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Fixes to the hand-eye calibration methods, from #24871.
The Tsai method is sensitive to poses separated by small rotations, so I filter those out.
The Horaud and Daniilidis methods use quaternions (and dual quaternions), where $q$ and $-q$ represent the same transform. However, these methods depend on the gripper motion and camera motion having the same sign for the real part. The fix was simply to multiply the (dual) quaternions by -1 if their real part is negative.
MoveIt Calibration uses crigroup/handeye under the hood. I don't see any condition checking on the Tsai method, so it might be susceptible to the same issue (although they don't use all pairs of poses, just the motions in order). Their Daniilidis implementation uses a dual quaternion function that won't generate a negative real component (because the angle output by the axis-angle function comes from atan2, which only outputs [-pi, pi]).
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Fixes to the hand-eye calibration methods, from #24871.
The Tsai method is sensitive to poses separated by small rotations, so I filter those out.
The Horaud and Daniilidis methods use quaternions (and dual quaternions), where$q$ and $-q$ represent the same transform. However, these methods depend on the gripper motion and camera motion having the same sign for the real part. The fix was simply to multiply the (dual) quaternions by -1 if their real part is negative.
Pull Request Readiness Checklist
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Patch to opencv_extra has the same branch name.
The feature is well documented and sample code can be built with the project CMakeN/A