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The RPG Example uses premake just like all other items in raylib extras. A tutorial on how to build a raylib project with premake can be found here. https://github.com/raylib-extras/game-premake
Windows MinGW
Run the premake-mingw.bat and then run make in the folder
Windows Visual Studio (not VSC)
Run premake-VisualStudio.bat and then open the RPGExample.sln that is generated
Linux
CD into the directory, run ./premake5 gmake2 and then run make
MacOS
CD into the directory, run ./premake5.osx gmake2 and then run make
State
The current example is feature complete and would be considered in 'beta' state. It has all the main features that are required by the game.
Features
This sample has examples of how to do the following things in raylib
Game State
Menus
Quiting the game from menus
Pause/Resume Game
Tile Map with object layers
Click to Move
2D Camera that keeps the player in view
Simple Effects
Basic AI
Background Music
Sound Effects
Resource Loading
C++
This example does use C++. The use of C++ has been keept at a resonable level. C++ is used for
Containers (vector, list, map, etc...)
Simple classes
Menu Screens
Every use of C++ in this project can be replicated in C, or any other language. The main reason for using C++ was to not clutter up the project with implementations of common containers such as linked lists.
Do not fear the C++. C++ is just another tool to use to solve problems.