute. Reason: Unknown.`
at Burst.Compiler.IL.Helpers.CecilExtensions.StrictResolve (Mono.Cecil.TypeReference typeReference) [0x0003b] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Helpers.CecilExtensions.ResolvePreserveGenerics (Mono.Cecil.TypeReference typeReference) [0x001c3] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00018] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILCustomAttribute..ctor (Mono.Cecil.CustomAttribute attribute, Burst.Compiler.IL.Syntax.GenericContext context, Burst.Compiler.IL.Syntax.ILTypeSystem typeSystem) [0x00016] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILType.ResolveRecursively () [0x00180] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00093] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeField..ctor (Mono.Cecil.FieldDefinition field, Burst.Compiler.IL.Syntax.GenericContext context, Burst.Compiler.IL.Syntax.ILTypeSystem typeSystem) [0x00016] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILType.ResolveRecursively () [0x000b5] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00093] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.Resolve (Mono.Cecil.TypeReference typeReference) [0x00006] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.GetFunctionReference (Mono.Cecil.MethodReference methodReference, System.Boolean isEntryPoint, Burst.Compiler.IL.Syntax.ILType declaringType, Mono.Cecil.MethodDefinition methodDefinition, System.Boolean isFunctionPointer, System.String linkName) [0x00088] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.CreateModule (Burst.Compiler.IL.MethodReferenceWithLinkName[] methods) [0x00032] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.InitializeModule (Burst.Compiler.IL.CompilerStatistics stats) [0x000fa] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.InitializeModuleAndTransforms (Burst.Compiler.IL.CompilerStatistics stats) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.Compile (Burst.Compiler.IL.CompilerStatistics stats) [0x004ca] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Server.LibraryCompiler.HashAndCompileMethodGroup (Burst.Compiler.IL.Server.CompilationJob request, System.Int32 methodGroupIndex, Burst.Compiler.IL.Server.SharedLibraryCompilationState sharedState, Burst.Compiler.IL.Aot.AotCompilerOptions defaultOptions, Burst.Compiler.IL.NativeCompiler& nativeCompiler, Burst.Compiler.IL.Aot.AotModuleGroup& aotModuleGroup) [0x00539] in <772865cdae2d4bff9c305a06338cabcf>:0
While compiling job:
Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[UnityEditor.U2D.PSD.ExtractLayerTask+ConvertBufferJob, Unity.2D.Psdimporter.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEditor.U2D.PSD.ExtractLayerTask+ConvertBufferJob&, Unity.2D.Psdimporter.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[UnityEditor.U2D.PSD.FlattenImageTask+FlattenImageInternalJob, Unity.2D.Psdimporter.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEditor.U2D.PSD.FlattenImageTask+FlattenImageInternalJob&, Unity.2D.Psdimporter.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Burst internal compiler error: Burst.Compiler.IL.CompilerExceptionAssemblyResolution: Unable to resolve type `System.Runtime.CompilerServices.IsReadOnlyAttribute. Reason: Unknown.`
at Burst.Compiler.IL.Helpers.CecilExtensions.StrictResolve (Mono.Cecil.TypeReference typeReference) [0x0003b] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Helpers.CecilExtensions.ResolvePreserveGenerics (Mono.Cecil.TypeReference typeReference) [0x001c3] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00018] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILCustomAttribute..ctor (Mono.Cecil.CustomAttribute attribute, Burst.Compiler.IL.Syntax.GenericContext context, Burst.Compiler.IL.Syntax.ILTypeSystem typeSystem) [0x00016] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILType.ResolveRecursively () [0x00180] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00093] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeField..ctor (Mono.Cecil.FieldDefinition field, Burst.Compiler.IL.Syntax.GenericContext context, Burst.Compiler.IL.Syntax.ILTypeSystem typeSystem) [0x00016] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILType.ResolveRecursively () [0x000b5] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00093] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.Resolve (Mono.Cecil.TypeReference typeReference) [0x00006] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.GetFunctionReference (Mono.Cecil.MethodReference methodReference, System.Boolean isEntryPoint, Burst.Compiler.IL.Syntax.ILType declaringType, Mono.Cecil.MethodDefinition methodDefinition, System.Boolean isFunctionPointer, System.String linkName) [0x00088] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.CreateModule (Burst.Compiler.IL.MethodReferenceWithLinkName[] methods) [0x00032] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.InitializeModule (Burst.Compiler.IL.CompilerStatistics stats) [0x000fa] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.InitializeModuleAndTransforms (Burst.Compiler.IL.CompilerStatistics stats) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.Compile (Burst.Compiler.IL.CompilerStatistics stats) [0x004ca] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Server.LibraryCompiler.HashAndCompileMethodGroup (Burst.Compiler.IL.Server.CompilationJob request, System.Int32 methodGroupIndex, Burst.Compiler.IL.Server.SharedLibraryCompilationState sharedState, Burst.Compiler.IL.Aot.AotCompilerOptions defaultOptions, Burst.Compiler.IL.NativeCompiler& nativeCompiler, Burst.Compiler.IL.Aot.AotModuleGroup& aotModuleGroup) [0x00539] in <772865cdae2d4bff9c305a06338cabcf>:0
While compiling job:
Unity.Jobs.IJobForExtensions+ForJobStruct`1[[UnityEngine.Rendering.Universal.ZBinningJob, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.Universal.ZBinningJob&, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Unity.Jobs.IJobForExtensions+ForJobStruct`1[[UnityEngine.Rendering.Universal.TileRangeExpansionJob, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.Universal.TileRangeExpansionJob&, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Unity.Jobs.IJobForExtensions+ForJobStruct`1[[UnityEngine.Rendering.Universal.TilingJob, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.Universal.TilingJob&, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Burst internal compiler error: Burst.Compiler.IL.CompilerExceptionAssemblyResolution: Unable to resolve type `System.Runtime.CompilerServices.IsReadOnlyAttribute. Reason: Unknown.`
at Burst.Compiler.IL.Helpers.CecilExtensions.StrictResolve (Mono.Cecil.TypeReference typeReference) [0x0003b] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Helpers.CecilExtensions.ResolvePreserveGenerics (Mono.Cecil.TypeReference typeReference) [0x001c3] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00018] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILCustomAttribute..ctor (Mono.Cecil.CustomAttribute attribute, Burst.Compiler.IL.Syntax.GenericContext context, Burst.Compiler.IL.Syntax.ILTypeSystem typeSystem) [0x00016] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILType.ResolveRecursively () [0x00180] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00093] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeField..ctor (Mono.Cecil.FieldDefinition field, Burst.Compiler.IL.Syntax.GenericContext context, Burst.Compiler.IL.Syntax.ILTypeSystem typeSystem) [0x00016] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILType.ResolveRecursively () [0x000b5] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00093] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.Resolve (Mono.Cecil.TypeReference typeReference) [0x00006] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.GetFunctionReference (Mono.Cecil.MethodReference methodReference, System.Boolean isEntryPoint, Burst.Compiler.IL.Syntax.ILType declaringType, Mono.Cecil.MethodDefinition methodDefinition, System.Boolean isFunctionPointer, System.String linkName) [0x00088] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.CreateModule (Burst.Compiler.IL.MethodReferenceWithLinkName[] methods) [0x00032] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.InitializeModule (Burst.Compiler.IL.CompilerStatistics stats) [0x000fa] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.InitializeModuleAndTransforms (Burst.Compiler.IL.CompilerStatistics stats) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.Compile (Burst.Compiler.IL.CompilerStatistics stats) [0x004ca] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Server.LibraryCompiler.HashAndCompileMethodGroup (Burst.Compiler.IL.Server.CompilationJob request, System.Int32 methodGroupIndex, Burst.Compiler.IL.Server.SharedLibraryCompilationState sharedState, Burst.Compiler.IL.Aot.AotCompilerOptions defaultOptions, Burst.Compiler.IL.NativeCompiler& nativeCompiler, Burst.Compiler.IL.Aot.AotModuleGroup& aotModuleGroup) [0x00539] in <772865cdae2d4bff9c305a06338cabcf>:0
While compiling job:
Unity.Jobs.IJobForExtensions+ForJobStruct`1[[UnityEngine.Rendering.Universal.LightMinMaxZJob, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.Universal.LightMinMaxZJob&, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Unity.Jobs.IJobExtensions+JobStruct`1[[UnityEngine.Rendering.Universal.DecalCreateDrawCallSystem+DrawCallJob, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.Universal.DecalCreateDrawCallSystem+DrawCallJob&, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
UnityEngine.Jobs.IJobParallelForTransformExtensions+TransformParallelForLoopStruct`1[[UnityEngine.Rendering.Universal.DecalUpdateCachedSystem+UpdateTransformsJob, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.Universal.DecalUpdateCachedSystem+UpdateTransformsJob&, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Unity.Jobs.IJobForExtensions+ForJobStruct`1[[UnityEngine.Rendering.Universal.ReflectionProbeMinMaxZJob, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.Universal.ReflectionProbeMinMaxZJob&, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Burst internal compiler error: Burst.Compiler.IL.CompilerExceptionAssemblyResolution: Unable to resolve type `System.Runtime.CompilerServices.IsReadOnlyAttribute. Reason: Unknown.`
at Burst.Compiler.IL.Helpers.CecilExtensions.StrictResolve (Mono.Cecil.TypeReference typeReference) [0x0003b] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Helpers.CecilExtensions.ResolvePreserveGenerics (Mono.Cecil.TypeReference typeReference) [0x001c3] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00018] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILCustomAttribute..ctor (Mono.Cecil.CustomAttribute attribute, Burst.Compiler.IL.Syntax.GenericContext context, Burst.Compiler.IL.Syntax.ILTypeSystem typeSystem) [0x00016] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILType.ResolveRecursively () [0x00180] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00093] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeField..ctor (Mono.Cecil.FieldDefinition field, Burst.Compiler.IL.Syntax.GenericContext context, Burst.Compiler.IL.Syntax.ILTypeSystem typeSystem) [0x00016] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILType.ResolveRecursively () [0x000b5] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00093] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.Resolve (Mono.Cecil.TypeReference typeReference) [0x00006] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.GetFunctionReference (Mono.Cecil.MethodReference methodReference, System.Boolean isEntryPoint, Burst.Compiler.IL.Syntax.ILType declaringType, Mono.Cecil.MethodDefinition methodDefinition, System.Boolean isFunctionPointer, System.String linkName) [0x00088] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.CreateModule (Burst.Compiler.IL.MethodReferenceWithLinkName[] methods) [0x00032] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.InitializeModule (Burst.Compiler.IL.CompilerStatistics stats) [0x000fa] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.InitializeModuleAndTransforms (Burst.Compiler.IL.CompilerStatistics stats) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.Compile (Burst.Compiler.IL.CompilerStatistics stats) [0x004ca] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Server.LibraryCompiler.HashAndCompileMethodGroup (Burst.Compiler.IL.Server.CompilationJob request, System.Int32 methodGroupIndex, Burst.Compiler.IL.Server.SharedLibraryCompilationState sharedState, Burst.Compiler.IL.Aot.AotCompilerOptions defaultOptions, Burst.Compiler.IL.NativeCompiler& nativeCompiler, Burst.Compiler.IL.Aot.AotModuleGroup& aotModuleGroup) [0x00539] in <772865cdae2d4bff9c305a06338cabcf>:0
While compiling job:
Unity.Jobs.IJobExtensions+JobStruct`1[[PaintDotNet.Data.PhotoshopFileType.PDNAlphaMaskJob, PsdPlugin, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(PaintDotNet.Data.PhotoshopFileType.PDNAlphaMaskJob&, PsdPlugin, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[PaintDotNet.Data.PhotoshopFileType.PDNDecoderJob, PsdPlugin, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(PaintDotNet.Data.PhotoshopFileType.PDNDecoderJob&, PsdPlugin, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Burst internal compiler error: Burst.Compiler.IL.CompilerExceptionAssemblyResolution: Unable to resolve type `System.Runtime.CompilerServices.IsReadOnlyAttribute. Reason: Unknown.`
at Burst.Compiler.IL.Helpers.CecilExtensions.StrictResolve (Mono.Cecil.TypeReference typeReference) [0x0003b] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Helpers.CecilExtensions.ResolvePreserveGenerics (Mono.Cecil.TypeReference typeReference) [0x001c3] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00018] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILCustomAttribute..ctor (Mono.Cecil.CustomAttribute attribute, Burst.Compiler.IL.Syntax.GenericContext context, Burst.Compiler.IL.Syntax.ILTypeSystem typeSystem) [0x00016] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILType.ResolveRecursively () [0x00180] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00093] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeField..ctor (Mono.Cecil.FieldDefinition field, Burst.Compiler.IL.Syntax.GenericContext context, Burst.Compiler.IL.Syntax.ILTypeSystem typeSystem) [0x00016] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILType.ResolveRecursively () [0x000b5] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00093] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.Resolve (Mono.Cecil.TypeReference typeReference) [0x00006] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.GetFunctionReference (Mono.Cecil.MethodReference methodReference, System.Boolean isEntryPoint, Burst.Compiler.IL.Syntax.ILType declaringType, Mono.Cecil.MethodDefinition methodDefinition, System.Boolean isFunctionPointer, System.String linkName) [0x00088] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.CreateModule (Burst.Compiler.IL.MethodReferenceWithLinkName[] methods) [0x00032] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.InitializeModule (Burst.Compiler.IL.CompilerStatistics stats) [0x000fa] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.InitializeModuleAndTransforms (Burst.Compiler.IL.CompilerStatistics stats) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.Compile (Burst.Compiler.IL.CompilerStatistics stats) [0x004ca] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Server.LibraryCompiler.HashAndCompileMethodGroup (Burst.Compiler.IL.Server.CompilationJob request, System.Int32 methodGroupIndex, Burst.Compiler.IL.Server.SharedLibraryCompilationState sharedState, Burst.Compiler.IL.Aot.AotCompilerOptions defaultOptions, Burst.Compiler.IL.NativeCompiler& nativeCompiler, Burst.Compiler.IL.Aot.AotModuleGroup& aotModuleGroup) [0x00539] in <772865cdae2d4bff9c305a06338cabcf>:0
While compiling job:
Unity.Jobs.IJobExtensions+JobStruct`1[[UnityEngine.U2D.SpriteShapeGenerator, Unity.2D.SpriteShape.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.U2D.SpriteShapeGenerator&, Unity.2D.SpriteShape.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
UnityEngine.U2D.SpriteShapeGenerator, Unity.2D.SpriteShape.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::UTessellator(UnityEngine.U2D.SpriteShapeSegment&, UnityEngine.SpriteShapeModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.float2*, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.UInt16*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32&, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32&, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Collections.Allocator, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
Burst internal compiler error: Burst.Compiler.IL.CompilerExceptionAssemblyResolution: Unable to resolve type `System.Runtime.CompilerServices.IsReadOnlyAttribute. Reason: Unknown.`
at Burst.Compiler.IL.Helpers.CecilExtensions.StrictResolve (Mono.Cecil.TypeReference typeReference) [0x0003b] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Helpers.CecilExtensions.ResolvePreserveGenerics (Mono.Cecil.TypeReference typeReference) [0x001c3] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00018] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILCustomAttribute..ctor (Mono.Cecil.CustomAttribute attribute, Burst.Compiler.IL.Syntax.GenericContext context, Burst.Compiler.IL.Syntax.ILTypeSystem typeSystem) [0x00016] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILType.ResolveRecursively () [0x00180] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00093] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeField..ctor (Mono.Cecil.FieldDefinition field, Burst.Compiler.IL.Syntax.GenericContext context, Burst.Compiler.IL.Syntax.ILTypeSystem typeSystem) [0x00016] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILType.ResolveRecursively () [0x000b5] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00093] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.Resolve (Mono.Cecil.TypeReference typeReference) [0x00006] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.GetFunctionReference (Mono.Cecil.MethodReference methodReference, System.Boolean isEntryPoint, Burst.Compiler.IL.Syntax.ILType declaringType, Mono.Cecil.MethodDefinition methodDefinition, System.Boolean isFunctionPointer, System.String linkName) [0x00088] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.CreateModule (Burst.Compiler.IL.MethodReferenceWithLinkName[] methods) [0x00032] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.InitializeModule (Burst.Compiler.IL.CompilerStatistics stats) [0x000fa] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.InitializeModuleAndTransforms (Burst.Compiler.IL.CompilerStatistics stats) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.Compile (Burst.Compiler.IL.CompilerStatistics stats) [0x004ca] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Server.LibraryCompiler.HashAndCompileMethodGroup (Burst.Compiler.IL.Server.CompilationJob request, System.Int32 methodGroupIndex, Burst.Compiler.IL.Server.SharedLibraryCompilationState sharedState, Burst.Compiler.IL.Aot.AotCompilerOptions defaultOptions, Burst.Compiler.IL.NativeCompiler& nativeCompiler, Burst.Compiler.IL.Aot.AotModuleGroup& aotModuleGroup) [0x00539] in <772865cdae2d4bff9c305a06338cabcf>:0
While compiling job:
Unity.Jobs.IJobExtensions+JobStruct`1[[Unity.Collections.LowLevel.Unsafe.UnsafeStream+ConstructJobList, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(Unity.Collections.LowLevel.Unsafe.UnsafeStream+ConstructJobList&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Unity.Jobs.IJobExtensions+JobStruct`1[[Unity.Collections.NativeQueueDisposeJob, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(Unity.Collections.NativeQueueDisposeJob&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Unity.Collections.xxHash3, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Hash64Long(System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int64, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Jobs.IJobExtensions+JobStruct`1[[Unity.Collections.NativeReferenceDisposeJob, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(Unity.Collections.NativeReferenceDisposeJob&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Unity.Jobs.IJobExtensions+JobStruct`1[[Unity.Collections.LowLevel.Unsafe.UnsafeStream+ConstructJob, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(Unity.Collections.LowLevel.Unsafe.UnsafeStream+ConstructJob&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Unity.Jobs.IJobExtensions+JobStruct`1[[Unity.Collections.LowLevel.Unsafe.UnsafeStream+DisposeJob, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(Unity.Collections.LowLevel.Unsafe.UnsafeStream+DisposeJob&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Unity.Jobs.IJobExtensions+JobStruct`1[[Unity.Collections.LowLevel.Unsafe.UnsafeHashMapDisposeJob, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(Unity.Collections.LowLevel.Unsafe.UnsafeHashMapDisposeJob&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Unity.Jobs.IJobExtensions+JobStruct`1[[Unity.Collections.LowLevel.Unsafe.UnsafeDisposeJob, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(Unity.Collections.LowLevel.Unsafe.UnsafeDisposeJob&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Unity.Collections.xxHash3, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Hash128Long(System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int64, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Mathematics.uint4&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null)
Unity.Jobs.IJobExtensions+JobStruct`1[[Unity.Collections.NativeListDisposeJob, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(Unity.Collections.NativeListDisposeJob&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Unity.Jobs.IJobExtensions+JobStruct`1[[Unity.Collections.NativeStream+ConstructJobList, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(Unity.Collections.NativeStream+ConstructJobList&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Unity.Collections.RewindableAllocator, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Try(System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Collections.AllocatorManager+Block&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
Unity.Jobs.IJobExtensions+JobStruct`1[[Unity.Collections.LowLevel.Unsafe.UnsafeHashMapDataDisposeJob, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(Unity.Collections.LowLevel.Unsafe.UnsafeHashMapDataDisposeJob&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Unity.Collections.AllocatorManager+SlabAllocator, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Try(System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Collections.AllocatorManager+Block&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
Unity.Collections.AllocatorManager+StackAllocator, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Try(System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Collections.AllocatorManager+Block&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
Unity.Jobs.IJobExtensions+JobStruct`1[[Unity.Collections.NativeStream+ConstructJob, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(Unity.Collections.NativeStream+ConstructJob&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Burst internal compiler error: Burst.Compiler.IL.CompilerExceptionAssemblyResolution: Unable to resolve type `System.Runtime.CompilerServices.IsReadOnlyAttribute. Reason: Unknown.`
at Burst.Compiler.IL.Helpers.CecilExtensions.StrictResolve (Mono.Cecil.TypeReference typeReference) [0x0003b] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Helpers.CecilExtensions.ResolvePreserveGenerics (Mono.Cecil.TypeReference typeReference) [0x001c3] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00018] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILCustomAttribute..ctor (Mono.Cecil.CustomAttribute attribute, Burst.Compiler.IL.Syntax.GenericContext context, Burst.Compiler.IL.Syntax.ILTypeSystem typeSystem) [0x00016] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILType.ResolveRecursively () [0x00180] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00093] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeField..ctor (Mono.Cecil.FieldDefinition field, Burst.Compiler.IL.Syntax.GenericContext context, Burst.Compiler.IL.Syntax.ILTypeSystem typeSystem) [0x00016] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILType.ResolveRecursively () [0x000b5] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00093] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.Resolve (Mono.Cecil.TypeReference typeReference) [0x00006] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.GetFunctionReference (Mono.Cecil.MethodReference methodReference, System.Boolean isEntryPoint, Burst.Compiler.IL.Syntax.ILType declaringType, Mono.Cecil.MethodDefinition methodDefinition, System.Boolean isFunctionPointer, System.String linkName) [0x00088] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.CreateModule (Burst.Compiler.IL.MethodReferenceWithLinkName[] methods) [0x00032] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.InitializeModule (Burst.Compiler.IL.CompilerStatistics stats) [0x000fa] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.InitializeModuleAndTransforms (Burst.Compiler.IL.CompilerStatistics stats) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.Compile (Burst.Compiler.IL.CompilerStatistics stats) [0x004ca] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Server.LibraryCompiler.HashAndCompileMethodGroup (Burst.Compiler.IL.Server.CompilationJob request, System.Int32 methodGroupIndex, Burst.Compiler.IL.Server.SharedLibraryCompilationState sharedState, Burst.Compiler.IL.Aot.AotCompilerOptions defaultOptions, Burst.Compiler.IL.NativeCompiler& nativeCompiler, Burst.Compiler.IL.Aot.AotModuleGroup& aotModuleGroup) [0x00539] in <772865cdae2d4bff9c305a06338cabcf>:0
While compiling job:
Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[UnityEditor.U2D.Aseprite.Common.FindTightRectJob, Unity.2D.Aseprite.Common, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEditor.U2D.Aseprite.Common.FindTightRectJob&, Unity.2D.Aseprite.Common, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
UnityEditor.U2D.Aseprite.Common.ImagePacker, Unity.2D.Aseprite.Common, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::BurstedBlit(UnityEngine.Color32*, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.int4&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.int4&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|UnityEngine.Color32*, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
Burst internal compiler error: Burst.Compiler.IL.CompilerExceptionAssemblyResolution: Unable to resolve type `System.Runtime.CompilerServices.IsReadOnlyAttribute. Reason: Unknown.`
at Burst.Compiler.IL.Helpers.CecilExtensions.StrictResolve (Mono.Cecil.TypeReference typeReference) [0x0003b] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Helpers.CecilExtensions.ResolvePreserveGenerics (Mono.Cecil.TypeReference typeReference) [0x001c3] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00018] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILCustomAttribute..ctor (Mono.Cecil.CustomAttribute attribute, Burst.Compiler.IL.Syntax.GenericContext context, Burst.Compiler.IL.Syntax.ILTypeSystem typeSystem) [0x00016] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILType.ResolveRecursively () [0x00180] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00093] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeField..ctor (Mono.Cecil.FieldDefinition field, Burst.Compiler.IL.Syntax.GenericContext context, Burst.Compiler.IL.Syntax.ILTypeSystem typeSystem) [0x00016] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILType.ResolveRecursively () [0x000b5] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00093] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.Resolve (Mono.Cecil.TypeReference typeReference) [0x00006] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.GetFunctionReference (Mono.Cecil.MethodReference methodReference, System.Boolean isEntryPoint, Burst.Compiler.IL.Syntax.ILType declaringType, Mono.Cecil.MethodDefinition methodDefinition, System.Boolean isFunctionPointer, System.String linkName) [0x00088] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.CreateModule (Burst.Compiler.IL.MethodReferenceWithLinkName[] methods) [0x00032] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.InitializeModule (Burst.Compiler.IL.CompilerStatistics stats) [0x000fa] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.InitializeModuleAndTransforms (Burst.Compiler.IL.CompilerStatistics stats) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.Compile (Burst.Compiler.IL.CompilerStatistics stats) [0x004ca] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Server.LibraryCompiler.HashAndCompileMethodGroup (Burst.Compiler.IL.Server.CompilationJob request, System.Int32 methodGroupIndex, Burst.Compiler.IL.Server.SharedLibraryCompilationState sharedState, Burst.Compiler.IL.Aot.AotCompilerOptions defaultOptions, Burst.Compiler.IL.NativeCompiler& nativeCompiler, Burst.Compiler.IL.Aot.AotModuleGroup& aotModuleGroup) [0x00539] in <772865cdae2d4bff9c305a06338cabcf>:0
While compiling job:
Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[UnityEngine.U2D.Animation.CopySpriteRendererBuffersJob, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.U2D.Animation.CopySpriteRendererBuffersJob&, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
UnityEngine.Jobs.IJobParallelForTransformExtensions+TransformParallelForLoopStruct`1[[UnityEngine.U2D.Animation.WorldToLocalTransformAccessJob, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.U2D.Animation.WorldToLocalTransformAccessJob&, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[UnityEngine.U2D.Animation.UpdateBoundJob, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.U2D.Animation.UpdateBoundJob&, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Unity.Jobs.IJobExtensions+JobStruct`1[[UnityEngine.U2D.Animation.PrepareDeformJob, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.U2D.Animation.PrepareDeformJob&, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[UnityEngine.U2D.Animation.BoneDeformBatchedJob, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.U2D.Animation.BoneDeformBatchedJob&, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
UnityEngine.U2D.Animation.BurstedSpriteSkinUtilities, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::ValidateBoneWeights(UnityEngine.U2D.Animation.NativeCustomSlice`1[[UnityEngine.BoneWeight, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[UnityEngine.U2D.Animation.CalculateSpriteSkinAABBJob, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.U2D.Animation.CalculateSpriteSkinAABBJob&, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[UnityEngine.U2D.Animation.SkinDeformBatchedJob, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.U2D.Animation.SkinDeformBatchedJob&, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
UnityEngine.Jobs.IJobParallelForTransformExtensions+TransformParallelForLoopStruct`1[[UnityEngine.U2D.Animation.LocalToWorldTransformAccessJob, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.U2D.Animation.LocalToWorldTransformAccessJob&, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Unity.Jobs.IJobExtensions+JobStruct`1[[UnityEngine.U2D.Animation.FillPerSkinJobSingleThread, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.U2D.Animation.FillPerSkinJobSingleThread&, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Burst internal compiler error: Burst.Compiler.IL.CompilerExceptionAssemblyResolution: Unable to resolve type `System.Runtime.CompilerServices.IsReadOnlyAttribute. Reason: Unknown.`
at Burst.Compiler.IL.Helpers.CecilExtensions.StrictResolve (Mono.Cecil.TypeReference typeReference) [0x0003b] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Helpers.CecilExtensions.ResolvePreserveGenerics (Mono.Cecil.TypeReference typeReference) [0x001c3] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00018] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILCustomAttribute..ctor (Mono.Cecil.CustomAttribute attribute, Burst.Compiler.IL.Syntax.GenericContext context, Burst.Compiler.IL.Syntax.ILTypeSystem typeSystem) [0x00016] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILType.ResolveRecursively () [0x00180] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00093] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeField..ctor (Mono.Cecil.FieldDefinition field, Burst.Compiler.IL.Syntax.GenericContext context, Burst.Compiler.IL.Syntax.ILTypeSystem typeSystem) [0x00016] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILType.ResolveRecursively () [0x000b5] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00093] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.Resolve (Mono.Cecil.TypeReference typeReference) [0x00006] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.GetFunctionReference (Mono.Cecil.MethodReference methodReference, System.Boolean isEntryPoint, Burst.Compiler.IL.Syntax.ILType declaringType, Mono.Cecil.MethodDefinition methodDefinition, System.Boolean isFunctionPointer, System.String linkName) [0x00088] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.CreateModule (Burst.Compiler.IL.MethodReferenceWithLinkName[] methods) [0x00032] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.InitializeModule (Burst.Compiler.IL.CompilerStatistics stats) [0x000fa] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.InitializeModuleAndTransforms (Burst.Compiler.IL.CompilerStatistics stats) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.Compile (Burst.Compiler.IL.CompilerStatistics stats) [0x004ca] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Server.LibraryCompiler.HashAndCompileMethodGroup (Burst.Compiler.IL.Server.CompilationJob request, System.Int32 methodGroupIndex, Burst.Compiler.IL.Server.SharedLibraryCompilationState sharedState, Burst.Compiler.IL.Aot.AotCompilerOptions defaultOptions, Burst.Compiler.IL.NativeCompiler& nativeCompiler, Burst.Compiler.IL.Aot.AotModuleGroup& aotModuleGroup) [0x00539] in <772865cdae2d4bff9c305a06338cabcf>:0
While compiling job:
UnityEditor.U2D.Common.ImagePacker, Unity.2D.Common.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::BurstedBlit(Unity.Collections.NativeArray`1[[UnityEngine.Color32, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.int4&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.int4&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Collections.NativeArray`1[[UnityEngine.Color32, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[UnityEditor.U2D.Common.FindTightRectJob, Unity.2D.Common.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEditor.U2D.Common.FindTightRectJob&, Unity.2D.Common.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Burst internal compiler error: Burst.Compiler.IL.CompilerExceptionAssemblyResolution: Unable to resolve type `System.Runtime.CompilerServices.IsReadOnlyAttribute. Reason: Unknown.`
at Burst.Compiler.IL.Helpers.CecilExtensions.StrictResolve (Mono.Cecil.TypeReference typeReference) [0x0003b] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Helpers.CecilExtensions.ResolvePreserveGenerics (Mono.Cecil.TypeReference typeReference) [0x001c3] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00018] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILCustomAttribute..ctor (Mono.Cecil.CustomAttribute attribute, Burst.Compiler.IL.Syntax.GenericContext context, Burst.Compiler.IL.Syntax.ILTypeSystem typeSystem) [0x00016] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILType.ResolveRecursively () [0x00180] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00093] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeField..ctor (Mono.Cecil.FieldDefinition field, Burst.Compiler.IL.Syntax.GenericContext context, Burst.Compiler.IL.Syntax.ILTypeSystem typeSystem) [0x00016] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILType.ResolveRecursively () [0x000b5] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00093] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.Resolve (Mono.Cecil.TypeReference typeReference) [0x00006] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.GetFunctionReference (Mono.Cecil.MethodReference methodReference, System.Boolean isEntryPoint, Burst.Compiler.IL.Syntax.ILType declaringType, Mono.Cecil.MethodDefinition methodDefinition, System.Boolean isFunctionPointer, System.String linkName) [0x00088] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.CreateModule (Burst.Compiler.IL.MethodReferenceWithLinkName[] methods) [0x00032] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.InitializeModule (Burst.Compiler.IL.CompilerStatistics stats) [0x000fa] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.InitializeModuleAndTransforms (Burst.Compiler.IL.CompilerStatistics stats) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.Compile (Burst.Compiler.IL.CompilerStatistics stats) [0x004ca] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Server.LibraryCompiler.HashAndCompileMethodGroup (Burst.Compiler.IL.Server.CompilationJob request, System.Int32 methodGroupIndex, Burst.Compiler.IL.Server.SharedLibraryCompilationState sharedState, Burst.Compiler.IL.Aot.AotCompilerOptions defaultOptions, Burst.Compiler.IL.NativeCompiler& nativeCompiler, Burst.Compiler.IL.Aot.AotModuleGroup& aotModuleGroup) [0x00539] in <772865cdae2d4bff9c305a06338cabcf>:0
While compiling job:
UnityEditor.U2D.Animation.BoundedBiharmonicWeightsGenerator, Unity.2D.Animation.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::CalculateInternal_(Unity.Collections.NativeArray`1[[Unity.Mathematics.float2, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeArray`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeArray`1[[Unity.Mathematics.int2, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeArray`1[[Unity.Mathematics.float2, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeArray`1[[Unity.Mathematics.int2, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeArray`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Collections.NativeArray`1[[UnityEngine.BoneWeight, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
UnityEditor.U2D.Animation.TriangulationUtility, Unity.2D.Animation.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::TessellateBurst(Unity.Collections.Allocator, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.float2*, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Mathematics.int2*, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Mathematics.float2*, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Mathematics.int2*, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Mathematics.int3*, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null)
UnityEditor.U2D.Animation.TriangulationUtility, Unity.2D.Animation.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::ValidateCollinear(Unity.Mathematics.float2*, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Jobs.IJobExtensions+JobStruct`1[[UnityEditor.U2D.Animation.BiharmonicsJob, Unity.2D.Animation.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEditor.U2D.Animation.BiharmonicsJob&, Unity.2D.Animation.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Unity.Jobs.IJobExtensions+JobStruct`1[[UnityEditor.U2D.Animation.TessellateJob, Unity.2D.Animation.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEditor.U2D.Animation.TessellateJob&, Unity.2D.Animation.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
UnityEditor.U2D.Animation.BoundedBiharmonicWeightsGenerator, Unity.2D.Animation.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::SampleBones_(Unity.Collections.NativeArray`1[[Unity.Mathematics.float2, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeArray`1[[Unity.Mathematics.int2, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Collections.NativeArray`1[[Unity.Mathematics.float2, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
UnityEditor.U2D.Animation.TriangulationUtility, Unity.2D.Animation.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::SubdivideBurst(Unity.Collections.Allocator, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.float2*, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Mathematics.int2*, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Mathematics.float2*, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Mathematics.int2*, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Mathematics.int3*, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null)
UnityEditor.U2D.Animation.BoundedBiharmonicWeightsGenerator, Unity.2D.Animation.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::TriangulateSamplers_(Unity.Collections.NativeArray`1[[Unity.Mathematics.float2, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeArray`1[[Unity.Mathematics.float2, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32&, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Collections.NativeArray`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32&, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
UnityEditor.U2D.Animation.BoundedBiharmonicWeightsGenerator, Unity.2D.Animation.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::TriangulateInternal_(Unity.Collections.NativeArray`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32&, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Collections.NativeArray`1[[Unity.Mathematics.float2, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeArray`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32&, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Jobs.IJobExtensions+JobStruct`1[[UnityEditor.U2D.Animation.TriangulateJob, Unity.2D.Animation.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEditor.U2D.Animation.TriangulateJob&, Unity.2D.Animation.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Burst internal compiler error: Burst.Compiler.IL.CompilerExceptionAssemblyResolution: Unable to resolve type `System.Runtime.CompilerServices.IsReadOnlyAttribute. Reason: Unknown.`
at Burst.Compiler.IL.Helpers.CecilExtensions.StrictResolve (Mono.Cecil.TypeReference typeReference) [0x0003b] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Helpers.CecilExtensions.ResolvePreserveGenerics (Mono.Cecil.TypeReference typeReference) [0x001c3] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00018] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILCustomAttribute..ctor (Mono.Cecil.CustomAttribute attribute, Burst.Compiler.IL.Syntax.GenericContext context, Burst.Compiler.IL.Syntax.ILTypeSystem typeSystem) [0x00016] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILType.ResolveRecursively () [0x00180] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00093] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeField..ctor (Mono.Cecil.FieldDefinition field, Burst.Compiler.IL.Syntax.GenericContext context, Burst.Compiler.IL.Syntax.ILTypeSystem typeSystem) [0x00016] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILType.ResolveRecursively () [0x000b5] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference, System.Boolean resolveRecursively) [0x00093] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILTypeSystem.CreateILType (Mono.Cecil.TypeReference typeReference) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.Resolve (Mono.Cecil.TypeReference typeReference) [0x00006] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.GetFunctionReference (Mono.Cecil.MethodReference methodReference, System.Boolean isEntryPoint, Burst.Compiler.IL.Syntax.ILType declaringType, Mono.Cecil.MethodDefinition methodDefinition, System.Boolean isFunctionPointer, System.String linkName) [0x00088] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Syntax.ILBuilder.CreateModule (Burst.Compiler.IL.MethodReferenceWithLinkName[] methods) [0x00032] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.InitializeModule (Burst.Compiler.IL.CompilerStatistics stats) [0x000fa] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.InitializeModuleAndTransforms (Burst.Compiler.IL.CompilerStatistics stats) [0x00000] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.NativeCompiler.Compile (Burst.Compiler.IL.CompilerStatistics stats) [0x004ca] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Server.LibraryCompiler.HashAndCompileMethodGroup (Burst.Compiler.IL.Server.CompilationJob request, System.Int32 methodGroupIndex, Burst.Compiler.IL.Server.SharedLibraryCompilationState sharedState, Burst.Compiler.IL.Aot.AotCompilerOptions defaultOptions, Burst.Compiler.IL.NativeCompiler& nativeCompiler, Burst.Compiler.IL.Aot.AotModuleGroup& aotModuleGroup) [0x00539] in <772865cdae2d4bff9c305a06338cabcf>:0
While compiling job:
Unity.Networking.Transport.SimulatorPipelineStage, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Receive(Unity.Networking.Transport.NetworkPipelineContext&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.InboundRecvBuffer&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkPipelineStage+Requests&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.SimulatorPipelineStageInSend, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::InitializeConnection(System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.Relay.RelayNetworkProtocol, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::ComputePacketOverhead(Unity.Networking.Transport.NetworkDriver+Connection&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32&, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.TLS.SecureNetworkProtocol, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::ProcessReceive(System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Networking.Transport.NetworkInterfaceEndPoint&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Networking.Transport.NetworkSendInterface&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendQueueHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Networking.Transport.ProcessPacketCommand&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
Unity.Networking.Transport.Relay.RelayNetworkProtocol, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Update(System.Int64, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Networking.Transport.NetworkSendInterface&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendQueueHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.ReliableSequencedPipelineStage, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Send(Unity.Networking.Transport.NetworkPipelineContext&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.InboundSendBuffer&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkPipelineStage+Requests&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.SimulatorPipelineStage, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::InitializeConnection(System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Jobs.IJobExtensions+JobStruct`1[[Unity.Networking.Transport.BaselibNetworkInterface+FlushSendJob, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(Unity.Networking.Transport.BaselibNetworkInterface+FlushSendJob&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Unity.Networking.Transport.TLS.SecureNetworkProtocol, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::ProcessSendPing(Unity.Networking.Transport.NetworkDriver+Connection&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendInterface&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendQueueHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Jobs.IJobExtensions+JobStruct`1[[Unity.Networking.Transport.NetworkDriver+ClearEventQueue, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(Unity.Networking.Transport.NetworkDriver+ClearEventQueue&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Unity.Networking.Transport.UnreliableSequencedPipelineStage, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Receive(Unity.Networking.Transport.NetworkPipelineContext&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.InboundRecvBuffer&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkPipelineStage+Requests&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.TLS.SecureNetworkProtocol, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Update(System.Int64, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Networking.Transport.NetworkSendInterface&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendQueueHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.UnityTransportProtocol, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Update(System.Int64, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Networking.Transport.NetworkSendInterface&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendQueueHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Jobs.IJobExtensions+JobStruct`1[[Unity.Networking.Transport.IPCNetworkInterface+SendUpdate, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(Unity.Networking.Transport.IPCNetworkInterface+SendUpdate&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Unity.Networking.Transport.SimulatorPipelineStageInSend, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Send(Unity.Networking.Transport.NetworkPipelineContext&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.InboundSendBuffer&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkPipelineStage+Requests&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.NullPipelineStage, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Receive(Unity.Networking.Transport.NetworkPipelineContext&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.InboundRecvBuffer&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkPipelineStage+Requests&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.UnityTransportProtocol, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::ProcessSendPong(Unity.Networking.Transport.NetworkDriver+Connection&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendInterface&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendQueueHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.SimulatorPipelineStage, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Send(Unity.Networking.Transport.NetworkPipelineContext&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.InboundSendBuffer&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkPipelineStage+Requests&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.UnreliableSequencedPipelineStage, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Send(Unity.Networking.Transport.NetworkPipelineContext&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.InboundSendBuffer&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkPipelineStage+Requests&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.BaselibNetworkInterface, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::BeginSendMessage(Unity.Networking.Transport.NetworkInterfaceSendHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.Relay.RelayNetworkProtocol, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Connect(Unity.Networking.Transport.NetworkDriver+Connection&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendInterface&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendQueueHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.UnityTransportProtocol, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Disconnect(Unity.Networking.Transport.NetworkDriver+Connection&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendInterface&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendQueueHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.UnityTransportProtocol, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::ProcessSend(Unity.Networking.Transport.NetworkDriver+Connection&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Networking.Transport.NetworkSendInterface&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkInterfaceSendHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendQueueHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.Relay.RelayNetworkProtocol, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::ProcessSendPing(Unity.Networking.Transport.NetworkDriver+Connection&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendInterface&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendQueueHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.TLS.SecureNetworkProtocol, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::ProcessSendPong(Unity.Networking.Transport.NetworkDriver+Connection&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendInterface&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendQueueHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.UnityTransportProtocol, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::ProcessReceive(System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Networking.Transport.NetworkInterfaceEndPoint&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Networking.Transport.NetworkSendInterface&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendQueueHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Networking.Transport.ProcessPacketCommand&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
Unity.Networking.Transport.Relay.RelayNetworkProtocol, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::ProcessReceive(System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Networking.Transport.NetworkInterfaceEndPoint&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Networking.Transport.NetworkSendInterface&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendQueueHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Networking.Transport.ProcessPacketCommand&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
Unity.Networking.Transport.BaselibNetworkInterface, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::AbortSendMessage(Unity.Networking.Transport.NetworkInterfaceSendHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.TLS.SecureNetworkProtocol, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Connect(Unity.Networking.Transport.NetworkDriver+Connection&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendInterface&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendQueueHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.TLS.SecureNetworkProtocol, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::WriteConnectionAcceptMessage(Unity.Networking.Transport.NetworkDriver+Connection&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.SimulatorPipelineStageInSend, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Receive(Unity.Networking.Transport.NetworkPipelineContext&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.InboundRecvBuffer&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkPipelineStage+Requests&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.ReliableSequencedPipelineStage, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::InitializeConnection(System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.Relay.RelayNetworkProtocol, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::ProcessSend(Unity.Networking.Transport.NetworkDriver+Connection&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Networking.Transport.NetworkSendInterface&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkInterfaceSendHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendQueueHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.TLS.SecureNetworkProtocol, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::ComputePacketOverhead(Unity.Networking.Transport.NetworkDriver+Connection&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32&, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.UnityTransportProtocol, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::ComputePacketOverhead(Unity.Networking.Transport.NetworkDriver+Connection&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32&, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.Relay.RelayNetworkProtocol, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::ProcessSendPong(Unity.Networking.Transport.NetworkDriver+Connection&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendInterface&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendQueueHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.FragmentationPipelineStage, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Receive(Unity.Networking.Transport.NetworkPipelineContext&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.InboundRecvBuffer&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkPipelineStage+Requests&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.Relay.RelayNetworkProtocol, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Disconnect(Unity.Networking.Transport.NetworkDriver+Connection&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendInterface&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendQueueHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Jobs.IJobExtensions+JobStruct`1[[Unity.Networking.Transport.BaselibNetworkInterface+ReceiveJob, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(Unity.Networking.Transport.BaselibNetworkInterface+ReceiveJob&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Unity.Networking.Transport.FragmentationPipelineStage, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::InitializeConnection(System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.TLS.SecureNetworkProtocol, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::ProcessSendConnectionAccept(Unity.Networking.Transport.NetworkDriver+Connection&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendInterface&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendQueueHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Jobs.IJobExtensions+JobStruct`1[[Unity.Networking.Transport.NetworkDriver+UpdateJob, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(Unity.Networking.Transport.NetworkDriver+UpdateJob&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Unity.Networking.Transport.UnityTransportProtocol, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::ProcessSendPing(Unity.Networking.Transport.NetworkDriver+Connection&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendInterface&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendQueueHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.NullPipelineStage, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Send(Unity.Networking.Transport.NetworkPipelineContext&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.InboundSendBuffer&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkPipelineStage+Requests&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.TLS.SecureNetworkProtocol, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::ProcessSend(Unity.Networking.Transport.NetworkDriver+Connection&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Networking.Transport.NetworkSendInterface&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkInterfaceSendHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendQueueHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.IPCNetworkInterface, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::EndSendMessage(Unity.Networking.Transport.NetworkInterfaceSendHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkInterfaceEndPoint&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Networking.Transport.NetworkSendQueueHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
Unity.Networking.Transport.TLS.SecureNetworkProtocol, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Disconnect(Unity.Networking.Transport.NetworkDriver+Connection&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendInterface&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendQueueHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.IPCNetworkInterface, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::BeginSendMessage(Unity.Networking.Transport.NetworkInterfaceSendHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.Relay.RelayNetworkProtocol, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::ProcessSendConnectionAccept(Unity.Networking.Transport.NetworkDriver+Connection&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendInterface&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendQueueHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.UnityTransportProtocol, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Connect(Unity.Networking.Transport.NetworkDriver+Connection&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendInterface&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendQueueHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.BaselibNetworkInterface, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::EndSendMessage(Unity.Networking.Transport.NetworkInterfaceSendHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkInterfaceEndPoint&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Networking.Transport.NetworkSendQueueHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
Unity.Networking.Transport.IPCNetworkInterface, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::AbortSendMessage(Unity.Networking.Transport.NetworkInterfaceSendHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.NullPipelineStage, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::InitializeConnection(System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.UnreliableSequencedPipelineStage, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::InitializeConnection(System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Jobs.IJobExtensions+JobStruct`1[[Unity.Networking.Transport.IPCNetworkInterface+ReceiveJob, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(Unity.Networking.Transport.IPCNetworkInterface+ReceiveJob&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|System.IntPtr, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51)
Unity.Networking.Transport.ReliableSequencedPipelineStage, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Receive(Unity.Networking.Transport.NetworkPipelineContext&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.InboundRecvBuffer&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkPipelineStage+Requests&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.UnityTransportProtocol, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::ProcessSendConnectionAccept(Unity.Networking.Transport.NetworkDriver+Connection&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendInterface&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkSendQueueHandle&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Unity.Networking.Transport.FragmentationPipelineStage, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Send(Unity.Networking.Transport.NetworkPipelineContext&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.InboundSendBuffer&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Networking.Transport.NetworkPipelineStage+Requests&, Unity.Networking.Transport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)
Script 'Packages/com.singularitygroup.hotreload/package.json.cs' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Packages/com.singularitygroup.hotreload/asset.cs' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Packages/com.singularitygroup.hotreload/Documentation/asset.cs' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Packages/com.singularitygroup.hotreload/Server/asset.cs' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Packages/com.singularitygroup.hotreload/Server/linux-x64/asset.cs' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Refreshing native plugins compatible for Editor in 8.84 ms, found 5 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=b24515690ceca4df6ab15a74565e8177): Total: 0.713 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Summary:
Imports: total=1 (actual=1, local cache=0, cache server=0)
Asset DB Process Time: managed=2 ms, native=42 ms
Asset DB Callback time: managed=565 ms, native=102 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=10838, non-scripts=5610
Asset File Changes: new=1, changed=1, moved=0, deleted=0
Scan Filter Count: 3
InvokeBeforeRefreshCallbacks: 0.001ms
ApplyChangesToAssetFolders: 0.046ms
Scan: 2.507ms
OnSourceAssetsModified: 0.044ms
GetAllGuidsForCategorization: 0.347ms
CategorizeAssets: 15.079ms
ImportOutOfDateAssets: 14.781ms (0.713ms without children)
ImportManagerImport: 9.822ms (1.769ms without children)
ImportInProcess: 8.038ms
UpdateCategorizedAssets: 0.014ms
ReloadNativeAssets: 0.406ms
UnloadImportedAssets: 0.052ms
ReloadImportedAssets: 0.000ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 2.035ms
InitializingProgressBar: 0.005ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms
OnDemandSchedulerStart: 1.748ms
PostProcessAllAssets: 577.819ms
Hotreload: 89.432ms
GatherAllCurrentPrimaryArtifactRevisions: 0.623ms
UnloadStreamsBegin: 0.029ms
PersistCurrentRevisions: 0.504ms
UnloadStreamsEnd: 0.026ms
Untracked: 11.266ms
Refreshing native plugins compatible for Editor in 9.43 ms, found 5 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=21bb3965e354b4c399b18e14abe23824): Total: 0.134 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Start importing Assets/Resources/Build.asset using Guid(5714248db16984b539f617ab666116d6) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a61d75fe2fa6680e73ab4552b43c99fd') in 0.001139 seconds
Refreshing native plugins compatible for Editor in 8.93 ms, found 5 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=bb3f8cf2165004842a36b65a4ef23d96): Total: 0.138 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Start importing ProjectSettings/ProjectSettings.asset using Guid(00000000000000004000000000000000) Importer(-1,00000000000000000000000000000000) -> (artifact id: '53cce2e0bc769f44d752e0dc7c074bef') in 0.001918 seconds
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Start importing Assets/TcgEngine/Render/URP-HIGH.asset using Guid(8ba666eec6a849b41a54017d3352f6ca) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ea1c8581d7c8187d8ed2bc35fafca331') in 0.000468 seconds
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Start importing Assets/TcgEngine/Render/URP-ULTRA.asset using Guid(5f8ee937ff327464c9a694cc60473aa7) Importer(-1,00000000000000000000000000000000) -> (artifact id: '325ed4a11ce6b1267566783343d06ef0') in 0.000437 seconds
Refreshing native plugins compatible for Editor in 8.60 ms, found 5 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=8d7c662365b9545e5b0876b117687384): Total: 0.130 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=1ca8cdf02255d409da14181efe421b2b): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
PreBuild
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
ImaginationOverflow.UniversalDeepLinking.Editor.PreBuild.PreBuildProcess:OnPreprocessBuild (UnityEditor.BuildTarget,string) (at Assets/Plugins/ImaginationOverflow/UniversalDeepLinking/Editor/PreBuild/PreBuildProcess.cs:25)
ImaginationOverflow.UniversalDeepLinking.Editor.PreBuild.PreBuildProcess:OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport) (at Assets/Plugins/ImaginationOverflow/UniversalDeepLinking/Editor/PreBuild/PreBuildProcess.cs:20)
UnityEditor.Build.BuildPipelineInterfaces/<>c__DisplayClass16_0:b__1 (UnityEditor.Build.IPreprocessBuildWithReport) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:499)
UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair (System.Collections.Generic.List`1,System.Action`1,System.Collections.Generic.List`1,System.Action`1,bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:465)
UnityEditor.Build.BuildPipelineInterfaces:OnBuildPreProcess (UnityEditor.Build.Reporting.BuildReport) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:497)
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindowBuildMethods.cs:168)
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun (bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindow.cs:195)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun () (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindow.cs:189)
(Filename: Assets/Plugins/ImaginationOverflow/UniversalDeepLinking/Editor/PreBuild/PreBuildProcess.cs Line: 25)
[40m[32minfo[39m[22m[49m: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST https://ilpp/UnityILPP.PostProcessing/Ping application/grpc -
[40m[32minfo[39m[22m[49m: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
[40m[32minfo[39m[22m[49m: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
[40m[32minfo[39m[22m[49m: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST https://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.1826ms
Starting: /Applications/Unity/Hub/Editor/2022.3.8f1/Unity.app/Contents/bee_backend --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbgSkipCompile.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssembliesAndTypeDB
WorkingDir: /Users/jan/Projects/unity/Abysswalkers
ExitCode: 0 Duration: 0s73ms
*** Tundra build success (0.05 seconds), 0 items updated, 3 evaluated
Total cache size 267893116
Total cache size after purge 267893116
Asset Pipeline Refresh (id=8030135636e2347d5ab88fb2e654791c): Total: 0.102 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
[ScriptCompilation] Requested script compilation because: Recompiling scripts for player build.
BuildPlayer: start building target 2
[40m[32minfo[39m[22m[49m: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST https://ilpp/UnityILPP.PostProcessing/Ping application/grpc -
[40m[32minfo[39m[22m[49m: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
[40m[32minfo[39m[22m[49m: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
[40m[32minfo[39m[22m[49m: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST https://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.1550ms
Starting: /Applications/Unity/Hub/Editor/2022.3.8f1/Unity.app/Contents/bee_backend --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aP.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssembliesAndTypeDB
WorkingDir: /Users/jan/Projects/unity/Abysswalkers
[40m[32minfo[39m[22m[49m: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST https://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc -
[40m[32minfo[39m[22m[49m: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
[40m[32minfo[39m[22m[49m: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
ALC ILPP context 3 is unloading
[40m[32minfo[39m[22m[49m: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Resolved Unity.Burst.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library/PackageCache/com.unity.burst@1.8.8/Unity.Burst.CodeGen/Unity.Burst.Cecil.dll
[40m[32minfo[39m[22m[49m: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Resolved Mono.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library/PackageCache/com.unity.nuget.mono-cecil@1.11.4/Mono.Cecil.dll
[40m[32minfo[39m[22m[49m: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
[40m[32minfo[39m[22m[49m: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST https://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 5.9532ms
Starting: /Applications/Unity/Hub/Editor/2022.3.8f1/Unity.app/Contents/Tools/netcorerun/netcorerun "/Applications/Unity/Hub/Editor/2022.3.8f1/Unity.app/Contents/Tools/BuildPipeline/ScriptCompilationBuildProgram.exe" "Library/Bee/200b0aP.dag.json" "Library/Bee/200b0aP-inputdata.json" "Library/Bee/buildprogram0.traceevents"
WorkingDir: /Users/jan/Projects/unity/Abysswalkers
ExitCode: 4 Duration: 0s477ms
[600/753 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
Rebuilding DAG because FileSignature timestamp changed: Library/Bee/200b0aP-inputdata.json
*** Tundra requires additional run (0.35 seconds), 1 items updated, 602 evaluated
ExitCode: 0 Duration: 0s781ms
Starting: /Applications/Unity/Hub/Editor/2022.3.8f1/Unity.app/Contents/bee_backend --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aP.dag" --continue-on-failure --dagfilejson="Library/Bee/200b0aP.dag.json" --profile="Library/Bee/backend2.traceevents" ScriptAssembliesAndTypeDB
WorkingDir: /Users/jan/Projects/unity/Abysswalkers
[40m[32minfo[39m[22m[49m: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST https://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc -
[40m[32minfo[39m[22m[49m: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
[40m[32minfo[39m[22m[49m: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Current configuration matches the requested one, skipping
[40m[32minfo[39m[22m[49m: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
[40m[32minfo[39m[22m[49m: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST https://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 2.5150ms
Total cache size 267893116
Total cache size after purge 267893116
ExitCode: 0 Duration: 1s165ms
Finished compiling graph: 754 nodes, 9580 flattened edges (7456 ToBuild, 124 ToUse), maximum node priority 601
[ 0s] Delete 104 artifact files that are no longer in use. (like Library/PlayerScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll)
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[437/753 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UnityEngine.TestRunner.pdb
[600/753 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[643/753 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/SingularityGroup.HotReload.Runtime.dll
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*** Tundra build success (1.04 seconds), 104 items updated, 753 evaluated
Duplicate assembly 'System.Threading.dll' with different versions detected, using 'Assets/Plugins/Supabase/System.Threading.4.3.0/lib/netstandard1.3/System.Threading.dll, Version=4.0.12.0' and ignoring 'Assets/Plugins/Supabase/System.Threading.4.3.0/ref/netcore50/System.Threading.dll, Version=4.0.10.0'.
Duplicate assembly 'System.Threading.dll' with different versions detected, using 'Assets/Plugins/Supabase/System.Threading.4.3.0/lib/netstandard1.3/System.Threading.dll, Version=4.0.12.0' and ignoring 'Assets/Plugins/Supabase/System.Threading.4.3.0/ref/netstandard1.0/System.Threading.dll, Version=4.0.0.0'.
Duplicate assembly 'System.Threading.dll' with different versions detected, using 'Assets/Plugins/Supabase/System.Threading.4.3.0/lib/netstandard1.3/System.Threading.dll, Version=4.0.12.0' and ignoring 'Assets/Plugins/Supabase/JWTDecoder.0.9.2/lib/netstandard2.0/System.Threading.dll, Version=4.0.11.0'.
Duplicate assembly 'System.Threading.dll' with different versions detected, using 'Assets/Plugins/Supabase/System.Threading.4.3.0/lib/netstandard1.3/System.Threading.dll, Version=4.0.12.0' and ignoring 'Assets/Plugins/Supabase/System.Threading.4.3.0/ref/netstandard1.3/System.Threading.dll, Version=4.0.10.0'.
Duplicate assembly 'System.Threading.Tasks.dll' with different versions detected, using 'Assets/Plugins/Supabase/JWTDecoder.0.9.2/lib/netstandard2.0/System.Threading.Tasks.dll, Version=4.0.11.0' and ignoring 'Assets/Plugins/Supabase/System.Threading.Tasks.4.3.0/ref/netstandard1.3/System.Threading.Tasks.dll, Version=4.0.10.0'.
Duplicate assembly 'System.Threading.Tasks.dll' with different versions detected, using 'Assets/Plugins/Supabase/JWTDecoder.0.9.2/lib/netstandard2.0/System.Threading.Tasks.dll, Version=4.0.11.0' and ignoring 'Assets/Plugins/Supabase/System.Threading.Tasks.4.3.0/ref/netstandard1.0/System.Threading.Tasks.dll, Version=4.0.0.0'.
Duplicate assembly 'System.Threading.Tasks.dll' with different versions detected, using 'Assets/Plugins/Supabase/JWTDecoder.0.9.2/lib/netstandard2.0/System.Threading.Tasks.dll, Version=4.0.11.0' and ignoring 'Assets/Plugins/Supabase/System.Threading.Tasks.4.3.0/ref/netcore50/System.Threading.Tasks.dll, Version=4.0.10.0'.
2023-09-04 15:50:39.243 Unity[70414:3181947] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used
Asset Pipeline Refresh (id=eed4ebae1a926482195e13ee91c423e3): Total: 0.198 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=86001adec073a4bf69bbf161706fe52e): Total: 0.096 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
SpriteAtlasPacking completed in 0.164066 sec
Opening scene 'Assets/TcgEngine/Scenes/Menu/LoginMenu.unity'
Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Assets/TcgEngine/Scenes/Menu/LoginMenu.unity'
Deserialize: 351.237 ms
Integration: 201.733 ms
Integration of assets: 0.575 ms
Thread Wait Time: -0.050 ms
Total Operation Time: 553.495 ms
Unloading 2910 unused Assets / (18.5 MB). Loaded Objects now: 12023.
Memory consumption went from 383.7 MB to 365.2 MB.
Total: 20.090459 ms (FindLiveObjects: 0.506375 ms CreateObjectMapping: 0.164625 ms MarkObjects: 16.268000 ms DeleteObjects: 3.151209 ms)
Compiling shader "Universal Render Pipeline/Particles/Unlit" pass "ForwardLit" (vp)
Full variant space: 24
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Processed in 0.05 seconds
starting compilation...
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Compiling shader "Universal Render Pipeline/Particles/Unlit" pass "DepthOnly" (vp)
Full variant space: 6
After settings filtering: 6
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Universal Render Pipeline/Particles/Unlit" pass "DepthNormalsOnly" (vp)
Full variant space: 4
After settings filtering: 4
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Universal Render Pipeline/Particles/Unlit" pass "SceneSelectionPass" (vp)
Full variant space: 6
After settings filtering: 6
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Universal Render Pipeline/Particles/Unlit" pass "ScenePickingPass" (vp)
Full variant space: 6
After settings filtering: 6
After built-in stripping: 2
After scriptable stripping: 2
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Universal Render Pipeline/FallbackError" pass "" (vp)
Full variant space: 6
After settings filtering: 6
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starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Universal Render Pipeline/2D/Sprite-Lit-Default" pass "" (vp)
Full variant space: 32
After settings filtering: 16
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After scriptable stripping: 16
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starting compilation...
finished in 0.00 seconds. Local cache hits 16 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Universal Render Pipeline/2D/Sprite-Lit-Default" pass "" (vp)
Full variant space: 1
After settings filtering: 1
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After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Universal Render Pipeline/2D/Sprite-Lit-Default" pass "" (vp)
Full variant space: 1
After settings filtering: 1
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After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Sprites/Default" pass "" (vp)
Full variant space: 8
After settings filtering: 8
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After scriptable stripping: 4
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hovl/Particles/Add_CenterGlow" pass "" (vp)
Full variant space: 8
After settings filtering: 8
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hovl/Particles/AddTrail" pass "" (vp)
Full variant space: 8
After settings filtering: 8
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hovl/Particles/Blend_CenterGlow" pass "" (vp)
Full variant space: 8
After settings filtering: 8
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Universal Render Pipeline/Particles/Unlit" pass "ForwardLit" (vp)
Full variant space: 24
After settings filtering: 24
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Universal Render Pipeline/Particles/Unlit" pass "DepthOnly" (vp)
Full variant space: 6
After settings filtering: 6
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Universal Render Pipeline/Particles/Unlit" pass "DepthNormalsOnly" (vp)
Full variant space: 4
After settings filtering: 4
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Universal Render Pipeline/Particles/Unlit" pass "SceneSelectionPass" (vp)
Full variant space: 6
After settings filtering: 6
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Universal Render Pipeline/Particles/Unlit" pass "ScenePickingPass" (vp)
Full variant space: 6
After settings filtering: 6
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Hidden/Universal Render Pipeline/FallbackError" pass "" (vp)
Full variant space: 6
After settings filtering: 6
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Universal Render Pipeline/2D/Sprite-Lit-Default" pass "" (vp)
Full variant space: 32
After settings filtering: 16
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Universal Render Pipeline/2D/Sprite-Lit-Default" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Universal Render Pipeline/2D/Sprite-Lit-Default" pass "" (vp)
Full variant space: 1
After settings filtering: 1
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After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Sprites/Default" pass "" (vp)
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 4
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hovl/Particles/Add_CenterGlow" pass "" (vp)
Full variant space: 8
After settings filtering: 8
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Hovl/Particles/AddTrail" pass "" (vp)
Full variant space: 8
After settings filtering: 8
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Hovl/Particles/Blend_CenterGlow" pass "" (vp)
Full variant space: 8
After settings filtering: 8
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Opening scene 'Assets/TcgEngine/Scenes/Menu/Menu.unity'
Unloading 600 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Assets/TcgEngine/Scenes/Menu/Menu.unity'
Deserialize: 244.994 ms
Integration: 338.237 ms
Integration of assets: 4.998 ms
Thread Wait Time: -0.037 ms
Total Operation Time: 588.192 ms
Unloading 1754 unused Assets / (28.5 MB). Loaded Objects now: 22287.
Memory consumption went from 436.3 MB to 407.8 MB.
Total: 14.774291 ms (FindLiveObjects: 0.918083 ms CreateObjectMapping: 0.265500 ms MarkObjects: 11.487292 ms DeleteObjects: 2.102750 ms)
Compiling shader "Universal Render Pipeline/Particles/Unlit" pass "ForwardLit" (vp)
Full variant space: 24
After settings filtering: 24
After built-in stripping: 0
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Processed in 0.00 seconds
Compiling shader "Universal Render Pipeline/Particles/Unlit" pass "DepthOnly" (vp)
Full variant space: 6
After settings filtering: 6
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Processed in 0.00 seconds
Compiling shader "Universal Render Pipeline/Particles/Unlit" pass "DepthNormalsOnly" (vp)
Full variant space: 4
After settings filtering: 4
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Processed in 0.00 seconds
Compiling shader "Universal Render Pipeline/Particles/Unlit" pass "SceneSelectionPass" (vp)
Full variant space: 6
After settings filtering: 6
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Processed in 0.00 seconds
Compiling shader "Universal Render Pipeline/Particles/Unlit" pass "ScenePickingPass" (vp)
Full variant space: 6
After settings filtering: 6
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Processed in 0.00 seconds
Compiling shader "Hidden/Universal Render Pipeline/FallbackError" pass "" (vp)
Full variant space: 6
After settings filtering: 6
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Processed in 0.00 seconds
Compiling shader "Universal Render Pipeline/2D/Sprite-Lit-Default" pass "" (vp)
Full variant space: 32
After settings filtering: 16
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Processed in 0.00 seconds
Compiling shader "Universal Render Pipeline/2D/Sprite-Lit-Default" pass "" (vp)
Full variant space: 1
After settings filtering: 1
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Processed in 0.00 seconds
Compiling shader "Universal Render Pipeline/2D/Sprite-Lit-Default" pass "" (vp)
Full variant space: 1
After settings filtering: 1
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Compiling shader "Sprites/Default" pass "" (vp)
Full variant space: 8
After settings filtering: 8
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Compiling shader "Hovl/Particles/Add_CenterGlow" pass "" (vp)
Full variant space: 8
After settings filtering: 8
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Compiling shader "Hovl/Particles/AddTrail" pass "" (vp)
Full variant space: 8
After settings filtering: 8
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Hovl/Particles/Blend_CenterGlow" pass "" (vp)
Full variant space: 8
After settings filtering: 8
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Opening scene 'Assets/TcgEngine/Scenes/Menu/OpenPack.unity'
LightingSettings: switching bake backend from 2 to 0.
Unloading 227 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Assets/TcgEngine/Scenes/Menu/OpenPack.unity'
Deserialize: 3.688 ms
Integration: 206.679 ms
Integration of assets: 1.601 ms
Thread Wait Time: 0.007 ms
Total Operation Time: 211.975 ms
Unloading 2655 unused Assets / (31.9 MB). Loaded Objects now: 11963.
