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Example: UI Test Environment · flashquartermaster/Cuke4AS3 Wiki · GitHub
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Example: UI Test Environment
flashquartermaster edited this page Nov 25, 2011
·
3 revisions
To see your steps being automated use the Fluint UIImpersonator bundled with FlexUnit (More about it here) You should also toggle "Visual Mode" on in Cuke4AS3 Developer.
You can also view the test step definitions here
For this feature file:
Feature:
As a Developer
I want to be able to test visual assets
In order to verify that they can be seen
Scenario: Add Component to Display List
Given I have a visible asset
When I add it to the UI test environment
Then it can be seen
Here is an example using some sort of visible component:
package features.step_definitions
{
import mypackage.components.MyComponent;
import flash.events.Event;
import org.flexunit.asserts.fail;
import org.flexunit.async.Async;
import org.fluint.uiImpersonation.UIImpersonator;
import org.hamcrest.assertThat;
import org.hamcrest.object.isTrue;
import org.hamcrest.object.notNullValue;
public class UI_Test_Environment_Steps
{
private var _myComponent:MyComponent;
public function UI_Test_Environment_Steps()
{
super();
}
[Given (/^I have a visible asset$/ )]
public function createVisibleAsset():void
{
_myComponent = new MyComponent()
}
[When ( /^I add it to the UI test environment$/, "async")]
public function addToDisplayList():void
{
Async.proceedOnEvent( this, _myComponent, Event.ADDED_TO_STAGE );
UIImpersonator.addChild( _myComponent );
}
[Then ( /^it can be seen$/ )]
public function verifyComponent():void
{
assertThat( _myComponent.stage, notNullValue() );
assertThat( _myComponent.visible, isTrue() );
}
public function destroy():void
{
UIImpersonator.removeChild( _myComponent );
_myComponent = null;
}
}
}
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