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Robot Rumble is a game where you code robots to battle other users' bots in an
arena. This is the logic backend, which is primarily written in Rust (using
wasm-bindgen in the browser and tokio + wasmer otherwise).
A detailed writeup of our architecture/infrastructure can be found
here.
Directory structure
logic/: This contains the pure game logic of robot rumble. It mainly
operates on the RobotRunner trait, which has a single method that takes in
the state of the board and outputs a list of actions for each unit under its
control.
lang-runners/: wasm modules that implement our runner "ABI"/"protocol", for
running user code in a sandboxed WebAssembly environment. Each runner
receives JSON-serialized ProgramInput structs in stdin, and should print
JSON-serialized ProgramResults to stdout (types defined in logic/).
lang-runners/python: the same as above, but running Python in
RustPython.
lang-runners/lang-common.*: "shared" functionality used for implementing
lang-runners.
env-runners/: libraries or binaries that wrap the logic crate in order to
run in environments like AWS lambda or the browser. Notably absent is the
rumblebot CLI, which lives in its own repo at
robot-rumble/cli.
env-runners/browser/: a wasm-bindgen wasm module that runs robots as
web workers, in conjunction with the portions of the
garage
that are written in JS.
env-runners/lambda: an AWS lambda function that runs a battle between two
robots and outputs the results to SQS for our backend server to process.
env-runners/lambda-cache: a tool to precompile the lang-runners to native
code for running on lambda.
env-runners/native: a crate providing a RobotRunner that runs in tokio,
with robots running as (blocking) tokio tasks. This is used by the cli and
the lambda runner.