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With GTX Titan X, 3.4ms@640x480, 12ms@1280x960, 20ms@1920x1080 image
Multi-platform supported
Win8 Visual Studio
Ubuntu 14.04
Mac OSX 10.10
2. Building the System
2.1 Requirements
Several 3rd party libraries are needed for compiling gSLICr. The given version numbers are checked and working, but different versions might be fine as well. Some of the libraries are optional, and skipping them will reduce functionality.
cmake (e.g. version 2.8.10.2 or 3.2.3)
REQUIRED for Windows and Linux, unless you write your own build system
available at https://www.cmake.org/
OpenCV (e.g. version 3.0)
REQUIRED if you want to run the demo, where it is used for reading camera input and displaying UI
available at https://opencv.org/downloads.html
2.2 Build Process
To compile the system, use the standard cmake approach:
$ mkdir build
$ cd build
$ cmake /path/to/gSLICr
$ make
To run demo:
plug in a webcam
use the standard cmake approach:
mkdir build
cd build
cmake ../
make
./demo
press s to save current segmentation result to current folder.
3. What to cite
If you use this code for your research, please kindly cite:
@article{gSLICr_2015,
author = {{Ren}, C.~Y and {Prisacariu}, V.~A. and {Reid}, I.~D},
title = "{gSLICr: SLIC superpixels at over 250Hz}",
journal = {ArXiv e-prints},
eprint = {1509.04232},
year = 2015,
month = sep
}