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This project is a working example of HGDN usage. The source C code is located
in the gdnative folder, with a Makefile for
building it.
The GDNativeLibrary Resource gdnative/example.gdnlib
is configured with the Makefile targets' outputs and there is an example of
calling the functions directly using GDNative.call_native from GDScript in
the example_call_native.gd file.
Building the GDNative library
Run make <target> command from the gdnative folder. If running from project
root, add -C gdnative to tell make that the Makefile is in the gdnative
folder. Available targets are the following:
# Build for Windows x32. This uses MinGW if not running in Windows itself
$ make -C gdnative windows32
# Build for Windows x64. This uses MinGW if not running in Windows itself
$ make -C gdnative windows64
# Build for Linux x32
$ make -C gdnative linux32
# Build for Linux x64
$ make -C gdnative linux64
# Build for WebAssembly with Emscripten. HTML5 export preset must have GDNative enabled.
$ make -C gdnative wasm32
# Shorthand for building all targets described above at once
$ make -C gdnative all
TODO:
Test Makefile on Windows, possibly will work only for Cygwin/MinGW
Add OSX, Android and iOS targets
About
Example project for High level GDNative C/C++ API (HGDN)