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place it in {Cyberpunk Install Dir}/red4ext/plugins/redscript_dap.dll
start the game
open a redscript workspace in VSCode, open the command pallette in VSCode (Ctrl+Shift+P) and execute Redscript: Attach to Cyberpunk 2077
congratulations, you can now interact with the debugger, make sure to read about known issues
known issues
the debugger currently only stops at function calls, breakpoints set at lines that do not contain
any function calls will do nothing, which may result in surprising jumps sometimes
intrinsics like Equals, ArrayPush and so on are not function calls and will not stop the
debugger
stepping might appear to be stuck on a line sometimes, but it's not - it's usually due to the
fact that the line you're at contains a lot of function calls which might be non-obvious like
casts and calls to operators, the debugger will sequentially step over them
you cannot manually pause or access threads, use breakpoints instead
the game currently doesn't give up focus on breakpoints, I recommend either running the
game in windowed mode next to VSCode or running them on separate screens
using 'Step Out' while in a function invoked directly from CET will cause the debugger to hang up
and requires a restart
About
Debug adapter server implementation for Cyberpunk 2077 scripts