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Releases: doukutsu-rs/doukutsu-rs
0.102.0-beta7
What's Changed
- All releases are now available on https://get.doukutsu.rs
- Add macOS Icon by @M0REKZ in #299
- feat: add flathub metadata by @tulilirockz in #302
- fix: satisfy the flathub linter 😭 by @tulilirockz in #303
- Remove glFinish by @GiantBlargg in #314
New Contributors
- @M0REKZ made their first contribution in #299
- @tulilirockz made their first contribution in #302
Full Changelog: 0.101.0-beta6...0.102.0-beta7
Assets 8
0.101.0-beta6
9f8e386
Compare
What's Changed
- Minor missing texture rewording by @Daedliy in #190
- Fix 'render_opengl' import when 'render-opengl' feature is disabled by @biroder in #193
- DocumentsProvider refreshing after changing files by @biroder in #197
- Remove use of MakePortable enrty on unsupported targets by @biroder in #201
- Fixes of Damage/Exp number popup inaccuracies by @biroder in #202
- Remove useless files from output android build by @biroder in #203
- Minor editor fixes by @biroder in #204
- Skip appveyor builds for android and horizon by @biroder in #205
- Fix sound volume change and inventory overflow on Android by @biroder in #207
- Add window icons for non-Windows systems by @biroder in #206
- Fix lots of stuff by @periwinkle9 in #213
- Fix number popup bugs from #163 by @periwinkle9 in #214
- Accuracy fixes for Sand Zone and Labyrinth by @periwinkle9 in #215
- Accuracy fixes for First Cave through Grasstown by @periwinkle9 in #218
- Accuracy fixes for Waterway through Hell by @periwinkle9 in #237
- Fix Misery bubble going the wrong way by @periwinkle9 in #240
- Accuracy fixes for misc NPCs by @periwinkle9 in #242
- Fix Player gun desync bug and inventory inconsistencies by @DrGlaucous in #245
- Make all CMPs generate the correct amount of smoke by @periwinkle9 in #239
- Add automatic cutscene skipping by @mrsobakin in #249
- Fix ORG sampling bug by @DrGlaucous in #253
- Migrate CI Actions to node 20 version by @mokurin000 in #261
- refactor: replace
impl Clone
with#[derive(Clone)]
by @mokurin000 in #262 - feat: localize difficulty name in save menu by @mokurin000 in #263
- feat: support custom text encoding for
.tsc
and stage table by @mokurin000 in #259 - Update gamecontrollerdb.txt by @GiantBlargg in #270
- Fix button mapping icons for Nintendo controllers by @DrGlaucous in #271
- Fix Pixel Birthday easter egg by @raisinware in #275
- Detect controllers from SDL_GameControllerDB correctly by @xordspar0 in #280
- Fix inaccuracy with curly boss bullet by @DrGlaucous in #281
- Fix vanilla executable extraction bug by @DrGlaucous in #282
- Set JP locale on CS+ to ShiftJIS to resolve bug with JP locale (#285) by @GenkaiToppa in #286
- Fix "More Rust" mode for freeware by @DrGlaucous in #288
- Fix Labyrinth M crash in debug builds by @periwinkle9 in #290
- Fix unlabeled element errors in live debugger by @DrGlaucous in #284
New Contributors
- @biroder made their first contribution in #193
- @periwinkle9 made their first contribution in #213
- @DrGlaucous made their first contribution in #245
- @mrsobakin made their first contribution in #249
- @mokurin000 made their first contribution in #261
- @GiantBlargg made their first contribution in #270
- @raisinware made their first contribution in #275
- @xordspar0 made their first contribution in #280
- @GenkaiToppa made their first contribution in #286
Full Changelog: 0.100.0-beta5...0.101.0-beta6
Assets 8
0.100.0-beta5
Android Note: If coming from beta2 or earlier you must install beta3 first in order to retain data.
(this tag is a hotfix for old broken beta5 release)
- Added port for Nintendo Switch (homebrew)
- Fixed the Android port
- Gamepad support for PC
- Freeware data extractor
- Proper fullscreen modes
- Co-op Fixes
- Bunch of inaccuracy fixes
Full Changelog: 0.99.0-beta4...0.100.0-beta5
Assets 9
Nintendo Switch Homebrew Preview v1
a246d1a
Compare
Refer to README for setup.
Assets 3
0.99.0-beta4
Android Note: If coming from beta2 or earlier you must install beta3 first in order to retain data.
- Re-allow CS+ data on Android
- Add cutscene skip to Android
Full Changelog: 0.99.0-beta3...0.99.0-beta4
Assets 7
0.99.0-beta3
Android Note: Since the signing key has changed in this version you must install it before installing any future update as they may not include key migration information.
- Improved water rendering
- Added CS+ difficulties
- Added save slots for challenges
- Added Jukebox for Switch CS+
- Added a CI build for Linux
- Wind Fortress NPCs (NPC 361-369)
- Cutscene P2 Quote (NPC 370)
- Challenge replay + unlock criteria
- Improved soundtrack handling
- Dog stacking effect
- Game and menu localization support
- Apple M1 builds
- Windows icon
- Fullscreen (toggle with
Alt+Enter
) - V-Sync options
- RNG Changes
- Too many accuracy and bug fixes to list
Full Changelog: 0.99.0-beta2...0.99.0-beta3
Assets 7
0.99.0-beta2
- Added pause menu
- Fixed waterway noise
- Fixed our BMFont renderer
- Added map system
- Adjusted menu spacing to make it look better with default textbox decorations
- Added support for GOG version
- Fixed minor bugs in Core boss fight
- Fixed hissing in case when system sample rate doesn't match the sample rate of .ogg file
- Persistent damage numbers
- Waterway push tiles animated
- Pause menu confirm dialog
- Switch boss fixes
- All remaining carets (Empty!/bubbler/droplet)
- Main menu music+cursor
- FPS counter
- Tons of bugfixes
- Added support for Switch version animated facepics
- Added support for CS+ Challenges
- Added multiple saves
- Fixed CS+ Switch original graphics preset
Full Changelog: 0.99.0-beta1...0.99.0-beta2
Assets 5
0.99.0-beta1
First fully playable beta.
The only missing gameplay feature right now is Map System.
Requires pairing with game data files, Android version is the only one with auto-downloader for freeware version.
Assets 5
0.1.0-android9
- The game is done up to normal ending
- Added an Android-specific downloader that fetches game files from
game-data
repo. No need to mess with SAF anymore.
Assets 3
0.1.0-android8
Fixes:
- The APK is now compiled in release mode and the key has changed!!! You might have to uninstall first if installation fails!
- Improved touch controls for weapon switching (pressing on weapon on inventory screen closes it).
- 50/60tps timing setting is now persistent.
- Fixed startup crashes.
- Fixed some Android-specific graphical glitches.
- Improved viewport scaling, it uses multiples of 480 in height now, so the game should look a bit better on most devices.
Installation:
- Download the .apk and grab data files.
Freeware builds that are known to work well:
- https://github.com/doukutsu-rs/game-data/archive/r1.zip (bundled with desktop CI builds)
- https://github.com/nxengine/nxengine-evo/releases/download/v2.6.5-rc2/NXEngine-Evo-v2.6.5-rc2-Win64.zip
Cave Story+ should work nicely as well
- Install and run the .apk
- If you haven't copied the data files yet, close the game, go to file manager and copy game files to
data
directory ofdoukutsu-rs game data
scope:
If your device's default file manager does not support SAF (you can't see the doukutsu-rs game data
scope anywhere) try one of those instead: