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Export command prepare project for using it with Godot Engine. It runs in several phases
save current project into temporary location
rasterizes all assets (Symbols and Shapes)
generate SpriteSheetes of rasterized assets
removes unused data
comress result
Source project leaves untouched, so this command is pretty safe.
Export can be done in three ways:
Document exports main document and all dependencies.
Library exports every root item of your library
Selected exports current edited screen (scene or library item).
Rasterize Current Screen
While Export command do not change your project, Rasterize Current Screen chnage your current project and prepare exacly same rastersization. It may be useful for speeding up export process of big projects.
Roadmap
add docs and tutorials
convert Canvas-based documents into legacy before exporting
add About and Check For Updates commands
add ability to automaticaly open exported project in godot for testing purposes