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Godot Engine is a feature-packed, cross-platform
game engine to create 2D and 3D games from a unified interface. It provides a
comprehensive set of common tools, so that
users can focus on making games without having to reinvent the wheel. Games can
be exported with one click to a number of platforms, including the major desktop
platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as
Web-based platforms and consoles.
Free, open source and community-driven
Godot is completely free and open source under the very permissive MIT license.
No strings attached, no royalties, nothing. The users' games are theirs, down
to the last line of engine code. Godot's development is fully independent and
community-driven, empowering users to help shape their engine to match their
expectations. It is supported by the Godot Foundation
not-for-profit.
Before being open sourced in February 2014,
Godot had been developed by Juan Linietsky and
Ariel Manzur (both still maintaining the project)
for several years as an in-house engine, used to publish several work-for-hire
titles.
Getting the engine
Binary downloads
Official binaries for the Godot editor and the export templates can be found
on the Godot website.
There are also a number of other
learning resources
provided by the community, such as text and video tutorials, demos, etc.
Consult the community channels
for more information.
About
Godot Engine – Multi-platform 2D and 3D game engine