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Release CARLA 0.9.7 (development) Β· carla-simulator/carla Β· GitHub
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CARLA 0.9.7 (development)
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Compiled version
[Ubuntu]
CARLA_0.9.7.4.tar.gz[Ubuntu]
AdditionalMaps_0.9.7.4.tar.gz
Patch 0.9.7.4
- Fixed the position of a tree in Town02 that was misplaced in the middle of the road
Patch 0.9.7.3
- Fixed #2386: agent crashes due to API changes in is_within_distance_ahead
Patch 0.9.7.2
- Fixed values for spectator camera to work with last patch 0.9.7.1
Patch 0.9.7.1
- Fixed bug that made the image too bright when setting quality-level Low
- Fixed bug that kept quality-level Low instead of applying the desired quality-level Epic
Highlights
- Add build variant with AD RSS library integration with RSS sensor and result visualization
- Support for OpenGL and Vulkan in docker + headless mode
- Added new sensor: Inertial measurement unit (IMU)
- Added new sensor: Radar
- Exposed RGB camera attributes: exposure, depth of field, tone mapper, color correction, and chromatic aberration
- Now all the camera-based sensors are provided with an additional parametrized lens distortion shader
- Added TrafficManager to replace autopilot in managing the NPC vehicles
- Improved pedestrians navigation
- Moved GNSS sensor from client to server-side
- Added exporter plugin for UE4 to allow export meshes ready for Recast calculation
- The 'make import' process now rename the assets accordingly and set complex collision as simple
- New Python API function added (map.get_crosswalks()) that returns a list with all points that define the crosswalk zones from OpenDRIVE file
- Better steering in manual control
- Added Doxygen documentation online with automatic updates through Jenkins pipeline
See full CHANGELOG.
Assets 2
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