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Fix look_at_view_transform when object location is not (0,0,0) (#230) · facebookresearch/pytorch3d@d0cec02 · GitHub
Copy file name to clipboardExpand all lines: pytorch3d/renderer/cameras.py
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Commit d0cec02
Fix look_at_view_transform when object location is not (0,0,0) (#230)
Summary:
The look_at_view_transform did not give the correct results when the object location `at` was not (0,0,0).
The problem was on computing the cameras' location in world's coordinate `C`. It only took into account the camera position from spherical angles, but ignored the object location in the world's coordinate system. I simply modified the C tensor to take into account the object's location which is not necessarily in the origin.
I ran unit tests and all but 4 failed with the same error message: `RuntimeError: CUDA error: invalid device ordinal`. However the same happens before this patch, so I believe these errors are unrelated.
Pull Request resolved: #230
Reviewed By: gkioxari
Differential Revision: D23278126
Pulled By: nikhilaravi
fbshipit-source-id: c06e891bc46de8222325ee7b37aa43cde44648e81 parent 778383e commit d0cec02Copy full SHA for d0cec02
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