Memory consumption went from 411.0 MB to 379.1 MB.
Total: 15.801333 ms (FindLiveObjects: 0.524000 ms CreateObjectMapping: 0.186208 ms MarkObjects: 11.753833 ms DeleteObjects: 3.336792 ms)
Compiling shader "Universal Render Pipeline/Particles/Unlit" pass "ForwardLit" (vp)
Full variant space: 24
After settings filtering: 24
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Universal Render Pipeline/Particles/Unlit" pass "DepthOnly" (vp)
Full variant space: 6
After settings filtering: 6
After built-in stripping: 0
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Processed in 0.00 seconds
Compiling shader "Universal Render Pipeline/Particles/Unlit" pass "DepthNormalsOnly" (vp)
Full variant space: 4
After settings filtering: 4
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Processed in 0.00 seconds
Compiling shader "Universal Render Pipeline/Particles/Unlit" pass "SceneSelectionPass" (vp)
Full variant space: 6
After settings filtering: 6
After built-in stripping: 0
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Processed in 0.00 seconds
Compiling shader "Universal Render Pipeline/Particles/Unlit" pass "ScenePickingPass" (vp)
Full variant space: 6
After settings filtering: 6
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Processed in 0.00 seconds
Compiling shader "Hidden/Universal Render Pipeline/FallbackError" pass "" (vp)
Full variant space: 6
After settings filtering: 6
After built-in stripping: 0
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Processed in 0.00 seconds
Compiling shader "Universal Render Pipeline/2D/Sprite-Lit-Default" pass "" (vp)
Full variant space: 32
After settings filtering: 16
After built-in stripping: 0
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Processed in 0.00 seconds
Compiling shader "Universal Render Pipeline/2D/Sprite-Lit-Default" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Universal Render Pipeline/2D/Sprite-Lit-Default" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Sprites/Default" pass "" (vp)
Full variant space: 8
After settings filtering: 8
After built-in stripping: 0
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Processed in 0.00 seconds
Compiling shader "Hovl/Particles/Add_CenterGlow" pass "" (vp)
Full variant space: 8
After settings filtering: 8
After built-in stripping: 0
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Processed in 0.00 seconds
Compiling shader "Hovl/Particles/AddTrail" pass "" (vp)
Full variant space: 8
After settings filtering: 8
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Hovl/Particles/Blend_CenterGlow" pass "" (vp)
Full variant space: 8
After settings filtering: 8
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Opening scene 'Assets/TcgEngine/Scenes/Game/Game.unity'
LightingSettings: switching bake backend from 2 to 0.
Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Assets/TcgEngine/Scenes/Game/Game.unity'
Deserialize: 2.302 ms
Integration: 289.765 ms
Integration of assets: 0.001 ms
Thread Wait Time: 0.006 ms
Total Operation Time: 292.074 ms
Unloading 210 unused Assets / (456.5 KB). Loaded Objects now: 18076.
Memory consumption went from 367.0 MB to 366.6 MB.
Total: 13.713416 ms (FindLiveObjects: 0.742667 ms CreateObjectMapping: 0.231541 ms MarkObjects: 12.382292 ms DeleteObjects: 0.356458 ms)
Compiling shader "Universal Render Pipeline/Particles/Unlit" pass "ForwardLit" (vp)
Full variant space: 24
After settings filtering: 24
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Universal Render Pipeline/Particles/Unlit" pass "DepthOnly" (vp)
Full variant space: 6
After settings filtering: 6
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Universal Render Pipeline/Particles/Unlit" pass "DepthNormalsOnly" (vp)
Full variant space: 4
After settings filtering: 4
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Universal Render Pipeline/Particles/Unlit" pass "SceneSelectionPass" (vp)
Full variant space: 6
After settings filtering: 6
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Universal Render Pipeline/Particles/Unlit" pass "ScenePickingPass" (vp)
Full variant space: 6
After settings filtering: 6
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Hidden/Universal Render Pipeline/FallbackError" pass "" (vp)
Full variant space: 6
After settings filtering: 6
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Universal Render Pipeline/Lit" pass "ForwardLit" (vp)
Full variant space: 36864
After settings filtering: 6144
After built-in stripping: 12
After scriptable stripping: 3
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Universal Render Pipeline/Lit" pass "ShadowCaster" (vp)
Full variant space: 8
After settings filtering: 8
After built-in stripping: 2
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Universal Render Pipeline/Lit" pass "GBuffer" (vp)
Full variant space: 512
After settings filtering: 512
After built-in stripping: 4
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Universal Render Pipeline/Lit" pass "DepthOnly" (vp)
Full variant space: 4
After settings filtering: 4
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Universal Render Pipeline/Lit" pass "DepthNormals" (vp)
Full variant space: 4
After settings filtering: 4
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Universal Render Pipeline/Lit" pass "Meta" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Universal Render Pipeline/Lit" pass "Universal2D" (vp)
Full variant space: 2
After settings filtering: 2
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Hidden/Universal Render Pipeline/FallbackError" pass "" (vp)
Full variant space: 6
After settings filtering: 6
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Universal Render Pipeline/2D/Sprite-Lit-Default" pass "" (vp)
Full variant space: 32
After settings filtering: 16
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Universal Render Pipeline/2D/Sprite-Lit-Default" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Universal Render Pipeline/2D/Sprite-Lit-Default" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Sprites/Default" pass "" (vp)
Full variant space: 8
After settings filtering: 8
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Hovl/Particles/Add_CenterGlow" pass "" (vp)
Full variant space: 8
After settings filtering: 8
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Hovl/Particles/AddTrail" pass "" (vp)
Full variant space: 8
After settings filtering: 8
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Hovl/Particles/Blend_CenterGlow" pass "" (vp)
Full variant space: 8
After settings filtering: 8
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Opening scene 'Assets/TcgEngine/Scenes/Game/Game3D.unity'
Unloading 147 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Assets/TcgEngine/Scenes/Game/Game3D.unity'
Deserialize: 3473.402 ms
Integration: 238.748 ms
Integration of assets: 2.914 ms
Thread Wait Time: -0.725 ms
Total Operation Time: 3714.340 ms
Unloading 15 unused Assets / (431.9 KB). Loaded Objects now: 19104.
Memory consumption went from 0.60 GB to 0.60 GB.
Total: 13.568959 ms (FindLiveObjects: 0.760459 ms CreateObjectMapping: 0.221291 ms MarkObjects: 12.378375 ms DeleteObjects: 0.208042 ms)
Compiling shader "Universal Render Pipeline/Particles/Unlit" pass "ForwardLit" (vp)
Full variant space: 24
After settings filtering: 24
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Universal Render Pipeline/Particles/Unlit" pass "DepthOnly" (vp)
Full variant space: 6
After settings filtering: 6
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Universal Render Pipeline/Particles/Unlit" pass "DepthNormalsOnly" (vp)
Full variant space: 4
After settings filtering: 4
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Universal Render Pipeline/Particles/Unlit" pass "SceneSelectionPass" (vp)
Full variant space: 6
After settings filtering: 6
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Universal Render Pipeline/Particles/Unlit" pass "ScenePickingPass" (vp)
Full variant space: 6
After settings filtering: 6
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Hidden/Universal Render Pipeline/FallbackError" pass "" (vp)
Full variant space: 6
After settings filtering: 6
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Universal Render Pipeline/Lit" pass "ForwardLit" (vp)
Full variant space: 36864
After settings filtering: 6144
After built-in stripping: 9
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Universal Render Pipeline/Lit" pass "ShadowCaster" (vp)
Full variant space: 8
After settings filtering: 8
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Universal Render Pipeline/Lit" pass "GBuffer" (vp)
Full variant space: 512
After settings filtering: 512
After built-in stripping: 4
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Universal Render Pipeline/Lit" pass "DepthOnly" (vp)
Full variant space: 4
After settings filtering: 4
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Universal Render Pipeline/Lit" pass "DepthNormals" (vp)
Full variant space: 4
After settings filtering: 4
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Universal Render Pipeline/Lit" pass "Meta" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Universal Render Pipeline/Lit" pass "Universal2D" (vp)
Full variant space: 2
After settings filtering: 2
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Hidden/Universal Render Pipeline/FallbackError" pass "" (vp)
Full variant space: 6
After settings filtering: 6
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Universal Render Pipeline/2D/Sprite-Lit-Default" pass "" (vp)
Full variant space: 32
After settings filtering: 16
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Universal Render Pipeline/2D/Sprite-Lit-Default" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Universal Render Pipeline/2D/Sprite-Lit-Default" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Sprites/Default" pass "" (vp)
Full variant space: 8
After settings filtering: 8
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Hovl/Particles/Add_CenterGlow" pass "" (vp)
Full variant space: 8
After settings filtering: 8
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Hovl/Particles/AddTrail" pass "" (vp)
Full variant space: 8
After settings filtering: 8
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Hovl/Particles/Blend_CenterGlow" pass "" (vp)
Full variant space: 8
After settings filtering: 8
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Opening scene 'Assets/TcgEngine/Scenes/Tool/CardExporter.unity'
Unloading 46 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Assets/TcgEngine/Scenes/Tool/CardExporter.unity'
Deserialize: 0.954 ms
Integration: 200.823 ms
Integration of assets: 0.001 ms
Thread Wait Time: 0.028 ms
Total Operation Time: 201.805 ms
Unloading 3753 unused Assets / (252.3 MB). Loaded Objects now: 11421.
Memory consumption went from 0.61 GB to 369.0 MB.
Total: 20.803459 ms (FindLiveObjects: 0.518250 ms CreateObjectMapping: 0.166459 ms MarkObjects: 11.496958 ms DeleteObjects: 8.621042 ms)
Compiling shader "Universal Render Pipeline/Particles/Unlit" pass "ForwardLit" (vp)
Full variant space: 24
After settings filtering: 24
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Universal Render Pipeline/Particles/Unlit" pass "DepthOnly" (vp)
Full variant space: 6
After settings filtering: 6
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Universal Render Pipeline/Particles/Unlit" pass "DepthNormalsOnly" (vp)
Full variant space: 4
After settings filtering: 4
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Universal Render Pipeline/Particles/Unlit" pass "SceneSelectionPass" (vp)
Full variant space: 6
After settings filtering: 6
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Universal Render Pipeline/Particles/Unlit" pass "ScenePickingPass" (vp)
Full variant space: 6
After settings filtering: 6
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Hidden/Universal Render Pipeline/FallbackError" pass "" (vp)
Full variant space: 6
After settings filtering: 6
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Hovl/Particles/Add_CenterGlow" pass "" (vp)
Full variant space: 8
After settings filtering: 8
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Hovl/Particles/AddTrail" pass "" (vp)
Full variant space: 8
After settings filtering: 8
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Hovl/Particles/Blend_CenterGlow" pass "" (vp)
Full variant space: 8
After settings filtering: 8
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Opening scene 'Assets/TcgEngine/Scenes/Tool/CardUploader.unity'
Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Assets/TcgEngine/Scenes/Tool/CardUploader.unity'
Deserialize: 2.321 ms
Integration: 207.338 ms
Integration of assets: 0.523 ms
Thread Wait Time: 0.007 ms
Total Operation Time: 210.189 ms
Unloading 155 unused Assets / (0.6 MB). Loaded Objects now: 11247.
Memory consumption went from 334.6 MB to 334.0 MB.
Total: 12.420917 ms (FindLiveObjects: 0.484792 ms CreateObjectMapping: 0.140417 ms MarkObjects: 11.439125 ms DeleteObjects: 0.355500 ms)
TrimDiskCacheJob: Current cache size 1mb
Compiling shader "Universal Render Pipeline/Particles/Unlit" pass "ForwardLit" (vp)
Full variant space: 24
After settings filtering: 24
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Universal Render Pipeline/Particles/Unlit" pass "DepthOnly" (vp)
Full variant space: 6
After settings filtering: 6
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Universal Render Pipeline/Particles/Unlit" pass "DepthNormalsOnly" (vp)
Full variant space: 4
After settings filtering: 4
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Universal Render Pipeline/Particles/Unlit" pass "SceneSelectionPass" (vp)
Full variant space: 6
After settings filtering: 6
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Universal Render Pipeline/Particles/Unlit" pass "ScenePickingPass" (vp)
Full variant space: 6
After settings filtering: 6
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Hidden/Universal Render Pipeline/FallbackError" pass "" (vp)
Full variant space: 6
After settings filtering: 6
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Hovl/Particles/Add_CenterGlow" pass "" (vp)
Full variant space: 8
After settings filtering: 8
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Hovl/Particles/AddTrail" pass "" (vp)
Full variant space: 8
After settings filtering: 8
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Hovl/Particles/Blend_CenterGlow" pass "" (vp)
Full variant space: 8
After settings filtering: 8
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Opening scene 'Assets/TcgEngine/Scenes/Tool/ChangePermission.unity'
Unloading 21 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Assets/TcgEngine/Scenes/Tool/ChangePermission.unity'
Deserialize: 2.943 ms
Integration: 204.026 ms
Integration of assets: 0.002 ms
Thread Wait Time: 0.007 ms
Total Operation Time: 206.977 ms
Unloading 506 unused Assets / (2.1 MB). Loaded Objects now: 10836.
Memory consumption went from 334.5 MB to 332.4 MB.
Total: 14.098792 ms (FindLiveObjects: 0.432375 ms CreateObjectMapping: 0.112542 ms MarkObjects: 12.353667 ms DeleteObjects: 1.199833 ms)
Opening scene 'Assets/TcgEngine/Scenes/Tool/TestP2P.unity'
Unloading 259 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Assets/TcgEngine/Scenes/Tool/TestP2P.unity'
Deserialize: 26.316 ms
Integration: 220.009 ms
Integration of assets: 1.532 ms
Thread Wait Time: 0.038 ms
Total Operation Time: 247.895 ms
Unloading 6 unused Assets / (4.6 KB). Loaded Objects now: 12322.
Memory consumption went from 321.1 MB to 321.1 MB.
Total: 13.344583 ms (FindLiveObjects: 0.446834 ms CreateObjectMapping: 0.121375 ms MarkObjects: 12.722208 ms DeleteObjects: 0.053250 ms)
Compiling shader "Universal Render Pipeline/Particles/Unlit" pass "ForwardLit" (vp)
Full variant space: 24
After settings filtering: 24
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Universal Render Pipeline/Particles/Unlit" pass "DepthOnly" (vp)
Full variant space: 6
After settings filtering: 6
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Universal Render Pipeline/Particles/Unlit" pass "DepthNormalsOnly" (vp)
Full variant space: 4
After settings filtering: 4
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Universal Render Pipeline/Particles/Unlit" pass "SceneSelectionPass" (vp)
Full variant space: 6
After settings filtering: 6
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Universal Render Pipeline/Particles/Unlit" pass "ScenePickingPass" (vp)
Full variant space: 6
After settings filtering: 6
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Hidden/Universal Render Pipeline/FallbackError" pass "" (vp)
Full variant space: 6
After settings filtering: 6
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Hovl/Particles/Add_CenterGlow" pass "" (vp)
Full variant space: 8
After settings filtering: 8
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Hovl/Particles/AddTrail" pass "" (vp)
Full variant space: 8
After settings filtering: 8
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Hovl/Particles/Blend_CenterGlow" pass "" (vp)
Full variant space: 8
After settings filtering: 8
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Mono dependencies included in the build
Dependency assembly - Unity.Networking.Transport.dll
Dependency assembly - Unity.AI.Navigation.dll
Dependency assembly - SimpleScrollSnap.dll
Dependency assembly - System.Net.Http.dll
Dependency assembly - JWTDecoder.dll
Dependency assembly - netstandard.dll
Dependency assembly - Assembly-CSharp-firstpass.dll
Dependency assembly - System.Core.dll
Dependency assembly - System.Threading.Channels.dll
Dependency assembly - Unity.InternalAPIEngineBridge.001.dll
Dependency assembly - System.Security.dll
Dependency assembly - Unity.2D.IK.Runtime.dll
Dependency assembly - Unity.InternalAPIEngineBridge.013.dll
Dependency assembly - Unity.Burst.dll
Dependency assembly - System.IO.Compression.FileSystem.dll
Dependency assembly - Unity.RenderPipelines.Core.ShaderLibrary.dll
Dependency assembly - SingularityGroup.HotReload.Runtime.Public.dll
Dependency assembly - System.ServiceModel.Web.dll
Dependency assembly - Unity.VisualScripting.Core.dll
Dependency assembly - System.Numerics.dll
Dependency assembly - Unity.RenderPipeline.Universal.ShaderLibrary.dll
Dependency assembly - Unity.Timeline.dll
Dependency assembly - Unity.2D.Animation.Runtime.dll
Dependency assembly - DOTween.dll
Dependency assembly - System.Windows.dll
Dependency assembly - System.Runtime.InteropServices.WindowsRuntime.dll
Dependency assembly - Unity.ProBuilder.KdTree.dll
Dependency assembly - System.Transactions.dll
Dependency assembly - Unity.ProBuilder.Csg.dll
Dependency assembly - System.Data.dll
Dependency assembly - Unity.Collections.LowLevel.ILSupport.dll
Dependency assembly - Unity.2D.Common.Runtime.dll
Dependency assembly - Supabase.Core.dll
Dependency assembly - Utilities.dll
Dependency assembly - Unity.Localization.dll
Dependency assembly - Unity.2D.Tilemap.Extras.dll
Dependency assembly - Unity.Addressables.dll
Dependency assembly - UnityEngine.UI.dll
Dependency assembly - Unity.RenderPipelines.Universal.Runtime.dll
Dependency assembly - mscorlib.dll
Dependency assembly - Unity.Netcode.Runtime.dll
Dependency assembly - Unity.Netcode.Components.dll
Dependency assembly - System.Runtime.dll
Dependency assembly - Supabase.Realtime.dll
Dependency assembly - Unity.Postprocessing.Runtime.dll
Dependency assembly - System.Data.DataSetExtensions.dll
Dependency assembly - Unity.Collections.dll
Dependency assembly - Unity.RenderPipelines.Universal.Shaders.dll
Dependency assembly - Unity.2D.SpriteShape.Runtime.dll
Dependency assembly - Supabase.Functions.dll
Dependency assembly - Supabase.Storage.dll
Dependency assembly - System.Xml.Linq.dll
Dependency assembly - System.Xml.dll
Dependency assembly - Unity.InternalAPIEngineBridge.003.dll
Dependency assembly - Unity.RenderPipelines.Core.Runtime.dll
Dependency assembly - Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll
Dependency assembly - Unity.Mathematics.dll
Dependency assembly - MimeMapping.dll
Dependency assembly - Mono.Security.dll
Dependency assembly - Supabase.Postgrest.dll
Dependency assembly - Assembly-CSharp.dll
Dependency assembly - Unity.ResourceManager.dll
Dependency assembly - Unity.AdaptivePerformance.dll
Dependency assembly - System.Net.dll
Dependency assembly - Unity.AdaptivePerformance.Samsung.Android.dll
Dependency assembly - System.Threading.Tasks.Extensions.dll
Dependency assembly - Unity.VisualScripting.State.dll
Dependency assembly - Unity.Burst.Unsafe.dll
Dependency assembly - com.rlabrecque.steamworks.net.dll
Dependency assembly - SingularityGroup.HotReload.Runtime.dll
Dependency assembly - Newtonsoft.Json.dll
Dependency assembly - Unity.ProBuilder.dll
Dependency assembly - Supabase.dll
Dependency assembly - Unity.VectorGraphics.dll
Dependency assembly - System.Xml.Serialization.dll
Dependency assembly - System.EnterpriseServices.dll
Dependency assembly - System.Diagnostics.Tracing.dll
Dependency assembly - Unity.ScriptableBuildPipeline.dll
Dependency assembly - Unity.TextMeshPro.dll
Dependency assembly - Supabase.Gotrue.dll
Dependency assembly - System.Drawing.dll
Dependency assembly - SimpleInspectorAttributes.dll
Dependency assembly - System.Reactive.dll
Dependency assembly - Unity.Profiling.Core.dll
Dependency assembly - System.IO.Compression.dll
Dependency assembly - System.ServiceModel.Internals.dll
Dependency assembly - Unity.2D.PixelPerfect.dll
Dependency assembly - Unity.VisualScripting.Antlr3.Runtime.dll
Dependency assembly - System.Web.dll
Dependency assembly - Unity.ProBuilder.Stl.dll
Dependency assembly - System.dll
Dependency assembly - Unity.ProBuilder.Poly2Tri.dll
Dependency assembly - System.ComponentModel.Composition.dll
Dependency assembly - Unity.VisualScripting.Flow.dll
Dependency assembly - System.Configuration.dll
Dependency assembly - Websocket.Client.dll
Dependency assembly - System.Runtime.Serialization.dll
Unloading 348 Unused Serialized files (Serialized files now loaded: 0)
Unloading 924 unused Assets / (3.6 MB). Loaded Objects now: 10711.
Memory consumption went from 369.0 MB to 365.4 MB.
Total: 14.287042 ms (FindLiveObjects: 0.399292 ms CreateObjectMapping: 0.115458 ms MarkObjects: 11.677083 ms DeleteObjects: 2.094334 ms)
[EnlightenBakeManager] m_Clear = false;
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets / (0 B). Loaded Objects now: 10711.
Memory consumption went from 364.2 MB to 364.2 MB.
Total: 12.398583 ms (FindLiveObjects: 0.384917 ms CreateObjectMapping: 0.123333 ms MarkObjects: 11.879750 ms DeleteObjects: 0.009791 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 159 unused Assets / (131.8 MB). Loaded Objects now: 10703.
Memory consumption went from 449.7 MB to 317.9 MB.
