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Coral used to be part of the Flint Particles engine.
Prior to version 3 of Flint, Flint used it’s own 3D Maths classes. With the release of version 3, Flint switched to use the native classes in the Flash Player. However, in making this change in Flint I discovered that the Coral classes are both faster and more accurate than the native classes (in Flash Player 10.2 and earlier), so I am making Coral available here for other developers to use.
Flint continues to use the native classes because that makes Flint more approachable for other developers, and by inlining some calculations rather than using the methods in Flash’s Vector3D and Matrix3D classes, I was able to circumvent the issues in the native classes.
I continue to use Coral in all my 3D work other than Flint.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THESOFTWARE IS PROVIDED “AS IS”, WITHOUTWARRANTY OF ANYKIND, EXPRESS OR IMPLIED, INCLUDINGBUTNOTLIMITED TO THEWARRANTIES OF MERCHANTABILITY, FITNESSFOR A PARTICULARPURPOSEANDNONINFRINGEMENT. IN NO EVENTSHALLTHEAUTHORS OR COPYRIGHTHOLDERS BE LIABLEFORANYCLAIM, DAMAGES OR OTHERLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISINGFROM, OUT OF OR IN CONNECTIONWITHTHESOFTWARE OR THEUSE OR OTHERDEALINGS IN THESOFTWARE.
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A library of Actionscript 3 classes for 3D Mathematics.