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A semi-automatic Python binding for the nuklear C library.
The core of this is a python program that parses the nuklear.h header for
declarations and passes this to the 'cffi' Python binding generator.
Declarations are extracted using a C preprocessor followed by some simple ad
hoc text transformations. The 'pcpp' preprocessor is used. This is a C
preprocessor written in Python, so the preprocessing step doesn't actually
require a C compiler to be installed.
However, the process of generating the Python binding requires a C
compiler.
Some code for interfacing nuklear with pygame is provided under pynk.nkpygame.
Usage
See demo.py. The gist of it is to call the nuklear API via the ffi and
lib objects imported from pynk - this is provided by the cffi library.
Some code for interfacing with pygame is provided.
As such you will need a C compiler installed if you want to build the library.
Note that at present the pcpp in pypi won't cut it, because in order to
preprocess nuklear.h we rely on a fix that has not (as of writing) yet been
integrated. You will have to install the one in my github fork.
For the pygame integration code, pygame is necessary, but it's not a
requirement for installation or to use the binding.
How to do a release
The following script will increment the version, commit the change and push
a tag. The Travis build will then deploy a new version.
python ./bin/version.py (--major|--minor|--patch)
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A semi-automatic Python binding for the Nuklear C library