Total: 19.954417 ms (FindLiveObjects: 0.416875 ms CreateObjectMapping: 0.117000 ms MarkObjects: 12.117209 ms DeleteObjects: 7.302333 ms)
Compiling shader "Hidden/Universal Render Pipeline/Sampling" pass "BoxDownsample" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/Sampling" pass "BoxDownsample" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Universal Render Pipeline/Sampling in 0.00s
metal (total internal programs: 2, unique: 2)
Compiling shader "Hidden/Universal Render Pipeline/ScreenSpaceShadows" pass "ScreenSpaceShadows" (vp)
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/ScreenSpaceShadows" pass "ScreenSpaceShadows" (fp)
Full variant space: 4
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Universal Render Pipeline/ScreenSpaceShadows in 0.00s
metal (total internal programs: 4, unique: 4)
Compiling shader "Hidden/Universal Render Pipeline/Stop NaN" pass "Stop NaN" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/Stop NaN" pass "Stop NaN" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Universal Render Pipeline/Stop NaN in 0.00s
metal (total internal programs: 2, unique: 2)
Compiling shader "Hidden/Universal Render Pipeline/TemporalAA" pass "TemporalAA - Accumulate - Quality Very Low" (vp)
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/TemporalAA" pass "TemporalAA - Accumulate - Quality Very Low" (fp)
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/TemporalAA" pass "TemporalAA - Accumulate - Quality Low" (vp)
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/TemporalAA" pass "TemporalAA - Accumulate - Quality Low" (fp)
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/TemporalAA" pass "TemporalAA - Accumulate - Quality Medium" (vp)
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/TemporalAA" pass "TemporalAA - Accumulate - Quality Medium" (fp)
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/TemporalAA" pass "TemporalAA - Accumulate - Quality High" (vp)
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/TemporalAA" pass "TemporalAA - Accumulate - Quality High" (fp)
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/TemporalAA" pass "TemporalAA - Accumulate - Quality Very High" (vp)
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/TemporalAA" pass "TemporalAA - Accumulate - Quality Very High" (fp)
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/TemporalAA" pass "TemporalAA - Copy History" (vp)
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/TemporalAA" pass "TemporalAA - Copy History" (fp)
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Universal Render Pipeline/TemporalAA in 0.00s
metal (total internal programs: 24, unique: 14)
Compiling shader "Hidden/Universal Render Pipeline/CameraMotionBlur" pass "Camera Motion Blur - Low Quality" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/CameraMotionBlur" pass "Camera Motion Blur - Low Quality" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/CameraMotionBlur" pass "Camera Motion Blur - Medium Quality" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/CameraMotionBlur" pass "Camera Motion Blur - Medium Quality" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/CameraMotionBlur" pass "Camera Motion Blur - High Quality" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/CameraMotionBlur" pass "Camera Motion Blur - High Quality" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Universal Render Pipeline/CameraMotionBlur in 0.00s
metal (total internal programs: 6, unique: 4)
Compiling shader "Hidden/Universal Render Pipeline/BokehDepthOfField" pass "Bokeh Depth Of Field CoC" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/BokehDepthOfField" pass "Bokeh Depth Of Field CoC" (fp)
Full variant space: 2
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/BokehDepthOfField" pass "Bokeh Depth Of Field Prefilter" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/BokehDepthOfField" pass "Bokeh Depth Of Field Prefilter" (fp)
Full variant space: 2
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/BokehDepthOfField" pass "Bokeh Depth Of Field Blur" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/BokehDepthOfField" pass "Bokeh Depth Of Field Blur" (fp)
Full variant space: 2
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/BokehDepthOfField" pass "Bokeh Depth Of Field Post Blur" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/BokehDepthOfField" pass "Bokeh Depth Of Field Post Blur" (fp)
Full variant space: 2
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/BokehDepthOfField" pass "Bokeh Depth Of Field Composite" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/BokehDepthOfField" pass "Bokeh Depth Of Field Composite" (fp)
Full variant space: 2
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/BokehDepthOfField" pass "Bokeh Depth Of Field CoC" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/BokehDepthOfField" pass "Bokeh Depth Of Field CoC" (fp)
Full variant space: 2
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/BokehDepthOfField" pass "Bokeh Depth Of Field Prefilter" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/BokehDepthOfField" pass "Bokeh Depth Of Field Prefilter" (fp)
Full variant space: 2
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/BokehDepthOfField" pass "Bokeh Depth Of Field Blur" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/BokehDepthOfField" pass "Bokeh Depth Of Field Blur" (fp)
Full variant space: 2
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/BokehDepthOfField" pass "Bokeh Depth Of Field Post Blur" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/BokehDepthOfField" pass "Bokeh Depth Of Field Post Blur" (fp)
Full variant space: 2
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/BokehDepthOfField" pass "Bokeh Depth Of Field Composite" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/BokehDepthOfField" pass "Bokeh Depth Of Field Composite" (fp)
Full variant space: 2
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Universal Render Pipeline/BokehDepthOfField in 0.00s
metal (total internal programs: 20, unique: 7)
Compiling shader "Hidden/Core/FallbackError" pass "" (vp)
Full variant space: 4
After settings filtering: 4
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Core/FallbackError" pass "" (fp)
Full variant space: 4
After settings filtering: 4
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Core/FallbackError in 0.00s
metal (total internal programs: 2, unique: 2)
Compiling shader "Hidden/Universal Render Pipeline/XR/XROcclusionMesh" pass "" (vp)
Full variant space: 2
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/XR/XROcclusionMesh" pass "" (fp)
Full variant space: 2
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Universal Render Pipeline/XR/XROcclusionMesh in 0.00s
metal (total internal programs: 2, unique: 2)
Compiling shader "Hidden/Universal Render Pipeline/Edge Adaptive Spatial Upsampling" pass "EASU" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/Edge Adaptive Spatial Upsampling" pass "EASU" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Universal Render Pipeline/Edge Adaptive Spatial Upsampling in 0.00s
metal (total internal programs: 2, unique: 2)
Compiling shader "Hidden/Universal/HDRDebugView" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal/HDRDebugView" pass "" (fp)
Full variant space: 4
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal/HDRDebugView" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal/HDRDebugView" pass "" (fp)
Full variant space: 4
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Universal/HDRDebugView in 0.00s
metal (total internal programs: 4, unique: 3)
Compiling shader "Hidden/Universal Render Pipeline/GaussianDepthOfField" pass "Gaussian Depth Of Field CoC" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/GaussianDepthOfField" pass "Gaussian Depth Of Field CoC" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/GaussianDepthOfField" pass "Gaussian Depth Of Field Prefilter" (vp)
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/GaussianDepthOfField" pass "Gaussian Depth Of Field Prefilter" (fp)
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/GaussianDepthOfField" pass "Gaussian Depth Of Field Blur Horizontal" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/GaussianDepthOfField" pass "Gaussian Depth Of Field Blur Horizontal" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/GaussianDepthOfField" pass "Gaussian Depth Of Field Blur Vertical" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/GaussianDepthOfField" pass "Gaussian Depth Of Field Blur Vertical" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/GaussianDepthOfField" pass "Gaussian Depth Of Field Composite" (vp)
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/GaussianDepthOfField" pass "Gaussian Depth Of Field Composite" (fp)
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Universal Render Pipeline/GaussianDepthOfField in 0.00s
metal (total internal programs: 14, unique: 9)
Compiling shader "Hidden/Universal Render Pipeline/Bloom" pass "Bloom Prefilter" (vp)
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/Bloom" pass "Bloom Prefilter" (fp)
Full variant space: 8
After settings filtering: 8
After built-in stripping: 8
After scriptable stripping: 8
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/Bloom" pass "Bloom Blur Horizontal" (vp)
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/Bloom" pass "Bloom Blur Horizontal" (fp)
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/Bloom" pass "Bloom Blur Vertical" (vp)
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/Bloom" pass "Bloom Blur Vertical" (fp)
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/Bloom" pass "Bloom Upsample" (vp)
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/Bloom" pass "Bloom Upsample" (fp)
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Universal Render Pipeline/Bloom in 0.00s
metal (total internal programs: 28, unique: 20)
Compiling shader "Hidden/Universal Render Pipeline/MaterialError" pass "" (vp)
Full variant space: 6
After settings filtering: 6
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/MaterialError" pass "" (fp)
Full variant space: 6
After settings filtering: 6
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Universal Render Pipeline/MaterialError in 0.00s
metal (total internal programs: 2, unique: 2)
Compiling shader "Hidden/Universal Render Pipeline/SubpixelMorphologicalAntialiasing" pass "" (vp)
Full variant space: 3
After settings filtering: 3
After built-in stripping: 3
After scriptable stripping: 3
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/SubpixelMorphologicalAntialiasing" pass "" (fp)
Full variant space: 3
After settings filtering: 3
After built-in stripping: 3
After scriptable stripping: 3
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/SubpixelMorphologicalAntialiasing" pass "" (vp)
Full variant space: 3
After settings filtering: 3
After built-in stripping: 3
After scriptable stripping: 3
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/SubpixelMorphologicalAntialiasing" pass "" (fp)
Full variant space: 3
After settings filtering: 3
After built-in stripping: 3
After scriptable stripping: 3
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/SubpixelMorphologicalAntialiasing" pass "" (vp)
Full variant space: 3
After settings filtering: 3
After built-in stripping: 3
After scriptable stripping: 3
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/SubpixelMorphologicalAntialiasing" pass "" (fp)
Full variant space: 3
After settings filtering: 3
After built-in stripping: 3
After scriptable stripping: 3
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Universal Render Pipeline/SubpixelMorphologicalAntialiasing in 0.00s
metal (total internal programs: 18, unique: 18)
Compiling shader "Hidden/Universal Render Pipeline/LutBuilderLdr" pass "LutBuilderLdr" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/LutBuilderLdr" pass "LutBuilderLdr" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Universal Render Pipeline/LutBuilderLdr in 0.00s
metal (total internal programs: 2, unique: 2)
Compiling shader "Hidden/Universal Render Pipeline/LensFlareDataDriven" pass "LensFlareAdditive" (vp)
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/LensFlareDataDriven" pass "LensFlareAdditive" (fp)
Full variant space: 12
After settings filtering: 12
After built-in stripping: 12
After scriptable stripping: 12
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/LensFlareDataDriven" pass "LensFlareScreen" (vp)
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/LensFlareDataDriven" pass "LensFlareScreen" (fp)
Full variant space: 12
After settings filtering: 12
After built-in stripping: 12
After scriptable stripping: 12
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/LensFlareDataDriven" pass "LensFlarePremultiply" (vp)
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/LensFlareDataDriven" pass "LensFlarePremultiply" (fp)
Full variant space: 12
After settings filtering: 12
After built-in stripping: 12
After scriptable stripping: 12
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/LensFlareDataDriven" pass "LensFlareLerp" (vp)
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/LensFlareDataDriven" pass "LensFlareLerp" (fp)
Full variant space: 12
After settings filtering: 12
After built-in stripping: 12
After scriptable stripping: 12
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/LensFlareDataDriven" pass "LensFlareOcclusion" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/LensFlareDataDriven" pass "LensFlareOcclusion" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Universal Render Pipeline/LensFlareDataDriven in 0.00s
metal (total internal programs: 66, unique: 18)
Compiling shader "Hidden/Universal Render Pipeline/ObjectMotionVectors" pass "Object Motion Vectors" (vp)
Full variant space: 4
After settings filtering: 4
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/ObjectMotionVectors" pass "Object Motion Vectors" (fp)
Full variant space: 8
After settings filtering: 8
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Universal Render Pipeline/ObjectMotionVectors in 0.00s
metal (total internal programs: 3, unique: 3)
Compiling shader "Hidden/Universal Render Pipeline/FallbackLoading" pass "" (vp)
Full variant space: 6
After settings filtering: 6
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/FallbackLoading" pass "" (fp)
Full variant space: 6
After settings filtering: 6
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Universal Render Pipeline/FallbackLoading in 0.00s
metal (total internal programs: 2, unique: 2)
Compiling shader "Hidden/Universal/CoreBlit" pass "" (vp)
Full variant space: 4
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal/CoreBlit" pass "" (fp)
Full variant space: 4
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal/CoreBlit" pass "" (vp)
Full variant space: 4
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal/CoreBlit" pass "" (fp)
Full variant space: 4
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal/CoreBlit" pass "" (vp)
Full variant space: 4
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal/CoreBlit" pass "" (fp)
Full variant space: 4
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal/CoreBlit" pass "" (vp)
Full variant space: 4
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal/CoreBlit" pass "" (fp)
Full variant space: 4
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal/CoreBlit" pass "" (vp)
Full variant space: 4
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal/CoreBlit" pass "" (fp)
Full variant space: 4
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal/CoreBlit" pass "" (vp)
Full variant space: 4
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal/CoreBlit" pass "" (fp)
Full variant space: 4
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal/CoreBlit" pass "" (vp)
Full variant space: 4
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal/CoreBlit" pass "" (fp)
Full variant space: 4
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal/CoreBlit" pass "" (vp)
Full variant space: 4
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal/CoreBlit" pass "" (fp)
Full variant space: 4
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal/CoreBlit" pass "" (vp)
Full variant space: 4
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal/CoreBlit" pass "" (fp)
Full variant space: 4
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal/CoreBlit" pass "" (vp)
Full variant space: 4
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal/CoreBlit" pass "" (fp)
Full variant space: 4
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal/CoreBlit" pass "" (vp)
Full variant space: 4
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal/CoreBlit" pass "" (fp)
Full variant space: 4
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal/CoreBlit" pass "" (vp)
Full variant space: 4
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal/CoreBlit" pass "" (fp)
Full variant space: 4
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal/CoreBlit" pass "" (vp)
Full variant space: 4
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal/CoreBlit" pass "" (fp)
Full variant space: 4
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal/CoreBlit" pass "" (vp)
Full variant space: 4
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal/CoreBlit" pass "" (fp)
Full variant space: 4
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal/CoreBlit" pass "" (vp)
Full variant space: 4
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal/CoreBlit" pass "" (fp)
Full variant space: 4
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal/CoreBlit" pass "" (vp)
Full variant space: 4
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal/CoreBlit" pass "" (fp)
Full variant space: 4
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal/CoreBlit" pass "" (vp)
Full variant space: 4
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal/CoreBlit" pass "" (fp)
Full variant space: 4
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal/CoreBlit" pass "" (vp)
Full variant space: 4
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal/CoreBlit" pass "" (fp)
Full variant space: 4
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal/CoreBlit" pass "" (vp)
Full variant space: 4
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal/CoreBlit" pass "" (fp)
Full variant space: 4
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal/CoreBlit" pass "" (vp)
Full variant space: 4
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal/CoreBlit" pass "" (fp)
Full variant space: 4
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal/CoreBlit" pass "" (vp)
Full variant space: 4
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal/CoreBlit" pass "" (fp)
Full variant space: 4
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal/CoreBlit" pass "" (vp)
Full variant space: 8
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal/CoreBlit" pass "" (fp)
Full variant space: 8
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal/CoreBlit" pass "" (vp)
Full variant space: 8
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal/CoreBlit" pass "" (fp)
Full variant space: 8
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Universal/CoreBlit in 0.00s
metal (total internal programs: 100, unique: 40)
Compiling shader "Hidden/Universal Render Pipeline/PaniniProjection" pass "Panini Projection" (vp)
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/PaniniProjection" pass "Panini Projection" (fp)
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Universal Render Pipeline/PaniniProjection in 0.00s
metal (total internal programs: 4, unique: 4)
Compiling shader "Hidden/Universal/BlitHDROverlay" pass "" (vp)
Full variant space: 4
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 0
Processed in 0.00 seconds
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal/BlitHDROverlay" pass "" (vp)
Full variant space: 4
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 0
Processed in 0.00 seconds
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Universal/BlitHDROverlay in 0.00s
metal (total internal programs: 0, unique: 0)
Compiling shader "Hidden/Universal Render Pipeline/Blit" pass "Blit" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/Blit" pass "Blit" (fp)
Full variant space: 4
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Universal Render Pipeline/Blit in 0.00s
metal (total internal programs: 3, unique: 3)
Compiling shader "Hidden/Universal Render Pipeline/FinalPost" pass "FinalPost" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/FinalPost" pass "FinalPost" (fp)
Full variant space: 1280
After settings filtering: 64
After built-in stripping: 64
After scriptable stripping: 48
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/FinalPost" pass "FinalPost" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/FinalPost" pass "FinalPost" (fp)
Full variant space: 1280
After settings filtering: 64
After built-in stripping: 64
After scriptable stripping: 48
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Universal Render Pipeline/FinalPost in 0.00s
metal (total internal programs: 98, unique: 65)
Compiling shader "Hidden/Universal Render Pipeline/CameraMotionVectors" pass "Camera Motion Vectors" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/CameraMotionVectors" pass "Camera Motion Vectors" (fp)
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Universal Render Pipeline/CameraMotionVectors in 0.00s
metal (total internal programs: 3, unique: 3)
Compiling shader "Hidden/Universal Render Pipeline/Debug/DebugReplacement" pass "Vertex Attributes" (vp)
Full variant space: 2
After settings filtering: 2
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/Debug/DebugReplacement" pass "Vertex Attributes" (fp)
Full variant space: 2
After settings filtering: 2
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Universal Render Pipeline/Debug/DebugReplacement in 0.00s
metal (total internal programs: 2, unique: 2)
Compiling shader "Hidden/Universal/CoreBlitColorAndDepth" pass "" (vp)
Full variant space: 4
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal/CoreBlitColorAndDepth" pass "" (fp)
Full variant space: 4
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal/CoreBlitColorAndDepth" pass "" (vp)
Full variant space: 4
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal/CoreBlitColorAndDepth" pass "" (fp)
Full variant space: 4
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Universal/CoreBlitColorAndDepth in 0.00s
metal (total internal programs: 8, unique: 6)
Compiling shader "Hidden/Universal Render Pipeline/XR/XRMirrorView" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/XR/XRMirrorView" pass "" (fp)
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/XR/XRMirrorView" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/XR/XRMirrorView" pass "" (fp)
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Universal Render Pipeline/XR/XRMirrorView in 0.00s
metal (total internal programs: 6, unique: 5)
Compiling shader "Hidden/Universal Render Pipeline/CopyDepth" pass "CopyDepth" (vp)
Full variant space: 8
After settings filtering: 8
After built-in stripping: 8
After scriptable stripping: 8
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/CopyDepth" pass "CopyDepth" (fp)
Full variant space: 8
After settings filtering: 8
After built-in stripping: 8
After scriptable stripping: 8
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Universal Render Pipeline/CopyDepth in 0.00s
metal (total internal programs: 16, unique: 16)
Compiling shader "Hidden/Universal Render Pipeline/FallbackError" pass "" (vp)
Full variant space: 6
After settings filtering: 6
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/FallbackError" pass "" (fp)
Full variant space: 6
After settings filtering: 6
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Universal Render Pipeline/FallbackError in 0.00s
metal (total internal programs: 2, unique: 2)
Compiling shader "Hidden/Universal Render Pipeline/UberPost" pass "UberPost" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/UberPost" pass "UberPost" (fp)
Full variant space: 46080
After settings filtering: 1920
After built-in stripping: 1920
After scriptable stripping: 1920
Processed in 0.02 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 1920 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.03s
Serialized binary data for shader Hidden/Universal Render Pipeline/UberPost in 0.00s
metal (total internal programs: 1921, unique: 1921)
