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Example binaries are placed in the bsfExamples/Build/bin folder
Examples
Audio - Demonstrates how to import audio clips and use audio sources and listeners.
CustomMaterials - Demonstrates how to use custom materials that override vertex, surface and lighting aspects of the renderer.
Decals - Demonstrates how to project decal textures onto other surfaces.
GUI - Demonstrates how to use the built-in GUI system. Demoes a variety of basic controls, the layout system and shows how to use styles to customize the look of GUI elements.
LowLevelRendering - Demonstrates how to use the low-level rendering system to manually issue rendering commands. This is similar to using DirectX/OpenGL/Vulkan, except it uses bs::framework's platform-agnostic rendering layer.
Particles - Demonstrates how to use the particle system to render traditional billboard particles, 3D mesh particles and GPU simulated particles.
PhysicallyBasedRendering - Demonstrates the physically based renderer using the built-in shaders & lighting by rendering an object in a HDR environment.
Physics - Demonstrates the use of variety of physics related components, including a character controller, rigidbodies and colliders.
SkeletalAnimation - Demonstrates how to import an animation clip and animate a 3D model using skeletal (skinned) animation.