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Changed XRHandedness enum to use 'none' instead of '' by toji · Pull Request #526 · immersive-web/webxr · GitHub
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Changed XRHandedness enum to use 'none' instead of '' #526
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NellWaliczek
approved these changes
Feb 19, 2019
As an aside, I'm inclined to change the gamepad mapping stuff I've been working on to say "none" instead of "neutral" to keep in sync. Yell if you object. |
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Fixed #515.
Thanks to @HyroVitalyProtago for the suggestion! Empty string was definitely a weird enum, and so I do feel like it's appropriate to change it to a more representative string. I had suggested
neutral
in the issue, but upon thinking it through further I feel like @HyroVitalyProtago's original suggestion ofnone
is more appropriate. This is because the input in question may not actually be associated with any hand at all, such as is the case with gaze input, whereasneutral
implies to me that the input is actually associated with a hand but doesn't know or care which. i.e: A Vive wand that hasn't established it's spatial relationship yet strikes me as a "neutral" input device, while a cardboard device has no hand association whatsoever. In both casesnone
feels like an appropriate descriptor of the handedness.