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CPU drawing into 2D texture is not updated to the GPU when using any 2D materials
C-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorS-Needs-TriageThis issue needs to be labelledThis issue needs to be labelledStatus: Open.#20269 In bevyengine/bevy;Swap from superlinter to a markdown-specific linter
A-Build-SystemRelated to build systems or continuous integrationRelated to build systems or continuous integrationC-Code-QualityA section of code that is hard to understand or changeA section of code that is hard to understand or changeS-Needs-DesignThis issue requires design work to think about how it would best be accomplishedThis issue requires design work to think about how it would best be accomplishedX-ControversialThere is active debate or serious implications around merging this PRThere is active debate or serious implications around merging this PRStatus: Open.#20264 In bevyengine/bevy;Padding has no effect on ImageNode
C-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorS-Needs-TriageThis issue needs to be labelledThis issue needs to be labelledStatus: Open.#20257 In bevyengine/bevy;Despawn entities on relationship component removal when linked spawn is enabled
A-ECSEntities, components, systems, and eventsEntities, components, systems, and eventsC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorD-ModestA "normal" level of difficulty; suitable for simple features or challenging fixesA "normal" level of difficulty; suitable for simple features or challenging fixesS-Needs-DesignThis issue requires design work to think about how it would best be accomplishedThis issue requires design work to think about how it would best be accomplishedX-ContentiousThere are nontrivial implications that should be thought throughThere are nontrivial implications that should be thought throughStatus: Open.#20252 In bevyengine/bevy;Documentation for <code>SubCameraView</code> is confusing and bad
A-RenderingDrawing game state to the screenDrawing game state to the screenC-DocsAn addition or correction to our documentationAn addition or correction to our documentationC-ExamplesAn addition or correction to our examplesAn addition or correction to our examplesC-UsabilityA targeted quality-of-life change that makes Bevy easier to useA targeted quality-of-life change that makes Bevy easier to useD-ModestA "normal" level of difficulty; suitable for simple features or challenging fixesA "normal" level of difficulty; suitable for simple features or challenging fixesS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!Status: Open.#20251 In bevyengine/bevy;Allow cull_mode to be reflected so crates like bevy_materialize can set it
A-RenderingDrawing game state to the screenDrawing game state to the screenC-FeatureA new feature, making something new possibleA new feature, making something new possibleS-Needs-DesignThis issue requires design work to think about how it would best be accomplishedThis issue requires design work to think about how it would best be accomplishedX-UncontroversialThis work is generally agreed uponThis work is generally agreed uponStatus: Open.#20249 In bevyengine/bevy;Document Text Node Styling Incompatibility
A-UIGraphical user interfaces, styles, layouts, and widgetsGraphical user interfaces, styles, layouts, and widgetsC-DocsAn addition or correction to our documentationAn addition or correction to our documentationStatus: Open.#20247 In bevyengine/bevy;Gizmos as structs (and more !)
C-FeatureA new feature, making something new possibleA new feature, making something new possibleS-Needs-TriageThis issue needs to be labelledThis issue needs to be labelledStatus: Open.#20246 In bevyengine/bevy;Add DespawnAfter mechanism
C-FeatureA new feature, making something new possibleA new feature, making something new possibleS-Needs-TriageThis issue needs to be labelledThis issue needs to be labelledStatus: Open.#20244 In bevyengine/bevy;Caching code for CI is too duplicated
A-Build-SystemRelated to build systems or continuous integrationRelated to build systems or continuous integrationC-Code-QualityA section of code that is hard to understand or changeA section of code that is hard to understand or changeD-ModestA "normal" level of difficulty; suitable for simple features or challenging fixesA "normal" level of difficulty; suitable for simple features or challenging fixesS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!Status: Open.#20236 In bevyengine/bevy;Include name of system that run condition was attached to in errors
A-ECSEntities, components, systems, and eventsEntities, components, systems, and eventsC-UsabilityA targeted quality-of-life change that makes Bevy easier to useA targeted quality-of-life change that makes Bevy easier to useD-StraightforwardSimple bug fixes and API improvements, docs, test and examplesSimple bug fixes and API improvements, docs, test and examplesS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!X-UncontroversialThis work is generally agreed uponThis work is generally agreed uponStatus: Open.#20235 In bevyengine/bevy;Expose gltf loader method
C-FeatureA new feature, making something new possibleA new feature, making something new possibleS-Needs-TriageThis issue needs to be labelledThis issue needs to be labelledStatus: Open.#20226 In bevyengine/bevy;
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