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By default, polling is done in oneshot mode, which means interest in I/O events needs to
be re-enabled after an event is delivered if we're interested in the next event of the same
kind. However, level and edge triggered modes are also available for certain operating
systems. See the documentation of the PollMode type for more information.
Only one thread can be waiting for I/O events at a time.
Examples
use polling::{Event,Poller};use std::net::TcpListener;// Create a TCP listener.let socket = TcpListener::bind("127.0.0.1:8000")?;
socket.set_nonblocking(true)?;let key = 7;// Arbitrary key identifying the socket.// Create a poller and register interest in readability on the socket.let poller = Poller::new()?;
poller.add(&socket,Event::readable(key))?;// The event loop.letmut events = Vec::new();loop{// Wait for at least one I/O event.
events.clear();
poller.wait(&mut events,None)?;for ev in&events {if ev.key == key {// Perform a non-blocking accept operation.
socket.accept()?;// Set interest in the next readability event.
poller.modify(&socket,Event::readable(key))?;}}}
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for inclusion in the work by you, as defined in the Apache-2.0 license, shall be
dual licensed as above, without any additional terms or conditions.
About
Portable interface to epoll, kqueue, event ports, and wepoll