Compressed shader 'Hidden/Universal Render Pipeline/UberPost' on metal from 25.48MB to 0.34MB
Compressed shader 'Hidden/Universal Render Pipeline/UberPost' in 0.02s
Compiling shader "Hidden/Universal Render Pipeline/Scaling Setup" pass "ScalingSetup" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/Scaling Setup" pass "ScalingSetup" (fp)
Full variant space: 6
After settings filtering: 6
After built-in stripping: 6
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Universal Render Pipeline/Scaling Setup in 0.00s
metal (total internal programs: 5, unique: 5)
Compiling shader "Hidden/Universal Render Pipeline/StencilDeferred" pass "Stencil Volume" (vp)
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 0
Processed in 0.00 seconds
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/StencilDeferred" pass "Deferred Punctual Light (Lit)" (vp)
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 0
Processed in 0.00 seconds
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/StencilDeferred" pass "Deferred Punctual Light (SimpleLit)" (vp)
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 0
Processed in 0.00 seconds
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/StencilDeferred" pass "Deferred Directional Light (Lit)" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/StencilDeferred" pass "Deferred Directional Light (SimpleLit)" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/StencilDeferred" pass "Fog" (vp)
Full variant space: 3
After settings filtering: 3
After built-in stripping: 0
After scriptable stripping: 0
Processed in 0.00 seconds
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/StencilDeferred" pass "ClearStencilPartial" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/StencilDeferred" pass "SSAOOnly" (vp)
Full variant space: 2
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Universal Render Pipeline/StencilDeferred in 0.00s
metal (total internal programs: 0, unique: 0)
Compiling shader "Hidden/Universal Render Pipeline/LutBuilderHdr" pass "LutBuilderHdr" (vp)
Full variant space: 3
After settings filtering: 3
After built-in stripping: 3
After scriptable stripping: 3
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Universal Render Pipeline/LutBuilderHdr" pass "LutBuilderHdr" (fp)
Full variant space: 6
After settings filtering: 3
After built-in stripping: 3
After scriptable stripping: 3
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Universal Render Pipeline/LutBuilderHdr in 0.00s
metal (total internal programs: 6, unique: 6)
Compiling shader "Shader Graphs/ShaderHolo" pass "Universal Forward" (vp)
Full variant space: 64
After settings filtering: 64
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Shader Graphs/ShaderHolo" pass "Universal Forward" (fp)
Full variant space: 2048
After settings filtering: 64
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Shader Graphs/ShaderHolo" pass "DepthNormalsOnly" (vp)
Full variant space: 4
After settings filtering: 4
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Shader Graphs/ShaderHolo" pass "DepthNormalsOnly" (fp)
Full variant space: 16
After settings filtering: 4
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Shader Graphs/ShaderHolo" pass "ShadowCaster" (vp)
Full variant space: 8
After settings filtering: 8
After built-in stripping: 2
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Shader Graphs/ShaderHolo" pass "ShadowCaster" (fp)
Full variant space: 4
After settings filtering: 4
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Shader Graphs/ShaderHolo in 0.00s
metal (total internal programs: 6, unique: 6)
Compiling shader "Legacy Shaders/VertexLit" pass "" (vp)
Full variant space: 12
After settings filtering: 12
After built-in stripping: 3
After scriptable stripping: 3
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Legacy Shaders/VertexLit" pass "" (fp)
Full variant space: 12
After settings filtering: 12
After built-in stripping: 3
After scriptable stripping: 3
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Legacy Shaders/VertexLit" pass "" (vp)
Full variant space: 4
After settings filtering: 4
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Legacy Shaders/VertexLit" pass "" (fp)
Full variant space: 4
After settings filtering: 4
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Legacy Shaders/VertexLit" pass "ShadowCaster" (vp)
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Legacy Shaders/VertexLit" pass "ShadowCaster" (fp)
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Legacy Shaders/VertexLit in 0.00s
metal (total internal programs: 12, unique: 12)
Compiling shader "Standard" pass "FORWARD" (vp)
Full variant space: 664
After settings filtering: 664
After built-in stripping: 8
After scriptable stripping: 8
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Standard" pass "FORWARD" (fp)
Full variant space: 504
After settings filtering: 504
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
Full variant space: 188
After settings filtering: 188
After built-in stripping: 13
After scriptable stripping: 13
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 13 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
Full variant space: 188
After settings filtering: 188
After built-in stripping: 13
After scriptable stripping: 13
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 13 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Standard" pass "ShadowCaster" (vp)
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Standard" pass "ShadowCaster" (fp)
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Standard" pass "DEFERRED" (vp)
Full variant space: 76
After settings filtering: 76
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Standard" pass "DEFERRED" (fp)
Full variant space: 76
After settings filtering: 76
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Standard" pass "FORWARD" (vp)
Full variant space: 208
After settings filtering: 208
After built-in stripping: 8
After scriptable stripping: 8
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Standard" pass "FORWARD" (fp)
Full variant space: 148
After settings filtering: 148
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
Full variant space: 140
After settings filtering: 140
After built-in stripping: 10
After scriptable stripping: 10
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
Full variant space: 140
After settings filtering: 140
After built-in stripping: 10
After scriptable stripping: 10
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Standard" pass "ShadowCaster" (vp)
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Standard" pass "ShadowCaster" (fp)
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Standard in 0.00s
metal (total internal programs: 86, unique: 72)
Compiling shader "Legacy Shaders/Particles/Alpha Blended" pass "" (vp)
Full variant space: 8
After settings filtering: 8
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Legacy Shaders/Particles/Alpha Blended" pass "" (fp)
Full variant space: 8
After settings filtering: 8
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Legacy Shaders/Particles/Alpha Blended in 0.00s
metal (total internal programs: 4, unique: 4)
Compiling shader "Unlit/Texture" pass "" (vp)
Full variant space: 4
After settings filtering: 4
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Unlit/Texture" pass "" (fp)
Full variant space: 4
After settings filtering: 4
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Unlit/Texture in 0.00s
metal (total internal programs: 2, unique: 2)
Compiling shader "Universal Render Pipeline/2D/Sprite-Unlit-Default" pass "" (vp)
Full variant space: 2
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Universal Render Pipeline/2D/Sprite-Unlit-Default" pass "" (fp)
Full variant space: 2
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Universal Render Pipeline/2D/Sprite-Unlit-Default" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Universal Render Pipeline/2D/Sprite-Unlit-Default" pass "" (fp)
Full variant space: 2
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Universal Render Pipeline/2D/Sprite-Unlit-Default in 0.00s
metal (total internal programs: 4, unique: 2)
Compiling shader "ProBuilder/Standard Vertex Color" pass "FORWARD" (vp)
Full variant space: 664
After settings filtering: 664
After built-in stripping: 8
After scriptable stripping: 8
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "ProBuilder/Standard Vertex Color" pass "FORWARD" (fp)
Full variant space: 504
After settings filtering: 504
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "ProBuilder/Standard Vertex Color" pass "FORWARD" (vp)
Full variant space: 188
After settings filtering: 188
After built-in stripping: 13
After scriptable stripping: 13
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 13 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "ProBuilder/Standard Vertex Color" pass "FORWARD" (fp)
Full variant space: 188
After settings filtering: 188
After built-in stripping: 13
After scriptable stripping: 13
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 13 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "ProBuilder/Standard Vertex Color" pass "DEFERRED" (vp)
Full variant space: 76
After settings filtering: 76
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "ProBuilder/Standard Vertex Color" pass "DEFERRED" (fp)
Full variant space: 76
After settings filtering: 76
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader ProBuilder/Standard Vertex Color in 0.00s
metal (total internal programs: 46, unique: 46)
Compiling shader "ProBuilder/UnlitVertexColor" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "ProBuilder/UnlitVertexColor" pass "" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader ProBuilder/UnlitVertexColor in 0.00s
metal (total internal programs: 2, unique: 2)
Compiling shader "Hidden/ProBuilder/EdgePicker" pass "Edges" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/ProBuilder/EdgePicker" pass "Edges" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/ProBuilder/EdgePicker in 0.00s
metal (total internal programs: 2, unique: 2)
Compiling shader "Hidden/ProBuilder/VertexPicker" pass "Vertices" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/ProBuilder/VertexPicker" pass "Vertices" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/ProBuilder/VertexPicker in 0.00s
metal (total internal programs: 2, unique: 2)
Compiling shader "Hidden/ProBuilder/FacePicker" pass "Base" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/ProBuilder/FacePicker" pass "Base" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/ProBuilder/FacePicker in 0.00s
metal (total internal programs: 2, unique: 2)
Compiling shader "Hidden/ProBuilder/HideVertices" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/ProBuilder/HideVertices" pass "" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/ProBuilder/HideVertices in 0.00s
metal (total internal programs: 2, unique: 2)
Compiling shader "Hidden/Shader Graph/FallbackError" pass "" (vp)
Full variant space: 4
After settings filtering: 4
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Shader Graph/FallbackError" pass "" (fp)
Full variant space: 4
After settings filtering: 4
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Shader Graph/FallbackError in 0.00s
metal (total internal programs: 2, unique: 2)
Compiling shader "Universal Render Pipeline/Particles/Unlit" pass "ForwardLit" (vp)
Full variant space: 24
After settings filtering: 24
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Universal Render Pipeline/Particles/Unlit" pass "ForwardLit" (fp)
Full variant space: 384
After settings filtering: 96
After built-in stripping: 8
After scriptable stripping: 8
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Universal Render Pipeline/Particles/Unlit" pass "DepthOnly" (vp)
Full variant space: 6
After settings filtering: 6
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Universal Render Pipeline/Particles/Unlit" pass "DepthOnly" (fp)
Full variant space: 18
After settings filtering: 18
After built-in stripping: 6
After scriptable stripping: 6
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Universal Render Pipeline/Particles/Unlit" pass "DepthNormalsOnly" (vp)
Full variant space: 4
After settings filtering: 4
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Universal Render Pipeline/Particles/Unlit" pass "DepthNormalsOnly" (fp)
Full variant space: 24
After settings filtering: 12
After built-in stripping: 3
After scriptable stripping: 3
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Universal Render Pipeline/Particles/Unlit in 0.00s
metal (total internal programs: 22, unique: 22)
Compiling shader "Hovl/Particles/AddTrail" pass "" (vp)
Full variant space: 8
After settings filtering: 8
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hovl/Particles/AddTrail" pass "" (fp)
Full variant space: 8
After settings filtering: 8
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hovl/Particles/AddTrail in 0.00s
metal (total internal programs: 4, unique: 4)
Compiling shader "TextMeshPro/Distance Field" pass "" (vp)
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "TextMeshPro/Distance Field" pass "" (fp)
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader TextMeshPro/Distance Field in 0.00s
metal (total internal programs: 8, unique: 8)
Compiling shader "Hovl/Particles/Blend_CenterGlow" pass "" (vp)
Full variant space: 8
After settings filtering: 8
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hovl/Particles/Blend_CenterGlow" pass "" (fp)
Full variant space: 8
After settings filtering: 8
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hovl/Particles/Blend_CenterGlow in 0.00s
metal (total internal programs: 4, unique: 4)
Compiling shader "Hovl/Particles/Add_CenterGlow" pass "" (vp)
Full variant space: 8
After settings filtering: 8
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hovl/Particles/Add_CenterGlow" pass "" (fp)
Full variant space: 8
After settings filtering: 8
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hovl/Particles/Add_CenterGlow in 0.00s
metal (total internal programs: 4, unique: 4)
Compiling shader "Universal Render Pipeline/2D/Sprite-Lit-Default" pass "" (vp)
Full variant space: 32
After settings filtering: 16
After built-in stripping: 16
After scriptable stripping: 16
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 16 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Universal Render Pipeline/2D/Sprite-Lit-Default" pass "" (fp)
Full variant space: 32
After settings filtering: 16
After built-in stripping: 16
After scriptable stripping: 16
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 16 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Universal Render Pipeline/2D/Sprite-Lit-Default" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Universal Render Pipeline/2D/Sprite-Lit-Default" pass "" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Universal Render Pipeline/2D/Sprite-Lit-Default" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Universal Render Pipeline/2D/Sprite-Lit-Default" pass "" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Universal Render Pipeline/2D/Sprite-Lit-Default in 0.00s
metal (total internal programs: 36, unique: 36)
Compiling shader "TextMeshPro/Mobile/Distance Field" pass "" (vp)
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "TextMeshPro/Mobile/Distance Field" pass "" (fp)
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader TextMeshPro/Mobile/Distance Field in 0.00s
metal (total internal programs: 8, unique: 8)
Serialized binary data for shader UI/Unlit/Transparent in 0.00s
metal (total internal programs: 0, unique: 0)
Compiling shader "UI/Grayscale" pass "Default" (vp)
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "UI/Grayscale" pass "Default" (fp)
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader UI/Grayscale in 0.00s
metal (total internal programs: 8, unique: 8)
Compiling shader "TextMeshPro/Mobile/Distance Field SSD" pass "" (vp)
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "TextMeshPro/Mobile/Distance Field SSD" pass "" (fp)
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader TextMeshPro/Mobile/Distance Field SSD in 0.00s
metal (total internal programs: 8, unique: 8)
Compiling shader "Legacy Shaders/Particles/Alpha Blended Premultiply" pass "" (vp)
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Legacy Shaders/Particles/Alpha Blended Premultiply" pass "" (fp)
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Legacy Shaders/Particles/Alpha Blended Premultiply in 0.00s
metal (total internal programs: 4, unique: 4)
Compiling shader "Universal Render Pipeline/Lit" pass "ForwardLit" (vp)
Full variant space: 36864
After settings filtering: 6144
After built-in stripping: 12
After scriptable stripping: 3
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Universal Render Pipeline/Lit" pass "ForwardLit" (fp)
Full variant space: 150994944
After settings filtering: 24576
After built-in stripping: 48
After scriptable stripping: 12
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Universal Render Pipeline/Lit" pass "ShadowCaster" (vp)
Full variant space: 8
After settings filtering: 8
After built-in stripping: 2
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Universal Render Pipeline/Lit" pass "ShadowCaster" (fp)
Full variant space: 8
After settings filtering: 8
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Universal Render Pipeline/Lit" pass "GBuffer" (vp)
Full variant space: 512
After settings filtering: 512
After built-in stripping: 4
After scriptable stripping: 0
Processed in 0.00 seconds
Prepared data for serialisation in 0.00s
Compiling shader "Universal Render Pipeline/Lit" pass "DepthOnly" (vp)
Full variant space: 4
After settings filtering: 4
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Universal Render Pipeline/Lit" pass "DepthOnly" (fp)
Full variant space: 8
After settings filtering: 8
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Universal Render Pipeline/Lit" pass "DepthNormals" (vp)
Full variant space: 4
After settings filtering: 4
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Universal Render Pipeline/Lit" pass "DepthNormals" (fp)
Full variant space: 16
After settings filtering: 8
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Universal Render Pipeline/Lit" pass "Universal2D" (vp)
Full variant space: 2
After settings filtering: 2
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Prepared data for serialisation in 0.00s
Serialized binary data for shader Universal Render Pipeline/Lit in 0.00s
metal (total internal programs: 24, unique: 24)
Compiling shader "Shader Graphs/ShaderDissolve" pass "Sprite Unlit" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Shader Graphs/ShaderDissolve" pass "Sprite Unlit" (fp)
Full variant space: 2
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Shader Graphs/ShaderDissolve" pass "Sprite Unlit" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Shader Graphs/ShaderDissolve" pass "Sprite Unlit" (fp)
Full variant space: 2
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Shader Graphs/ShaderDissolve in 0.00s
metal (total internal programs: 4, unique: 2)
Compiling shader "Shader Graphs/TimerSG" pass "Sprite Unlit" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Shader Graphs/TimerSG" pass "Sprite Unlit" (fp)
Full variant space: 2
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Shader Graphs/TimerSG" pass "Sprite Unlit" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Shader Graphs/TimerSG" pass "Sprite Unlit" (fp)
Full variant space: 2
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Shader Graphs/TimerSG in 0.00s
metal (total internal programs: 4, unique: 2)
Compiling shader "Hidden/Internal-StencilWrite" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-StencilWrite" pass "" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Internal-StencilWrite in 0.00s
metal (total internal programs: 2, unique: 2)
Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Internal-DepthNormalsTexture in 0.00s
metal (total internal programs: 20, unique: 16)
Compiling shader "Hidden/Internal-ScreenSpaceShadows" pass "" (vp)
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-ScreenSpaceShadows" pass "" (fp)
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-ScreenSpaceShadows" pass "" (vp)
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-ScreenSpaceShadows" pass "" (fp)
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-ScreenSpaceShadows" pass "" (vp)
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-ScreenSpaceShadows" pass "" (fp)
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-ScreenSpaceShadows" pass "" (vp)
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-ScreenSpaceShadows" pass "" (fp)
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Internal-ScreenSpaceShadows in 0.00s
metal (total internal programs: 32, unique: 20)
Compiling shader "Hidden/Internal-CombineDepthNormals" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-CombineDepthNormals" pass "" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Internal-CombineDepthNormals in 0.00s
metal (total internal programs: 2, unique: 2)
Compiling shader "Hidden/BlitCopy" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/BlitCopy" pass "" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/BlitCopy in 0.00s
metal (total internal programs: 2, unique: 2)
Compiling shader "Hidden/BlitCopyDepth" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/BlitCopyDepth" pass "" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/BlitCopyDepth in 0.00s
metal (total internal programs: 2, unique: 2)
Compiling shader "Hidden/ConvertTexture" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/ConvertTexture" pass "" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/ConvertTexture in 0.00s
metal (total internal programs: 2, unique: 2)
Compiling shader "Hidden/Internal-DeferredShading" pass "" (vp)
Full variant space: 94
After settings filtering: 94
After built-in stripping: 26
After scriptable stripping: 26
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 26 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-DeferredShading" pass "" (fp)
Full variant space: 94
After settings filtering: 94
After built-in stripping: 26
After scriptable stripping: 26
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 26 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-DeferredShading" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-DeferredShading" pass "" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Internal-DeferredShading in 0.00s
metal (total internal programs: 54, unique: 54)
Compiling shader "Hidden/Internal-DeferredReflections" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-DeferredReflections" pass "" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-DeferredReflections" pass "" (vp)
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-DeferredReflections" pass "" (fp)
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Internal-DeferredReflections in 0.00s
metal (total internal programs: 6, unique: 6)
Compiling shader "Hidden/Internal-MotionVectors" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-MotionVectors" pass "" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-MotionVectors" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-MotionVectors" pass "" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-MotionVectors" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-MotionVectors" pass "" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Internal-MotionVectors in 0.00s
metal (total internal programs: 6, unique: 5)
Compiling shader "Hidden/Internal-Flare" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-Flare" pass "" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Internal-Flare in 0.00s
metal (total internal programs: 2, unique: 2)
Compiling shader "Hidden/Internal-Halo" pass "" (vp)
Full variant space: 4
After settings filtering: 4
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-Halo" pass "" (fp)
Full variant space: 4
After settings filtering: 4
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Internal-Halo in 0.00s
metal (total internal programs: 2, unique: 2)
Compiling shader "Hidden/BlitCopyWithDepth" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/BlitCopyWithDepth" pass "" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/BlitCopyWithDepth in 0.00s
metal (total internal programs: 2, unique: 2)
