You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
For discussions not significant enough to be an Issue or PR, feel free to ping us in the #oak channel on the gophers slack. For insight into what is happening in oak see the blog.
See below or navigate to the examples folder for demos. For more examples and documentation checkout godoc for reference documentation, the wiki, or our extended features in grove.
Oak has recently brought in dependencies that include C code, but we still describe the engine as a Pure Go engine, which at face value seems contradictory. Oak's goal is that, by default, a user can pull down the engine and create a fully functional game or GUI application on a machine with no C compiler installed, so when we say Pure Go we mean that, by default, the library is configured so no C compilation is required, and that no major features are locked behind C compliation.
We anticipate in the immediate future needing to introduce alternate drivers that include C dependencies for performance improvements in some scasenarios, and currently we have no OSX solution that lacks objective C code.