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minifb is a cross platform library written in Rust and that makes it easy to setup a window and to (optional) display a 32-bit pixel buffer. It also makes it easy to get input from keyboard and mouse. Notice that minifb is primary designed for prototyping and may not include all the features found in full window handling libraries.
An example is the best way to show how it works:
use minifb::{Key,Window,WindowOptions};constWIDTH:usize = 640;constHEIGHT:usize = 360;fnmain(){letmut buffer:Vec<u32> = vec![0;WIDTH*HEIGHT];letmut window = Window::new("Test - ESC to exit",WIDTH,HEIGHT,WindowOptions::default(),).unwrap_or_else(|e| {panic!("{}", e);});// Limit to max ~60 fps update rate
window.set_target_fps(60);while window.is_open() && !window.is_key_down(Key::Escape){for i in buffer.iter_mut(){*i = 0;// write something more funny here!}// We unwrap here as we want this code to exit if it fails. Real applications may want to handle this in a different way
window
.update_with_buffer(&buffer,WIDTH,HEIGHT).unwrap();}}
Status
Currently macOS, Linux and Windows (64-bit and 32-bit) are the current supported platforms. X11 (Linux/FreeBSD/etc) support has been tested on Ubuntu (x64). Linux Wayland support is also available. Bug report(s) for other OSes/CPUs are welcome!
Notice: That after 0.13 Redox hasn't been updated and some work is required to get that working again. PR are welcome.
Build instructions
On Linux you may need to install these dependencies first:
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.
About
Cross platfrom window and framebuffer crate for Rust