Compiling shader "Hidden/BlitToDepth" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/BlitToDepth" pass "" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/BlitToDepth in 0.00s
metal (total internal programs: 2, unique: 2)
Compiling shader "Hidden/BlitToDepth_MSAA" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/BlitToDepth_MSAA" pass "" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/BlitToDepth_MSAA in 0.00s
metal (total internal programs: 2, unique: 2)
Compiling shader "Hidden/BlitCopyHDRTonemap" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/BlitCopyHDRTonemap" pass "" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/BlitCopyHDRTonemap in 0.00s
metal (total internal programs: 2, unique: 2)
Compiling shader "Hidden/Internal-DebugPattern" pass "Target Color and DepthStencil" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-DebugPattern" pass "Target Color and DepthStencil" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-DebugPattern" pass "Target only Color" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-DebugPattern" pass "Target only Color" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-DebugPattern" pass "Target only DepthStencil" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-DebugPattern" pass "Target only DepthStencil" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Internal-DebugPattern in 0.00s
metal (total internal programs: 6, unique: 4)
Compiling shader "Hidden/Internal-GUITextureClip" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-GUITextureClip" pass "" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-GUITextureClip" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-GUITextureClip" pass "" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Internal-GUITextureClip in 0.00s
metal (total internal programs: 4, unique: 2)
Compiling shader "Hidden/Internal-GUITextureClipText" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-GUITextureClipText" pass "" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-GUITextureClipText" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-GUITextureClipText" pass "" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Internal-GUITextureClipText in 0.00s
metal (total internal programs: 4, unique: 2)
Compiling shader "Hidden/Internal-GUITexture" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-GUITexture" pass "" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-GUITexture" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-GUITexture" pass "" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Internal-GUITexture in 0.00s
metal (total internal programs: 4, unique: 2)
Compiling shader "Hidden/Internal-GUITextureBlit" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-GUITextureBlit" pass "" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-GUITextureBlit" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-GUITextureBlit" pass "" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Internal-GUITextureBlit in 0.00s
metal (total internal programs: 4, unique: 2)
Compiling shader "Hidden/Internal-GUIRoundedRect" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-GUIRoundedRect" pass "" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-GUIRoundedRect" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-GUIRoundedRect" pass "" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Internal-GUIRoundedRect in 0.00s
metal (total internal programs: 4, unique: 2)
Compiling shader "Hidden/Internal-GUIRoundedRectWithColorPerBorder" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-GUIRoundedRectWithColorPerBorder" pass "" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-GUIRoundedRectWithColorPerBorder" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-GUIRoundedRectWithColorPerBorder" pass "" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Internal-GUIRoundedRectWithColorPerBorder in 0.00s
metal (total internal programs: 4, unique: 2)
Compiling shader "Hidden/Internal-UIRDefault" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-UIRDefault" pass "" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-UIRDefault" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-UIRDefault" pass "" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Internal-UIRDefault in 0.00s
metal (total internal programs: 4, unique: 4)
Compiling shader "Hidden/Internal-UIRAtlasBlitCopy" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-UIRAtlasBlitCopy" pass "" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Internal-UIRAtlasBlitCopy in 0.00s
metal (total internal programs: 2, unique: 2)
Compiling shader "Hidden/Internal-UIRDefaultWorld" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-UIRDefaultWorld" pass "" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-UIRDefaultWorld" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-UIRDefaultWorld" pass "" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Internal-UIRDefaultWorld in 0.00s
metal (total internal programs: 4, unique: 4)
Compiling shader "Sprites/Default" pass "" (vp)
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Sprites/Default" pass "" (fp)
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Sprites/Default in 0.00s
metal (total internal programs: 8, unique: 8)
Compiling shader "Sprites/Mask" pass "" (vp)
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Sprites/Mask" pass "" (fp)
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Sprites/Mask in 0.00s
metal (total internal programs: 8, unique: 8)
Compiling shader "UI/Default" pass "Default" (vp)
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "UI/Default" pass "Default" (fp)
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader UI/Default in 0.00s
metal (total internal programs: 8, unique: 8)
Compiling shader "Hidden/VR/BlitTexArraySlice" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/VR/BlitTexArraySlice" pass "" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/VR/BlitTexArraySlice in 0.00s
metal (total internal programs: 2, unique: 2)
Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Internal-ODSWorldTexture in 0.00s
metal (total internal programs: 20, unique: 14)
Compiling shader "Hidden/Internal-CubemapToEquirect" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-CubemapToEquirect" pass "" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Internal-CubemapToEquirect in 0.00s
metal (total internal programs: 2, unique: 2)
Prepared data for serialisation in 0.00s
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/VR/BlitFromTex2DToTexArraySlice" pass "" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 1 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/VR/BlitFromTex2DToTexArraySlice" pass "" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 1 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/VR/BlitFromTex2DToTexArraySlice" pass "" (gp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 1 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/VR/BlitFromTex2DToTexArraySlice in 0.00s
metal (total internal programs: 0, unique: 0)
Compiling shader "Hidden/VideoComposite" pass "Default" (vp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/VideoComposite" pass "Default" (fp)
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/VideoComposite in 0.00s
metal (total internal programs: 2, unique: 2)
Compiling shader "Hidden/VideoDecode" pass "YCbCr_To_RGB1" (vp)
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/VideoDecode" pass "YCbCr_To_RGB1" (fp)
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/VideoDecode" pass "YCbCrA_To_RGBAFull" (vp)
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/VideoDecode" pass "YCbCrA_To_RGBAFull" (fp)
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/VideoDecode" pass "YCbCrA_To_RGBA" (vp)
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/VideoDecode" pass "YCbCrA_To_RGBA" (fp)
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Compiling shader "Hidden/VideoDecode" pass "Flip_RGBA_To_RGBA" (vp)
Full variant space: 2
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Compiling shader "Hidden/VideoDecode" pass "Flip_RGBA_To_RGBA" (fp)
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Compiling shader "Hidden/VideoDecode" pass "Flip_RGBASplit_To_RGBA" (vp)
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Compiling shader "Hidden/VideoDecode" pass "Flip_RGBASplit_To_RGBA" (fp)
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Compiling shader "Hidden/VideoDecode" pass "Flip_NV12_To_RGB1" (vp)
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Compiling shader "Hidden/VideoDecode" pass "Flip_NV12_To_RGBA" (vp)
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Compiling shader "Hidden/VideoDecode" pass "Flip_NV12_To_RGBA" (fp)
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Compiling shader "Hidden/VideoDecode" pass "Flip_P010_To_RGB1" (fp)
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Compiling shader "Hidden/Compositing" pass "Mix_RGBA_To_RGBA" (vp)
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Compiling shader "Hidden/Compositing" pass "Mix_RGBA_To_RGBA" (fp)
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metal (total internal programs: 2, unique: 2)
Compiling shader "Hidden/TextCore/Distance Field SSD" pass "" (vp)
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Compiling shader "Hidden/TextCore/Distance Field SSD" pass "" (fp)
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metal (total internal programs: 2, unique: 2)
[40m[32minfo[39m[22m[49m: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST https://ilpp/UnityILPP.PostProcessing/Ping application/grpc -
[40m[32minfo[39m[22m[49m: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
[40m[32minfo[39m[22m[49m: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
[40m[32minfo[39m[22m[49m: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST https://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.1472ms
Starting: /Applications/Unity/Hub/Editor/2022.3.8f1/Unity.app/Contents/bee_backend --dont-print-to-structured-log --ipc --dagfile="Library/Bee/Player608c7de4.dag" --profile="Library/Bee/backend1.traceevents" Player
WorkingDir: /Users/jan/Projects/unity/Abysswalkers
Rebuilding DAG because FileSignature timestamp changed: Library/Bee/Player608c7de4-inputdata.json
*** Tundra requires additional run (0.01 seconds), 0 items updated, 0 evaluated
Starting: /Applications/Unity/Hub/Editor/2022.3.8f1/Unity.app/Contents/Tools/netcorerun/netcorerun "/Applications/Unity/Hub/Editor/2022.3.8f1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/MacStandalonePlayerBuildProgram.exe" "/Applications/Unity/Hub/Editor/2022.3.8f1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/Bee:/Applications/Unity/Hub/Editor/2022.3.8f1/Unity.app/Contents/Tools/BuildPipeline" "Library/Bee/Player608c7de4.dag.json" "Library/Bee/Player608c7de4-inputdata.json" "Library/Bee/buildprogram0.traceevents"
WorkingDir: /Users/jan/Projects/unity/Abysswalkers
ExitCode: 4 Duration: 0s123ms
ExitCode: 0 Duration: 0s443ms
Starting: /Applications/Unity/Hub/Editor/2022.3.8f1/Unity.app/Contents/bee_backend --dont-print-to-structured-log --ipc --dagfile="Library/Bee/Player608c7de4.dag" --dagfilejson="Library/Bee/Player608c7de4.dag.json" --profile="Library/Bee/backend2.traceevents" Player
WorkingDir: /Users/jan/Projects/unity/Abysswalkers
Finished compiling graph: 584 nodes, 1409 flattened edges (1409 ToBuild, 0 ToUse), maximum node priority 10
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[304/583 0s] WriteText Library/Bee/artifacts/csharpactions/System.Reactive-FeaturesChecked.txt_ef16.info
[307/583 0s] WriteText Library/Bee/artifacts/csharpactions/Websocket.Client-FeaturesChecked.txt_qai8.info
[308/583 0s] WriteText Library/Bee/artifacts/csharpactions/Supabase.Functions-FeaturesChecked.txt_xcx4.info
[329/583 0s] WriteText Library/Bee/artifacts/csharpactions/System.Xml.Serialization-FeaturesChecked.txt_en6f.info
[335/583 0s] WriteText Library/Bee/artifacts/csharpactions/Supabase.Core-FeaturesChecked.txt_fbrt.info
[337/583 0s] WriteText Library/Bee/artifacts/csharpactions/Supabase-FeaturesChecked.txt_kofq.info
[352/583 0s] WriteText Library/Bee/artifacts/csharpactions/Supabase.Storage-FeaturesChecked.txt_lnpj.info
[473/583 0s] AddBootConfigGUID Library/Bee/artifacts/MacStandalonePlayerBuildProgram/boot.config
[474/583 0s] CopyFiles Builds/macOS/abysswalkers/Abysswalkers.app/Contents/Resources/Data/boot.config
[475/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Supabase.Storage-FeaturesChecked.txt
[476/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Assembly-CSharp-firstpass-FeaturesChecked.txt
[477/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Unity.RenderPipelines.Core.ShaderLibrary-FeaturesChecked.txt
[478/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Unity.VectorGraphics-FeaturesChecked.txt
[479/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Unity.Networking.Transport-FeaturesChecked.txt
[480/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/SingularityGroup.HotReload.Runtime.Public-FeaturesChecked.txt
[484/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Unity.ScriptableBuildPipeline-FeaturesChecked.txt
[485/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Assembly-CSharp-FeaturesChecked.txt
[486/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Unity.Collections-FeaturesChecked.txt
[487/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Unity.2D.PixelPerfect-FeaturesChecked.txt
[488/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Unity.ProBuilder.Poly2Tri-FeaturesChecked.txt
[489/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Unity.TextMeshPro-FeaturesChecked.txt
[491/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Supabase-FeaturesChecked.txt
[492/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Unity.AdaptivePerformance.Samsung.Android-FeaturesChecked.txt
[493/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Unity.RenderPipelines.Universal.Runtime-FeaturesChecked.txt
[494/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Supabase.Core-FeaturesChecked.txt
[495/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/SimpleScrollSnap-FeaturesChecked.txt
[496/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Unity.2D.Tilemap.Extras-FeaturesChecked.txt
[497/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Unity.VisualScripting.State-FeaturesChecked.txt
[498/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Unity.Addressables-FeaturesChecked.txt
[499/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Unity.2D.IK.Runtime-FeaturesChecked.txt
[500/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.UI-FeaturesChecked.txt
[501/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/System.Xml.Serialization-FeaturesChecked.txt
[502/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Unity.Mathematics-FeaturesChecked.txt
[503/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Unity.RenderPipelines.Core.Runtime-FeaturesChecked.txt
[504/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Unity.AI.Navigation-FeaturesChecked.txt
[505/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Unity.Postprocessing.Runtime-FeaturesChecked.txt
[506/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Utilities-FeaturesChecked.txt
[507/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Unity.ProBuilder.Stl-FeaturesChecked.txt
[508/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Unity.ResourceManager-FeaturesChecked.txt
[509/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Unity.InternalAPIEngineBridge.013-FeaturesChecked.txt
[510/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Unity.Netcode.Components-FeaturesChecked.txt
[511/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Unity.ProBuilder.Csg-FeaturesChecked.txt
[512/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Unity.VisualScripting.Flow-FeaturesChecked.txt
[513/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Unity.2D.Common.Runtime-FeaturesChecked.txt
[514/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Unity.Netcode.Runtime-FeaturesChecked.txt
[515/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Unity.Profiling.Core-FeaturesChecked.txt
[516/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Unity.2D.SpriteShape.Runtime-FeaturesChecked.txt
[517/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary-FeaturesChecked.txt
[518/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Unity.AdaptivePerformance-FeaturesChecked.txt
[519/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Websocket.Client-FeaturesChecked.txt
[520/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Unity.Localization-FeaturesChecked.txt
[522/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Supabase.Functions-FeaturesChecked.txt
[523/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Unity.VisualScripting.Core-FeaturesChecked.txt
[524/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/SimpleInspectorAttributes-FeaturesChecked.txt
[525/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Unity.InternalAPIEngineBridge.001-FeaturesChecked.txt
[526/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Unity.ProBuilder.KdTree-FeaturesChecked.txt
[527/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Unity.Timeline-FeaturesChecked.txt
[528/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/MimeMapping-FeaturesChecked.txt
[531/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/System.ServiceModel.Web-FeaturesChecked.txt
[532/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/System.Windows-FeaturesChecked.txt
[534/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Supabase.Postgrest-FeaturesChecked.txt
[535/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/System.Threading.Channels-FeaturesChecked.txt
[537/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/System.Reactive-FeaturesChecked.txt
[539/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/JWTDecoder-FeaturesChecked.txt
[542/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/System.Net-FeaturesChecked.txt
[543/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Supabase.Gotrue-FeaturesChecked.txt
[563/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/System.Web-FeaturesChecked.txt
[570/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Unity.RenderPipelines.Universal.Shaders-FeaturesChecked.txt
[572/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/System.Diagnostics.Tracing-FeaturesChecked.txt
[573/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/System.Threading.Tasks.Extensions-FeaturesChecked.txt
[574/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Supabase.Realtime-FeaturesChecked.txt
[575/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Unity.InternalAPIEngineBridge.003-FeaturesChecked.txt
[576/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/System.Runtime.InteropServices.WindowsRuntime-FeaturesChecked.txt
[577/583 0s] ExtractUsedFeatures Library/Bee/artifac/Users/jan/Projects/unity/Abysswalkers/Library/PackageCache/com.unity.burst@1.8.8/.Runtime/bcl.exe exited after 2948 ms.
ts/MacStandalonePlayerBuildProgram/Features/Unity.RenderPipeline.Universal.ShaderLibrary-FeaturesChecked.txt
[578/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Unity.2D.Animation.Runtime-FeaturesChecked.txt
[579/583 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Unity.ProBuilder-FeaturesChecked.txt
[580/583 2s] GenerateNativePluginsForAssemblies Library/Bee/artifacts/MacStandalonePlayerBuildProgram/AsyncPluginsFromLinker
##### CommandLine
GenerateNativePluginsForAssemblies
##### ExitCode
-1
##### Output
UnityEditor.Build.BuildFailedException: Burst compiler (1.8.8) failed running
stdout:
Error: Failed to find entry-points:
Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: 'System.Security, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' ---> System.Exception: Failed to resolve assembly 'System.Security, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' in directories: /Applications/Unity/Hub/Editor/2022.3.8f1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/Variations/mono/Managed
/Users/jan/Projects/unity/Abysswalkers/Library/Bee/PlayerScriptAssemblies
/Users/jan/Projects/unity/Abysswalkers/Library/PackageCache/com.unity.collections@1.2.4/Unity.Collections.LowLevel.ILSupport
/Users/jan/Projects/unity/Abysswalkers/Assets/Plugins/Supabase/Websocket.Client.4.6.1/lib/netstandard2.0
/Users/jan/Projects/unity/Abysswalkers/Assets/Plugins/Supabase/System.Reactive.5.0.0/lib/netstandard2.0
/Users/jan/Projects/unity/Abysswalkers/Assets/Plugins/Supabase/supabase-core.0.0.3/lib/netstandard2.0
/Users/jan/Projects/unity/Abysswalkers/Assets/Plugins/Supabase/JWTDecoder.0.9.2/lib/netstandard2.0
/Users/jan/Projects/unity/Abysswalkers/Assets/Plugins/Supabase/gotrue-csharp.4.2.1/lib/netstandard2.0
/Users/jan/Projects/unity/Abysswalkers/Assets/Plugins/Supabase/postgrest-csharp.3.2.5/lib/netstandard2.0
/Users/jan/Projects/unity/Abysswalkers/Assets/Plugins/Supabase/functions-csharp.1.3.1/lib/netstandard2.0
/Users/jan/Projects/unity/Abysswalkers/Assets/Plugins/Demigiant/DOTween
/Users/jan/Projects/unity/Abysswalkers/Assets/Plugins/Supabase/MimeMapping.2.0.0/lib/netstandard2.0
/Users/jan/Projects/unity/Abysswalkers/Assets/Plugins/Supabase/System.Threading.Channels.5.0.0/lib/netstandard2.0
/Users/jan/Projects/unity/Abysswalkers/Library/PackageCache/com.unity.visualscripting@1.9.0/Runtime/VisualScripting.Flow/Dependencies/NCalc
/Users/jan/Projects/unity/Abysswalkers/Assets/Plugins/Supabase/supabase-csharp.0.13.1/lib/netstandard2.0
/Users/jan/Projects/unity/Abysswalkers/Library/PackageCache/com.unity.burst@1.8.8
/Users/jan/Projects/unity/Abysswalkers/Library/PackageCache/com.unity.nuget.newtonsoft-json@3.2.1/Runtime/AOT
/Users/jan/Projects/unity/Abysswalkers/Assets/Plugins/Supabase/supabase-storage-csharp.1.4.0/lib/netstandard2.0
/Users/jan/Projects/unity/Abysswalkers/Assets/Plugins/Supabase/realtime-csharp.6.0.4/lib/netstandard2.0
/Applications/Unity/Hub/Editor/2022.3.8f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/unityjit-macos/Facades
/Applications/Unity/Hub/Editor/2022.3.8f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/unityjit-macos ---> Mono.Cecil.ResolutionException: Failed to resolve System.Security.Permissions.UIPermissionWindow
at Mono.Cecil.Mixin.CheckedResolve (Mono.Cecil.TypeReference self) [0x0000f] in <853812ae52c341daaef3c62ecdb86b32>:0
at Mono.Cecil.SignatureReader.ReadCustomAttributeEnum (Mono.Cecil.TypeReference enum_type) [0x00000] in <853812ae52c341daaef3c62ecdb86b32>:0
at Mono.Cecil.SignatureReader.ReadCustomAttributeElementValue (Mono.Cecil.TypeReference type) [0x00043] in <853812ae52c341daaef3c62ecdb86b32>:0
at Mono.Cecil.SignatureReader.ReadCustomAttributeElement (Mono.Cecil.TypeReference type) [0x00015] in <853812ae52c341daaef3c62ecdb86b32>:0
at Mono.Cecil.SignatureReader.ReadCustomAttributeFixedArgument (Mono.Cecil.TypeReference type) [0x00015] in <853812ae52c341daaef3c62ecdb86b32>:0
at Mono.Cecil.SignatureReader.ReadCustomAttributeNamedArgument (Mono.Collections.Generic.Collection`1[Mono.Cecil.CustomAttributeNamedArgument]& fields, Mono.Collections.Generic.Collection`1[Mono.Cecil.CustomAttributeNamedArgument]& properties) [0x00039] in <853812ae52c341daaef3c62ecdb86b32>:0
at Mono.Cecil.SignatureReader.ReadCustomAttributeNamedArguments (System.UInt16 count, Mono.Collections.Generic.Collection`1[Mono.Cecil.CustomAttributeNamedArgument]& fields, Mono.Collections.Generic.Collection`1[Mono.Cecil.CustomAttributeNamedArgument]& properties) [0x0000d] in <853812ae52c341daaef3c62ecdb86b32>:0
at Mono.Cecil.SignatureReader.ReadSecurityAttribute () [0x0001a] in <853812ae52c341daaef3c62ecdb86b32>:0
at Mono.Cecil.MetadataReader.ReadSecurityDeclarationSignature (Mono.Cecil.SecurityDeclaration declaration) [0x0004a] in <853812ae52c341daaef3c62ecdb86b32>:0
at Mono.Cecil.SecurityDeclaration+<>c.b__19_0 (Mono.Cecil.SecurityDeclaration declaration, Mono.Cecil.MetadataReader reader) [0x00000] in <853812ae52c341daaef3c62ecdb86b32>:0
at Mono.Cecil.ModuleDefinition.Read[TItem] (TItem item, System.Action`2[T1,T2] read) [0x00029] in <853812ae52c341daaef3c62ecdb86b32>:0
at Mono.Cecil.SecurityDeclaration.Resolve () [0x00031] in <853812ae52c341daaef3c62ecdb86b32>:0
at Mono.Cecil.SecurityDeclaration.get_SecurityAttributes () [0x00000] in <853812ae52c341daaef3c62ecdb86b32>:0
at Mono.Cecil.ImmediateModuleReader.ReadSecurityDeclarations (Mono.Cecil.ISecurityDeclarationProvider provider) [0x00024] in <853812ae52c341daaef3c62ecdb86b32>:0
at Mono.Cecil.ImmediateModuleReader.ReadMethods (Mono.Cecil.TypeDefinition type) [0x00052] in <853812ae52c341daaef3c62ecdb86b32>:0
