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This is a simple library for 2d & 3d perlin noise and simplex noise in
javascript. Noise is
pretty.
The library is pretty fast (10M queries / sec). But its still way slower than
using a shader. For example, if you try and update an entire screen's worth of
pixels, it'll be slow.
The code is based on Stefan Gustavson's implementation. Do whatever you want
with it, etc.
How to make noise:
noise.seed(Math.random());for(varx=0;x<canvas.width;x++){for(vary=0;y<canvas.height;y++){// All noise functions return values in the range of -1 to 1.// noise.simplex2 and noise.perlin2 for 2d noisevarvalue=noise.simplex2(x/100,y/100);// ... or noise.simplex3 and noise.perlin3:varvalue=noise.simplex3(x/100,y/100,time);image[x][y].r=Math.abs(value)*256;// Or whatever. Open demo.html to see it used with canvas.}}
The library exposes an object called noise with the following properties:
simplex2(x, y): 2D Simplex noise function
simplex3(x, y, z): 3D Simplex noise function
perlin2(x, y): 2D Perlin noise function
perlin3(x, y, z): 3D Perlin noise function
seed(val): Seed the noise functions. Only 65536 different seeds are supported. Use a float between 0 and 1 or an integer from 1 to 65536.