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Spkgen is an editor for the SPARK particles engine using a node-based interface to create particles effects for games.
Screenshots
Current status
Spkgen is in developpement and is not yet fully functional.
Development is done on linux.
Building on another system is not tested but final release should be cross-platform.
Features
C++ and Qt based interface.
Spkgen internally use Urho3D for rendering particles.
and Urhox library to bind the SPARK particle engine to Urho3D.
node core system is provided by the external qt nodeeditor library.
TODO
implement generic nodes classes
automatic node's parameters widgets creation from simple declaration
show 3D debug zones geometries
serialize node widget's parameters
graph plot editor widget for spark graph interpolators
complete all spark nodes
interact with 3D view (camera move...)
multiple scenes managment
comments items on node view
set styles
add shortcuts on node view : copy/paste/cut nodes
add samples and tutorials (WIP)
Build
Spkgen developpement is done with Qt 5.11.1 + QtCharts module for tgraph plot editor widget.
WARNING : Do not use Qt 5.11.2, I experienced some bugs with FileDialogs on linux...
1. Get submodules
git submodule init
git submodule update
2. Build the external nodeeditor Qt library
cd 3rdparty/nodeeditor
mkdir BUILD
cd BUILD
make
3. Set URHO3D_HOME and URHOX_HOME variable path in QtCreator :
(Urho3D and Urhox libraries need to be builded)
- Open spkgen.pro with QtCreator.
- Edit spkgen.pro file
- Set variable path :#--------------------------------------------------------------------# path to Urho3D and Urhox#--------------------------------------------------------------------
URHO3D_HOME = /home/John/Dev/Urho3D/BUILD
URHOX_HOME = /home/John/Dev/Urhox/output
4. Build
- Copy Urho3D assets 'Data' and 'CoreData' to Spkgen/Bin
- Open Spkgen.pro with QtCreator
- Build and Run
About
Particle editor using flow graph nodes for the spark particle engine