at Mono.Cecil.ImmediateModuleReader.ReadType (Mono.Cecil.TypeDefinition type) [0x00059] in <853812ae52c341daaef3c62ecdb86b32>:0
at Mono.Cecil.ImmediateModuleReader.ReadTypes (Mono.Collections.Generic.Collection`1[T] types) [0x0000c] in <853812ae52c341daaef3c62ecdb86b32>:0
at Mono.Cecil.ImmediateModuleReader.ReadModule (Mono.Cecil.ModuleDefinition module, System.Boolean resolve_attributes) [0x0004f] in <853812ae52c341daaef3c62ecdb86b32>:0
at Mono.Cecil.ImmediateModuleReader.b__2_0 (Mono.Cecil.ModuleDefinition module, Mono.Cecil.MetadataReader reader) [0x00007] in <853812ae52c341daaef3c62ecdb86b32>:0
at Mono.Cecil.ModuleDefinition.Read[TItem] (TItem item, System.Action`2[T1,T2] read) [0x00029] in <853812ae52c341daaef3c62ecdb86b32>:0
at Mono.Cecil.ImmediateModuleReader.ReadModule () [0x00000] in <853812ae52c341daaef3c62ecdb86b32>:0
at Mono.Cecil.ModuleReader.CreateModule (Mono.Cecil.PE.Image image, Mono.Cecil.ReaderParameters parameters) [0x0007b] in <853812ae52c341daaef3c62ecdb86b32>:0
at Mono.Cecil.ModuleDefinition.ReadModule (Mono.Disposable`1[T] stream, System.String fileName, Mono.Cecil.ReaderParameters parameters) [0x0000d] in <853812ae52c341daaef3c62ecdb86b32>:0
at Mono.Cecil.ModuleDefinition.ReadModule (System.String fileName, Mono.Cecil.ReaderParameters parameters) [0x0006c] in <853812ae52c341daaef3c62ecdb86b32>:0
at Burst.Compiler.IL.AssemblyLoader.GetAssembly (System.String file, Mono.Cecil.ReaderParameters parameters) [0x0000f] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.AssemblyLoader.SearchDirectory (Mono.Cecil.AssemblyNameReference name, System.Collections.Generic.IEnumerable`1[T] directories, Mono.Cecil.ReaderParameters parameters) [0x00073] in <772865cdae2d4bff9c305a06338cabcf>:0
at Mono.Cecil.BaseAssemblyResolver.Resolve (Mono.Cecil.AssemblyNameReference name, Mono.Cecil.ReaderParameters parameters) [0x0000c] in <853812ae52c341daaef3c62ecdb86b32>:0
at zzzUnity.Burst.CodeGen.AssemblyResolver.Resolve (Mono.Cecil.AssemblyNameReference name) [0x00013] in <772865cdae2d4bff9c305a06338cabcf>:0
--- End of inner exception stack trace ---
at zzzUnity.Burst.CodeGen.AssemblyResolver.Resolve (Mono.Cecil.AssemblyNameReference name) [0x00060] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.AssemblyLoader.Resolve (Mono.Cecil.AssemblyNameReference name) [0x0007e] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Server.EntryPointMethodFinder.FindEntryPoints (System.String[] rootAssemblyNames, Burst.Compiler.IL.Hashing.CacheRuntime.HashCacheAssemblyStore assemblyStore, Burst.Compiler.IL.AssemblyLoader assemblyLoader, Burst.Compiler.IL.NativeCompilerOptions options, Burst.Compiler.IL.Server.ProfileDelegate profileCallback, System.Boolean includeRootAssemblyReferences, System.Boolean splitTargets) [0x00055] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Server.CompilerServer+<>c__DisplayClass18_1.b__0 (Burst.Compiler.IL.Server.Caching.CacheManager cacheManager) [0x0005e] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Server.CompilerServer+<>c__DisplayClass26_0`1[TResult].b__0 () [0x00145] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Server.CompilerServer.RunTask[TResult] (Burst.Compiler.IL.Server.TargetKey target, System.String taskName, System.String[] assemblyFolders, System.Threading.CancellationToken cancellationToken, System.Func`2[T,TResult] function) [0x00131] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Server.CompilerServer.FindMethods (Burst.Compiler.IL.Server.CompilerServerOptions options, Burst.Compiler.IL.Aot.AotCompilerOptions aotOptions, Burst.Compiler.IL.Server.TargetKey target, Burst.Compiler.IL.Server.Caching.CacheManager cacheManager, Burst.Compiler.IL.CompilerStatistics stats, System.Threading.CancellationToken cancellationToken) [0x00299] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Server.CompilerServer+<>c__DisplayClass26_0`1[TResult].b__0 () [0x00145] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Server.CompilerServer.RunTask[TResult] (Burst.Compiler.IL.Server.TargetKey target, System.String taskName, System.String[] assemblyFolders, System.Threading.CancellationToken cancellationToken, System.Func`2[T,TResult] function) [0x00131] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Server.CompilerServer.Compile (Burst.Compiler.IL.Server.CompilerServerOptions options, Burst.Compiler.IL.Server.CompilationMessageStreamer streamer, System.Threading.CancellationToken cancellationToken) [0x001af] in <772865cdae2d4bff9c305a06338cabcf>:0
stderr:
at Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) [0x00237] in ./Library/PackageCache/com.unity.burst@1.8.8/Editor/BurstAotCompiler.cs:1710
at Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) [0x0004d] in ./Library/PackageCache/com.unity.burst@1.8.8/Editor/BurstAotCompiler.cs:1587
at Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunManagedProgram (System.String exe, System.String args, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) [0x00001] in ./Library/PackageCache/com.unity.burst@1.8.8/Editor/BurstAotCompiler.cs:1562
at Unity.Burst.Editor.BurstAotCompiler.OnPostBuildPlayerScriptDLLsImpl (Unity.Burst.Editor.BurstAotCompiler+BurstAOTSettings settings, UnityEditor.Compilation.Assembly[] playerAssemblies) [0x00a3c] in ./Library/PackageCache/com.unity.burst@1.8.8/Editor/BurstAotCompiler.cs:710
at Unity.Burst.Editor.BurstAOTCompilerPostprocessor.DoGenerate (UnityEditor.Compilation.Assembly[] assemblies) [0x0001b] in ./Library/PackageCache/com.unity.burst@1.8.8/Editor/BurstAotCompiler.cs:270
at Unity.Burst.Editor.BurstAOTCompilerPostprocessor.GenerateNativePluginsForAssemblies (UnityEditor.Build.IGenerateNativePluginsForAssemblies+GenerateArgs args) [0x0008a] in ./Library/PackageCache/com.unity.burst@1.8.8/Editor/BurstAotCompiler.cs:179
at UnityEditor.Modules.BeeBuildPostprocessor.GenerateNativePluginsForAssemblies (PlayerBuildProgramLibrary.Data.GenerateNativePluginsForAssembliesArgs args) [0x00050] in /Users/bokken/build/output/unity/unity/Editor/Mono/Modules/BeeBuildPostprocessor.cs:605
at Bee.BeeDriver.BuildRequest+<>c__DisplayClass63_0`1[T].b__0 (System.Object o) [0x00000] in /Users/bokken/build/output/unity/unity/Tools/Bee/Bee.BeeDriver2/BuildRequest.cs:66
at Bee.BeeDriver.BeeDriver_RunBackend+<>c__DisplayClass1_0.b__0 () [0x00000] in /Users/bokken/build/output/unity/unity/Tools/Bee/Bee.BeeDriver2/BeeDriver_RunBackend.cs:88
at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <16d1a1e3fafa4d23a275526c945e1b62>:0
at System.Threading.Tasks.Task.Execute () [0x00000] in <16d1a1e3fafa4d23a275526c945e1b62>:0
--- End of stack trace from previous location where exception was thrown ---
at Bee.BeeDriver.BeeDriver_RunBackend.ProcessRPCRequest (Bee.BinLog.RPCActionMessage msg, Bee.BeeDriver.BuildRequest+RPCCallback rpcCallback, IPCConnection ipcConnection, System.Threading.Tasks.Task writePipeConnectionTask, Bee.BeeDriver.InternalState state) [0x000ba] in /Users/bokken/build/output/unity/unity/Tools/Bee/Bee.BeeDriver2/BeeDriver_RunBackend.cs:88
*** Tundra build failed (3.02 seconds), 195 items updated, 580 evaluated
ExitCode: 3 Duration: 3s38ms
Library/Bee/artifacts/MacStandalonePlayerBuildProgram/AsyncPluginsFromLinker: Failed to find entry-points:
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.Modules.BeeBuildPostprocessor:DefaultResultProcessor (Bee.BinLog.NodeFinishedMessage,bool,bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Modules/BeeBuildPostprocessor.cs:518)
UnityEditor.Modules.BeeBuildPostprocessor:ReportBuildResults () (at /Users/bokken/build/output/unity/unity/Editor/Mono/Modules/BeeBuildPostprocessor.cs:541)
UnityEditor.Modules.BeeBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Modules/BeeBuildPostprocessor.cs:699)
UnityEditor.OSXStandalone.OSXDesktopStandalonePostProcessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs) (at /Users/bokken/build/output/unity/unity/PlatformDependent/OSXPlayer/Extensions/Managed/OSXDesktopStandalonePostProcessor.cs:132)
UnityEditor.Modules.DefaultBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Modules/DefaultBuildPostprocessor.cs:30)
UnityEditor.PostprocessBuildPlayer:Postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:370)
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindowBuildMethods.cs:168)
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun (bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindow.cs:195)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun () (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindow.cs:189)
(Filename: /Users/bokken/build/output/unity/unity/Editor/Mono/Modules/BeeBuildPostprocessor.cs Line: 518)
Building Library/Bee/artifacts/MacStandalonePlayerBuildProgram/AsyncPluginsFromLinker failed with output:
UnityEditor.Build.BuildFailedException: Burst compiler (1.8.8) failed running
stdout:
Error: Failed to find entry-points:
Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: 'System.Security, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' ---> System.Exception: Failed to resolve assembly 'System.Security, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' in directories: /Applications/Unity/Hub/Editor/2022.3.8f1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/Variations/mono/Managed
/Users/jan/Projects/unity/Abysswalkers/Library/Bee/PlayerScriptAssemblies
/Users/jan/Projects/unity/Abysswalkers/Library/PackageCache/com.unity.collections@1.2.4/Unity.Collections.LowLevel.ILSupport
/Users/jan/Projects/unity/Abysswalkers/Assets/Plugins/Supabase/Websocket.Client.4.6.1/lib/netstandard2.0
/Users/jan/Projects/unity/Abysswalkers/Assets/Plugins/Supabase/System.Reactive.5.0.0/lib/netstandard2.0
/Users/jan/Projects/unity/Abysswalkers/Assets/Plugins/Supabase/supabase-core.0.0.3/lib/netstandard2.0
/Users/jan/Projects/unity/Abysswalkers/Assets/Plugins/Supabase/JWTDecoder.0.9.2/lib/netstandard2.0
/Users/jan/Projects/unity/Abysswalkers/Assets/Plugins/Supabase/gotrue-csharp.4.2.1/lib/netstandard2.0
/Users/jan/Projects/unity/Abysswalkers/Assets/Plugins/Supabase/postgrest-csharp.3.2.5/lib/netstandard2.0
/Users/jan/Projects/unity/Abysswalkers/Assets/Plugins/Supabase/functions-csharp.1.3.1/lib/netstandard2.0
/Users/jan/Projects/unity/Abysswalkers/Assets/Plugins/Demigiant/DOTween
/Users/jan/Projects/unity/Abysswalkers/Assets/Plugins/Supabase/MimeMapping.2.0.0/lib/netstandard2.0
/Users/jan/Projects/unity/Abysswalkers/Assets/Plugins/Supabase/System.Threading.Channels.5.0.0/lib/netstandard2.0
/Users/jan/Projects/unity/Abysswalkers/Library/PackageCache/com.unity.visualscripting@1.9.0/Runtime/VisualScripting.Flow/Dependencies/NCalc
/Users/jan/Projects/unity/Abysswalkers/Assets/Plugins/Supabase/supabase-csharp.0.13.1/lib/netstandard2.0
/Users/jan/Projects/unity/Abysswalkers/Library/PackageCache/com.unity.burst@1.8.8
/Users/jan/Projects/unity/Abysswalkers/Library/PackageCache/com.unity.nuget.newtonsoft-json@3.2.1/Runtime/AOT
/Users/jan/Projects/unity/Abysswalkers/Assets/Plugins/Supabase/supabase-storage-csharp.1.4.0/lib/netstandard2.0
/Users/jan/Projects/unity/Abysswalkers/Assets/Plugins/Supabase/realtime-csharp.6.0.4/lib/netstandard2.0
/Applications/Unity/Hub/Editor/2022.3.8f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/unityjit-macos/Facades
/Applications/Unity/Hub/Editor/2022.3.8f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/unityjit-macos ---> Mono.Cecil.ResolutionException: Failed to resolve System.Security.Permissions.UIPermissionWindow
at Mono.Cecil.Mixin.CheckedResolve (Mono.Cecil.TypeReference self) [0x0000f] in <853812ae52c341daaef3c62ecdb86b32>:0
at Mono.Cecil.SignatureReader.ReadCustomAttributeEnum (Mono.Cecil.TypeReference enum_type) [0x00000] in <853812ae52c341daaef3c62ecdb86b32>:0
at Mono.Cecil.SignatureReader.ReadCustomAttributeElementValue (Mono.Cecil.TypeReference type) [0x00043] in <853812ae52c341daaef3c62ecdb86b32>:0
at Mono.Cecil.SignatureReader.ReadCustomAttributeElement (Mono.Cecil.TypeReference type) [0x00015] in <853812ae52c341daaef3c62ecdb86b32>:0
at Mono.Cecil.SignatureReader.ReadCustomAttributeFixedArgument (Mono.Cecil.TypeReference type) [0x00015] in <853812ae52c341daaef3c62ecdb86b32>:0
at Mono.Cecil.SignatureReader.ReadCustomAttributeNamedArgument (Mono.Collections.Generic.Collection`1[Mono.Cecil.CustomAttributeNamedArgument]& fields, Mono.Collections.Generic.Collection`1[Mono.Cecil.CustomAttributeNamedArgument]& properties) [0x00039] in <853812ae52c341daaef3c62ecdb86b32>:0
at Mono.Cecil.SignatureReader.ReadCustomAttributeNamedArguments (System.UInt16 count, Mono.Collections.Generic.Collection`1[Mono.Cecil.CustomAttributeNamedArgument]& fields, Mono.Collections.Generic.Collection`1[Mono.Cecil.CustomAttributeNamedArgument]& properties) [0x0000d] in <853812ae52c341daaef3c62ecdb86b32>:0
at Mono.Cecil.SignatureReader.ReadSecurityAttribute () [0x0001a] in <853812ae52c341daaef3c62ecdb86b32>:0
at Mono.Cecil.MetadataReader.ReadSecurityDeclarationSignature (Mono.Cecil.SecurityDeclaration declaration) [0x0004a] in <853812ae52c341daaef3c62ecdb86b32>:0
at Mono.Cecil.SecurityDeclaration+<>c.b__19_0 (Mono.Cecil.SecurityDeclaration declaration, Mono.Cecil.MetadataReader reader) [0x00000] in <853812ae52c341daaef3c62ecdb86b32>:0
at Mono.Cecil.ModuleDefinition.Read[TItem] (TItem item, System.Action`2[T1,T2] read) [0x00029] in <853812ae52c341daaef3c62ecdb86b32>:0
at Mono.Cecil.SecurityDeclaration.Resolve () [0x00031] in <853812ae52c341daaef3c62ecdb86b32>:0
at Mono.Cecil.SecurityDeclaration.get_SecurityAttributes () [0x00000] in <853812ae52c341daaef3c62ecdb86b32>:0
at Mono.Cecil.ImmediateModuleReader.ReadSecurityDeclarations (Mono.Cecil.ISecurityDeclarationProvider provider) [0x00024] in <853812ae52c341daaef3c62ecdb86b32>:0
at Mono.Cecil.ImmediateModuleReader.ReadMethods (Mono.Cecil.TypeDefinition type) [0x00052] in <853812ae52c341daaef3c62ecdb86b32>:0
at Mono.Cecil.ImmediateModuleReader.ReadType (Mono.Cecil.TypeDefinition type) [0x00059] in <853812ae52c341daaef3c62ecdb86b32>:0
at Mono.Cecil.ImmediateModuleReader.ReadTypes (Mono.Collections.Generic.Collection`1[T] types) [0x0000c] in <853812ae52c341daaef3c62ecdb86b32>:0
at Mono.Cecil.ImmediateModuleReader.ReadModule (Mono.Cecil.ModuleDefinition module, System.Boolean resolve_attributes) [0x0004f] in <853812ae52c341daaef3c62ecdb86b32>:0
at Mono.Cecil.ImmediateModuleReader.b__2_0 (Mono.Cecil.ModuleDefinition module, Mono.Cecil.MetadataReader reader) [0x00007] in <853812ae52c341daaef3c62ecdb86b32>:0
at Mono.Cecil.ModuleDefinition.Read[TItem] (TItem item, System.Action`2[T1,T2] read) [0x00029] in <853812ae52c341daaef3c62ecdb86b32>:0
at Mono.Cecil.ImmediateModuleReader.ReadModule () [0x00000] in <853812ae52c341daaef3c62ecdb86b32>:0
at Mono.Cecil.ModuleReader.CreateModule (Mono.Cecil.PE.Image image, Mono.Cecil.ReaderParameters parameters) [0x0007b] in <853812ae52c341daaef3c62ecdb86b32>:0
at Mono.Cecil.ModuleDefinition.ReadModule (Mono.Disposable`1[T] stream, System.String fileName, Mono.Cecil.ReaderParameters parameters) [0x0000d] in <853812ae52c341daaef3c62ecdb86b32>:0
at Mono.Cecil.ModuleDefinition.ReadModule (System.String fileName, Mono.Cecil.ReaderParameters parameters) [0x0006c] in <853812ae52c341daaef3c62ecdb86b32>:0
at Burst.Compiler.IL.AssemblyLoader.GetAssembly (System.String file, Mono.Cecil.ReaderParameters parameters) [0x0000f] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.AssemblyLoader.SearchDirectory (Mono.Cecil.AssemblyNameReference name, System.Collections.Generic.IEnumerable`1[T] directories, Mono.Cecil.ReaderParameters parameters) [0x00073] in <772865cdae2d4bff9c305a06338cabcf>:0
at Mono.Cecil.BaseAssemblyResolver.Resolve (Mono.Cecil.AssemblyNameReference name, Mono.Cecil.ReaderParameters parameters) [0x0000c] in <853812ae52c341daaef3c62ecdb86b32>:0
at zzzUnity.Burst.CodeGen.AssemblyResolver.Resolve (Mono.Cecil.AssemblyNameReference name) [0x00013] in <772865cdae2d4bff9c305a06338cabcf>:0
--- End of inner exception stack trace ---
at zzzUnity.Burst.CodeGen.AssemblyResolver.Resolve (Mono.Cecil.AssemblyNameReference name) [0x00060] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.AssemblyLoader.Resolve (Mono.Cecil.AssemblyNameReference name) [0x0007e] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Server.EntryPointMethodFinder.FindEntryPoints (System.String[] rootAssemblyNames, Burst.Compiler.IL.Hashing.CacheRuntime.HashCacheAssemblyStore assemblyStore, Burst.Compiler.IL.AssemblyLoader assemblyLoader, Burst.Compiler.IL.NativeCompilerOptions options, Burst.Compiler.IL.Server.ProfileDelegate profileCallback, System.Boolean includeRootAssemblyReferences, System.Boolean splitTargets) [0x00055] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Server.CompilerServer+<>c__DisplayClass18_1.b__0 (Burst.Compiler.IL.Server.Caching.CacheManager cacheManager) [0x0005e] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Server.CompilerServer+<>c__DisplayClass26_0`1[TResult].b__0 () [0x00145] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Server.CompilerServer.RunTask[TResult] (Burst.Compiler.IL.Server.TargetKey target, System.String taskName, System.String[] assemblyFolders, System.Threading.CancellationToken cancellationToken, System.Func`2[T,TResult] function) [0x00131] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Server.CompilerServer.FindMethods (Burst.Compiler.IL.Server.CompilerServerOptions options, Burst.Compiler.IL.Aot.AotCompilerOptions aotOptions, Burst.Compiler.IL.Server.TargetKey target, Burst.Compiler.IL.Server.Caching.CacheManager cacheManager, Burst.Compiler.IL.CompilerStatistics stats, System.Threading.CancellationToken cancellationToken) [0x00299] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Server.CompilerServer+<>c__DisplayClass26_0`1[TResult].b__0 () [0x00145] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Server.CompilerServer.RunTask[TResult] (Burst.Compiler.IL.Server.TargetKey target, System.String taskName, System.String[] assemblyFolders, System.Threading.CancellationToken cancellationToken, System.Func`2[T,TResult] function) [0x00131] in <772865cdae2d4bff9c305a06338cabcf>:0
at Burst.Compiler.IL.Server.CompilerServer.Compile (Burst.Compiler.IL.Server.CompilerServerOptions options, Burst.Compiler.IL.Server.CompilationMessageStreamer streamer, System.Threading.CancellationToken cancellationToken) [0x001af] in <772865cdae2d4bff9c305a06338cabcf>:0
stderr:
at Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) [0x00237] in ./Library/PackageCache/com.unity.burst@1.8.8/Editor/BurstAotCompiler.cs:1710
at Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) [0x0004d] in ./Library/PackageCache/com.unity.burst@1.8.8/Editor/BurstAotCompiler.cs:1587
at Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunManagedProgram (System.String exe, System.String args, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) [0x00001] in ./Library/PackageCache/com.unity.burst@1.8.8/Editor/BurstAotCompiler.cs:1562
at Unity.Burst.Editor.BurstAotCompiler.OnPostBuildPlayerScriptDLLsImpl (Unity.Burst.Editor.BurstAotCompiler+BurstAOTSettings settings, UnityEditor.Compilation.Assembly[] playerAssemblies) [0x00a3c] in ./Library/PackageCache/com.unity.burst@1.8.8/Editor/BurstAotCompiler.cs:710
at Unity.Burst.Editor.BurstAOTCompilerPostprocessor.DoGenerate (UnityEditor.Compilation.Assembly[] assemblies) [0x0001b] in ./Library/PackageCache/com.unity.burst@1.8.8/Editor/BurstAotCompiler.cs:270
at Unity.Burst.Editor.BurstAOTCompilerPostprocessor.GenerateNativePluginsForAssemblies (UnityEditor.Build.IGenerateNativePluginsForAssemblies+GenerateArgs args) [0x0008a] in ./Library/PackageCache/com.unity.burst@1.8.8/Editor/BurstAotCompiler.cs:179
at UnityEditor.Modules.BeeBuildPostprocessor.GenerateNativePluginsForAssemblies (PlayerBuildProgramLibrary.Data.GenerateNativePluginsForAssembliesArgs args) [0x00050] in /Users/bokken/build/output/unity/unity/Editor/Mono/Modules/BeeBuildPostprocessor.cs:605
at Bee.BeeDriver.BuildRequest+<>c__DisplayClass63_0`1[T].b__0 (System.Object o) [0x00000] in /Users/bokken/build/output/unity/unity/Tools/Bee/Bee.BeeDriver2/BuildRequest.cs:66
at Bee.BeeDriver.BeeDriver_RunBackend+<>c__DisplayClass1_0.b__0 () [0x00000] in /Users/bokken/build/output/unity/unity/Tools/Bee/Bee.BeeDriver2/BeeDriver_RunBackend.cs:88
at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <16d1a1e3fafa4d23a275526c945e1b62>:0
at System.Threading.Tasks.Task.Execute () [0x00000] in <16d1a1e3fafa4d23a275526c945e1b62>:0
--- End of stack trace from previous location where exception was thrown ---
at Bee.BeeDriver.BeeDriver_RunBackend.ProcessRPCRequest (Bee.BinLog.RPCActionMessage msg, Bee.BeeDriver.BuildRequest+RPCCallback rpcCallback, IPCConnection ipcConnection, System.Threading.Tasks.Task writePipeConnectionTask, Bee.BeeDriver.InternalState state) [0x000ba] in /Users/bokken/build/output/unity/unity/Tools/Bee/Bee.BeeDriver2/BeeDriver_RunBackend.cs:88
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.Modules.BeeBuildPostprocessor:DefaultResultProcessor (Bee.BinLog.NodeFinishedMessage,bool,bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Modules/BeeBuildPostprocessor.cs:530)
UnityEditor.Modules.BeeBuildPostprocessor:ReportBuildResults () (at /Users/bokken/build/output/unity/unity/Editor/Mono/Modules/BeeBuildPostprocessor.cs:541)
UnityEditor.Modules.BeeBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Modules/BeeBuildPostprocessor.cs:699)
UnityEditor.OSXStandalone.OSXDesktopStandalonePostProcessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs) (at /Users/bokken/build/output/unity/unity/PlatformDependent/OSXPlayer/Extensions/Managed/OSXDesktopStandalonePostProcessor.cs:132)
UnityEditor.Modules.DefaultBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Modules/DefaultBuildPostprocessor.cs:30)
UnityEditor.PostprocessBuildPlayer:Postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:370)
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindowBuildMethods.cs:168)
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun (bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindow.cs:195)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun () (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindow.cs:189)
(Filename: /Users/bokken/build/output/unity/unity/Editor/Mono/Modules/BeeBuildPostprocessor.cs Line: 530)
Unloading 1202 Unused Serialized files (Serialized files now loaded: 0)
Unloading 4599 unused Assets / (23.8 MB). Loaded Objects now: 10718.
Memory consumption went from 0.54 GB to 0.52 GB.
Total: 45.074750 ms (FindLiveObjects: 0.505750 ms CreateObjectMapping: 0.241708 ms MarkObjects: 35.041083 ms DeleteObjects: 9.285084 ms)
Build Finished, Result: Failure.
Total cache size 267893116
Total cache size after purge 267893116
Unloading 471 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 352.695 ms
Integration: 344.708 ms
Integration of assets: 8.168 ms
Thread Wait Time: 0.031 ms
Total Operation Time: 705.602 ms
Unloading 0 unused Assets / (0.7 MB). Loaded Objects now: 22147.
Memory consumption went from 433.2 MB to 432.5 MB.
Total: 14.333334 ms (FindLiveObjects: 0.967875 ms CreateObjectMapping: 0.303250 ms MarkObjects: 12.942834 ms DeleteObjects: 0.119042 ms)
Build completed with a result of 'Failed' in 25 seconds (24611 ms)
2 errors
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindowBuildMethods.cs:191)
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun (bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindow.cs:195)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun () (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindow.cs:189)
(Filename: /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 191)
Asset Pipeline Refresh (id=b93d9e77acf174860bfd1a72742761fe): Total: 0.131 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
[Licensing::Client] Successfully resolved entitlements
[Licensing::Client] Successfully resolved entitlement details
Asset Pipeline Refresh (id=a3698aa82307248f79ba13d6aa3f754e): Total: 0.117 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh (id=02c467f03f6ec4354bee7ea16788d3a0): Total: 0.086 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh (id=1191ef481067c45678f47de9892ec516): Total: 0.076 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh (id=48ee16579fd634a3faba3ce62cfae31e): Total: 0.075 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
2023-09-04 15:53:50.841 Unity[70414:3181947] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used
Asset Pipeline Refresh (id=7a60fff8723304fbab61b91b5daef6ba): Total: 0.082 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh (id=f5b324519035c4fbb993cb1f9c807652): Total: 0.084 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)