You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Vulk is a 3D engine aimed to provide the best graphical experience with Vulkan API.
It is written fully in Python. It depends on C modules for the communication with
Vulkan.
What is the project goal ?
Easy to use: you don't need to understand Vulkan to use VULK.
Modular: every single part of the api must be modular.
Full: you shouldn't need to customize core code, it should suits everyone needs.
Documentation
Documentation is builded with mkdocs and the material theme.
After each commit, Travis CI builds the documentation and pushes it in the
vulk-doc repository. All the documentation is inside the docs/ folder.
You can easily contribute to it, it's markdown syntax. Check out the
mkdocs documentation.
To build the html documentation (in vulk-doc folder), execute the following commands:
The API documentation is generated after each commit by Travis CI servers
into the dedicated repo vulk-api. You can check it here:
API reference
API convention
To make a beautiful API documentation, we must respect conventions.
Instead of reinventing the wheel with syntax format, we use the
Google Style Python Docstrings. Here a complete example:
example.
Unit tests
To run the unit tests, execute the following command:
You can contact me by opening issue (bug or interesting discussion about
the project). If you want a fast and pleasant talk, join the irc channel:
#vulk. I'm connected from 9AM to 6PM (France).
About
Desktop/Android Python game development framework on top of Vulkan API