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Releases: crystal-bit/godot-game-template
2026.06.0
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What's Changed
Breaking changes
Game
andScenes
have been merged intoGGT
autoloadpre_start()
andstart()
methods are deprecated 43416b4. Instead you can do something like:
func _ready() -> void:
var scene_data = GGT.get_current_scene_data()
print("GGT: scene params ", scene_data.params)
# you can update your game presentation here based on params (transform, materials, ...)
if GGT.is_changing_scene(): # this will be false if starting the scene with "Run current scene" or F6 shortcut
await GGT.change_finished
# you can start your game logic here (AI, physics, ...)
scenes.gd
:get_last_loaded_scene_data()
renamed toget_current_scene_data()
release.sh
simplified 02af2a2 : project name is now read automatically fromproject.godot
- refactored addon input actions and class names to use a GGT_ prefix whenever possibile to avoid name conflicts with game-related logic
New features
ggt-debug-shortcuts
: add frame advance 83de4fdggt-debug-shortcuts
: add game speed up 7249147- automatic fallback to single threaded loading for web exports #103
Full Changelog: 2025.04.0...2026.06.0
Assets 2
2025.04.0
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Updated project for Godot 4.4.1 (basically only uid changes).
Also:
- CI: updated dependencies
- docs: added Pizza Poison to featured games
Assets 2
2024.01.1
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What's Changed
- Godot 4.2.1 support
- Project-wide custom theme 35f9134
Users can now tweak UI from a single theme file (or create new ones when needed).
A single theme should be ok for most cases: with Variations it's possible to have enough flexibility, see https://docs.godotengine.org/en/stable/tutorials/ui/gui_theme_type_variations.html or the original PR godotengine/godot#50169 - fix: exit button now is correctly removed on web platform
- fix: debug shortcuts. by @davcri in #87
Full Changelog: 2023.09.1...2024.01.1
Assets 2
2023.09.1
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Another refactor release.
- addon names are prefixed with ggt- : this makes it easier to distinguish Godot Game Template addons from other third party addons.
- EG: ggt-core and ggt-debug-shortcuts
- easier configuration:
ggt-core
behaviour can be configured fromconfig.tres
. Previously users had to manually change values inside the addon scripts.

- added SFX and BGM audio bus
- fix: resource_stage_loaded signal emission 2a2f64b
- renamed Transition -> Transitions
Full Changelog: 2023.09.0...2023.09.1
Read more here
Assets 2
2023.09.0
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What's Changed
- Godot 4 support by @davcri in #81
- New addon:
ggt-debug-shortcuts
: P pause, R restart scene, Q quit, F toggles window fullscreen (debug shortcuts are available only in debug builds) - Don't retain artifacts longer than a day by @idbrii in #78
- Use ResourceLoader cache #77
New Contributors
Known issues
- push-export.yml: export-mac binary is not runnable #82
Full Changelog: 2022.08.0...2023.09.0
Assets 2
2022.08.0
5e88065
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What's Changed
- Godot 3.5 support
- fix enabling ITCH_IO and RELEASE_ANDROID options by @jrassa in #74
- fix: wait for old nodes to be completely removed from tree before starting a new scene by @davcri #72
- feat: call pre_start() and start() when playing a specific scene by @davcri in #73
- fix html5 CI by @davcri in #75
- new changelog system: now using Github autogenerated release notes. Old changelog file will be removed in future releases
New Contributors
Full Changelog: 2022.04.1...2022.10.0
Assets 2
2022.04.0
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π’ Godot 3.4.4 support
π΅ Big refactoring of the template into a separate addon
π΅ Menu.tsnc: reduced the number of files. Smaller scripts and resources have
been merged
π΅ During transitions: scenes are not paused by default anymore. If users
want to pause scenes during transitions, it's possible to do it by setting
pause_scenes_on_transitions = true
in Game.gd
Assets 2
2021.12.0
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π’ Added Godot 3.4.2 support
π’ Added Game.restart_scene()
and Game.restart_scene_with_params(override_params)
π’ Added scenes._history
to keep track of scenes loading. Currently for internal use only.
History keeps track of the last 5 scenes and keeps track of their parameters.
π΅ gameplay.tscn
: use Node as root node instead of Node2D.
Full changelog here
Assets 2
2021.11.0
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π’ Added Godot 3.4 support. See #53
π΅ Use GLES3 renderer by default.
Safari 15 supports WebGL2 starting from version 15, this means that
GLES3 should be a safe default right now.
Full changelog here
Assets 2
2021.06.0
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π’ Added dispatch export. Thanks to vini-guerrero! #50
βͺ Fixed blurred render on HiDPI devices
βͺ Fixed #49
π΅ Removed resources/
top level folder, closes #12
Full changelog here