You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
My personal fork was to use this alongside a native plugin for the Unity game engine. It is still licensed under the LGPL as before. Primarily, I made some modifications to allow compiling to a Windows x64 DLL.
libnoise
This is a fork of libnoise which includes noiseutils in the building and installing process.
It also contains FindLibNoise.cmake
This is a fork of libnoise which changes the build system from static Makefiles to cmake.
A portable, open-source, coherent noise-generating library for C++
libnoise is a portable C++ library that is used to generate coherent noise, a type of smoothly-changing noise.
libnoise can generate Perlin noise, ridged multifractal noise, and other types of coherent-noise.
Coherent noise is often used by graphics programmers to generate natural-looking textures, planetary terrain,
and other things. The mountain scene shown above was rendered in Terragen with a terrain file generated by libnoise.
You can also view some other examples of what libnoise can do.
In libnoise, coherent-noise generators are encapsulated in classes called noise modules.
There are many different types of noise modules. Some noise modules can combine or modify the outputs
of other noise modules in various ways; you can join these modules together to generate very complex coherent noise.
Compiling
cmake supports 'out of source' builds by default, to use it do this:
mkdir build
cd build
cmake ..
make
this should create everything into the build/ directory
Installing
this is covered by cmake:
make install
Usage
If you want to use this library, there are two ways of doing this (see examples for further details):
Linker
you need to supply the library -lnoise to the linker
the includes to the compile with -I /usr/include/noise
CMake
use the provided FindLibNoise.cmake
A comment on performance
Using compiler optimizations for libnoise is strongly recommended. Using the
unoptimized library is roughly a fifth as fast as using -O3 on my test
computer.
This cmake build by default (if not in developer mode; hence release build) will build with -O3
see:
CMAKE_BUILD_TYPE
Type of build (Debug, Release, ...)
If you want to disable optimizations, pass the following to the cmake arguments:
"-DBUILD_SPEED_OPTIMIZED=OFF"
About
this is a fork of libnoise which changes the build system from static Makefiles to cmake