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Added experimental HDR mirroring support for Desktop Duplication & Graphics Capture
Not enabled by default. Can be toggled in the Performance settings if "[x] Show Advanced Settings" is enabled.
Added "Drag Overlay" Desktop+ laser pointer input action
This input action is an alternative way of dragging overlays regardless of the drag-mode state.
Note that it is not bound by default and can be configured in the Desktop+ SteamVR Controller Input settings (you can use [Show Controller Bindings] in the Settings window as a shortcut to access them).
This input action can also be bound to a keyboard key for the Gaze-based HMD Pointer.
UI Performance Optimizations
This includes partial overlay texture updates and activity-based render-rate for the interface parts of Desktop+.
It is possible to return to the old rendering/idle behavior by unchecking "[x] Adaptive UI Rendering Rate" in the Performance settings, in case this causes issues.
That setting is temporary and will be removed later if there are no issues arising from these optimizations.
Added default input bindings for PSVR2 controllers
Added hidden "UIFrameSkip" setting to allow setting custom render-rate for the UI
Popups hints such as for Gaze-Fade auto-configuration and overlay auto-docking are now also displayed in the desktop mode window
Fixed:
Fixed deactivating application profiles not restoring regular overlay configuration
Fixed Desktop+ laser pointer cursor being stuck on the Desktop+ Keyboard window when deactivated via input binding
Fixed resetting current overlay setup not working if settings aren't being reset at the same time
The additional dashboard overlay controls introduced by SteamVR 2.9.1 are now hidden for Desktop+