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Release 0.9.14 Β· carla-simulator/carla Β· GitHub
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0.9.14
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Release 0.9.14
[Ubuntu]
CARLA_0.9.14.tar.gz[Windows]
CARLA_0.9.14.zip[Ubuntu]
CARLA_0.9.14_RSS.tar.gz[Ubuntu]
AdditionalMaps_0.9.14.tar.gz[Windows]
AdditionalMaps_0.9.14.zip
Changes
- Fixed bug in FrictionTrigger causing sometimes server segfault
- Added attachment type "SpringArmGhost" for cinematic cameras but without doing the collision test.
- Improved algorithm to move signals out of the road by computing the desired displacement direction.
- Added
TrafficManager.vehicle_lane_offset(actor, offset)
andTrafficManager.global_lane_offset(offset)
methods. - Some of the warnings shown when building a map will now only be showing when debugging.
- The ids for semantic segmentation has been modified to be the same as cityscapes (labels, ids and colors)
- Fixed bug causing traffic signals at the end points of a road to sometimes create malformed waypoints.
- Fixed pedestrian skeleton frame, where sometimes it was draw displaced from the body
- Fixed decals when importing maps. It was using other .json files found in other packages.
- In multi-GPU mode some sensors now are forced to be created on the primary server always (ex. collision sensor)
- Added the speed limits for 100, 110 and 120 Km/h.
- Fixing sensor destruction, now the stream and socket is succesfully destroyed.
- Fixed bug at
Vehicle.get_traffic_light_state()
andVehicle.is_at_traffic_light()
causing vehicles to temporarily not lose the information of a traffic light if they moved away from it before it turned green. - Changed the height of the automatic spawn points, from 3m to only 0.5m
- Added pedestrian skeleton to the recorder, as additional data. They will replay with the exact pose.
- Added multi-GPU feature. Now several servers (with dedicated GPU) can render sensors for the same simulation.
- Fixed bug causing the
Vehicle.get_traffic_light_state()
function not notify about the green to yellow and yellow to red light state changes. - Fixed bug causing the
Vehicle.is_at_traffic_light()
function to return false if the traffic light was green. - Fixed bug causing the scene lights to return an incorrect location at large maps.
- Fixed bug causing the
world.ground_projection()
function to return an incorrect location at large maps. - Added failure state to vehicles, which can be retrieved by using
Vehicle.get_failure_state()
. Only Rollover failure state is currently supported. - Fixed bug causing the TM to block the simulation when a vehicle with no physics was teleported.
- Fixed bug causing the TM to block the simulation when travelling through a short roads that looped on themselves.
- Improved the TM's handling of non signalized junctions, resulting in a more fluid overall behavior.
- Added check to avoid adding procedural trigger boxes inside intersections.
- Python agents now accept a carla.Map and GlobalRoutePlanner instances as inputs, avoiding the need to recompute them.
- Python agents now have a function to lane change.
- Python agents now detect vehicle in adjacent lanes if invaded due to the offset.
- Fixed bug causing the python agents to sometimes not detect a blocking actor if there were severral actors around it.
- Improved Python agents performance for large maps.
- Fix a bug at
Map.get_topology()
, causing lanes with no successors to not be part of it. - Added new ConstantVelocityAgent
- Added new parameter to the TrafficManager,
set_desired_speed
, to set a vehicle's speed. - Added 4 new attributes to all vehicles:
base_type
can be use as a vehicle classification. The possible values are car, truck, van, motorcycle and bycicle.special_type
provides more information about the vehicle. It is currently restricted to electric, emergency and taxi, and not all vehicles have this attribute filled.has_dynamics_doors
can either be true or false depending on whether or not the vehicle has doors that can be opened using the API.has_lights
works in the same way as has_dynamic_doors, but differentiates between vehicles with lights, and those that don't.
- Added native ackermann controller:
apply_ackermann_control
: to apply an ackermann control command to a vehicleget_ackermann_controller_settings
: to get the last ackermann controller settings appliedapply_ackermann_controller_settings
: to apply new ackermann controller settings
- Fixed bug causing the Traffic Manager to not be deterministic when using hybrid mode
- Added
NormalsSensor
, a new sensor with normals information - Added support for N wheeled vehicles
- Added support for new batch commands ConsoleCommand, ApplyLocation (to actor), SetTrafficLightState
- Added new API function:
set_day_night_cycle
at the LightManager, to (de)activate the automatic switch of the lights when the simulation changes from day to night mode, and viceversa. - Switch to boost::variant2 for rpc::Command as that allows more than 20 RPC commands
- Added post process effects for rainy and dusty weathers.
- Switched data type of the dust storm weather parameter from bool to float.
- Check for the version of the installed Clang compiler during build.
- Added API function to get direct access to the GBuffer textures of a sensor:
listen_to_gbuffer
: to set a callback for a specific GBuffer texture
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