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protobuf-net is a contract based serializer for .NET code, that happens to write data in the "protocol buffers" serialization format engineered by Google. The API, however, is very different to Google's, and follows typical .NET patterns (it is broadly comparable, in usage, to XmlSerializer, DataContractSerializer, etc). It should work for most .NET languages that write standard types and can use attributes.
All stable and some pre-release packages are available on NuGet. CI Builds are available via MyGet (feed URL: https://www.myget.org/F/protobuf-net/api/v3/index.json ).
You can use the following command in the Package Manager Console:
Note that unlike XmlSerializer, the member-names are not encoded in the data - instead, you must pick an integer to identify each member. Additionally, to show intent it is necessary to show that we intend this type to be serialized (i.e. that it is a data contract).
they must be positive integers (for best portability, they should be <= 536870911 and not in the range 19000-19999)
they must be unique within a single type but the same numbers can be re-used in sub-types if inheritance is enabled
the identifiers must not conflict with any inheritance identifiers (discussed later)
lower numbers take less space - don't start at 100,000,000
the identifier is important; you can change the member-name, or shift it between a property and a field, but changing the identifier changes the data
Advanced subjects
Inheritance
Inheritance must be explicitly declared, in a similar way that it must for XmlSerializer and DataContractSerializer. This is done via [ProtoInclude(...)] on each type with known sub-types:
There is no special significance in the 7 above; it is an integer key, just like every [ProtoMember(...)]. It must be unique in terms of SomeBaseType (no other [ProtoInclude(...)] or [ProtoMember(...)] in SomeBaseType can use 7), but does not need to be unique globally.
.proto file
As an alternative to writing your classes and decorating them, You can generate your types from a .proto schema using protogen;
the protogen tool is available as a zip from that location, or as a "global tool" (multi-platform).
Alternative to attributes
In v2+, everything that can be done with attributes can also be configured at runtime via RuntimeTypeModel. The Serializer.* methods are basically just shortcuts to RuntimeTypeModel.Default., so to manipulate the behaviour of Serializer., you must configure RuntimeTypeModel.Default.