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The game supports macOS but I don't have an Mac to compile for it.
The executable is called dungeon_rush
Release Note
v1.1-beta
Fix bugs
v1.0-beta
Fix bugs
Add Multiplayer / LAN mode
You can play with your friend via Internet!You need to be in the same network and can directly connect by IP
v1.0-alpha
Initial release
How to Play
Singleplayer
Use WASD to move.
Collect heros to enlarge your army while defending yourself from the monsters. Each level has a target length of the hero queue. Once it's reached, you will be sent to the next level and start over. There are lots of stuff that will be adjusted according to the level you're on, including factors of HP and damage, duration of Buffs and DeBuffs, the number and strength of monsters and so on.
Multiplayers
Use WASD and the arrow keys to move.
This mode is competitive. Defend yourself from the monsters and your friend!
Weapons
There are powerful weapons randomly dropped by the monsters. Different kinds of heros can be equipped with different kind of weapons.
My favorite is the ThunderStaff. A cool staff that makes your wizard summon thunder striking all enemies around.
Buff/DeBuff
There's a possibility that the attack from one with weapon triggers certain Buff on himself or DeBuff on the enemy.
IceSword can frozen enemies.
HolySword can give you a shield that absorbs damage and makes you immune to DeBuff.
GreatBow can increase the damage of all your heros' attack.
And so on.
For sure, some kinds of monsters have weapons that can put a DeBuff on you! (Like the troublesome muddy monsters can slow down your movement.)
Dependencies
The project requires no more than common SDL2 libraries.
SDL2, SDL2-image, SDL2-mixer, SDL2-net, SDL2-ttf
DungeonRush has mixed meida with
various licenses. Unfortunately I failed to track them all. In other word, there are many stuff excluding code that comes with unknown license. You should not reuse any of audio, bitmaps, font in this project. If you insist, use at your own risk.
Code
GPL
Bitmap
Name
License
DungeonTilesetII_v1.3 By 0x72
CC 0
Other stuff By rapiz
CC BY-NC-SA 4.0
Music
Name
License
Digital_Dream_Azureflux_Remix By Starbox
CC BY-NC-SA 4.0
BOMB By Azureflux
CC BY-NC-SA 4.0
Unknown BGM
Unknown
The Essential Retro Video Game Sound Effects Collection By Juhani Junkala
CC BY 3.0
About
๐พ๐ A opensource game inspired by Snake, written in pure C with SDL