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Tags: microsoft/glTF-Toolkit
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v1.6.0
We weren't handling the case when input was GLB and had packed extens… …ions (#40) * We weren't handling the case when input was GLB and had packed extensions such as MSFT_audio_emitter and KHR_techniques_webgl. Update GLBToGLTF to handle unpacking extension bufferViews. * Don't modify the meshes if there was no change.
v1.4.0
Set BC7 sRGB flag for the relevant textures, and compress in parallel… … if no GPU (#19) * Compress textures in parallel if no GPU available, with TEX_COMPRESS_PARALLEL. * Add and use BC7_SRGB compression format, for Oasis. * Use BC7_SRGB compression format for emissive textures too.
v1.2.0
Handle merges where GLTF resources are in different directories (#7) * Handle resources with the same name (prepend relative path). * Fix linking on x86. * Replace PathIsRelative with std::filesystem::path::is_relative. This removes the shlwapi.lib dependency. * Use default argument for relativePaths. Add some documentation. Revert the changes to the tests since passing relativePaths is no longer required. * Updated to follow changes in GLTFLODUtils::MergeDocumentsAsLODs. * Implement GetRelativePathWithTrailingSeparator using std::filesystem. * Remove shlwapi.lib from WindowsMRAssetConverter project. * Remove redundant includes. * Move the <filesystem> include into "filesystem.h".
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