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LITIENGINE is a free and open source Java 2D Game Engine. It provides a comprehensive Java library and a dedicated map editor to create tile-based 2D games.
๐ฎ Main Features
Basic Game Infrastructure (GameLoop, Configuration, Resource Management, Logging, ...)
Support for Tile Maps in .tmx format (e.g. made with Tiled Editor)
Player Input via Gamepad/Keyboard/Mouse
Entity Framework
โ๏ธ Installation
๐ Gradle
The LITIENGINE Java library is hosted on the Maven Central Repository, i.e. fetching it with Gradle is as simple as configuring your source repository and defining the dependency as shown below.
For alternative ways of downloading and applying LITIENGINE to your project, visit our Getting Started Guide.
๐ Documentation
The LITIENGINE documentation contains in-depth explanations, guides, and tutorials for general concepts of the engine.
Javadocs
If you are searching for a particular method or class within the API or just want to further explore the engine's capabilities and structure, the Javadocs are a good place to start:
Questions
You've found yourself trying to work out a feature of the engine that is not yet documented?
Join our community in the LITIENGINE forum hosted on Github or on Discord for troubleshooting.
Bugs and Issues
You've encountered an obvious issue or bug with LITIENGINE or want to request enhancements and features? File an issue in our Issue Tracker.