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Release FuncGodot 2025.1 Β· func-godot/func_godot_plugin Β· GitHub
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New to FuncGodot 2025.1:
- New Point Class Entity property
apply_scale_on_map_build
: Toggles whether entity will usescale
to determine the generated node or scene's scale. This is performed on the top level node. The property can be a float, Vector3, or Vector2. Set tofalse
if you would like to define how the generated node is scaled yourself. 4b6d60d - You can now select a default FuncGodotMapSettings for new FuncGodotMap nodes in the Project Settings. This addition comes from @ValorZard! #67
- Entity descriptions can now be multiple lines. #85
- TrenchBroom's Game Config Version 9 is now the default, compatible with the latest stable release of TrenchBroom. #80
Also a whole host of bug fixes and tweaks.
First release of the new year. While the things I was hoping to figure out didn't get figured out (regarding smooth shading and vertex merging issues specifically) we still got some neat features added. Hopefully we can figure out performant per entity phong this year!
Assets 3
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