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Sweet virtual DOM library for Rust and WebAssembly.
Example
The following example creates a simple counter that can be incremented:
use dumle::{hook::UseState, html,Context};use wasm_bindgen::{prelude::*, throw_str,UnwrapThrowExt};#[wasm_bindgen(start)]pubfnrun(){// Get the document's `<body>`let body = web_sys::window().and_then(|window| window.document()).and_then(|document| document.body()).unwrap_throw();// Render a simple virtual node with a counterlet vnode = UseState::new(|state:&i32, set_state| {html!{
<div>
{ state.to_string()}
<button click=move |_| set_state(&|state:&muti32| *state += 1),>
{"Increment"}
</button>
</div>
}});// Patch the real DOM to match the virtual DOMContext::from(body.clone().into()).patch(None,Some(&vnode));throw_str("SimulateInfiniteLoop")// Exit with live runtime}
Design
Dumle aims only to be a virtual DOM library, not a full web application framework.
Constructing virtual trees with dumle should add near zero overhead.
To accomplish that, zero-sized types with inlining is used.
For example, the macro invocation
html!{
<div>
<button />
</div>
<img />
}
gets turned into Cons(Child(div, button), img) which is a zero-sized type.
Thus the compiler can inline the whole reconciliation phase, should it want to.
This means that dumle can get by with a simple macro_rules! macro instead of
a full blown procedural macro while generating the same code.
While patching the DOM, dumle maintains a cursor pointing at the current DOM node
instead of storing mounted DOM nodes in their corresponding virtual nodes.
This makes supporting functionality otherwise provided by something like
React Fragments trivial,
and reduces the memory size of virtual trees at the cost of always having to
traverse the DOM tree (which isn't too expensive).
Upcoming features to the Rust ecosystem such as specialization and host bindings
should improve performance for free.
No attempt is made at diffing similar sub-trees. That means that given
use dumle::{html,Either};if switch {Either::A(html!{<div>{"One"}</div>})}else{Either::B(html!{<div>{"Two"}</div>})}
toggling switch would remove the <div> and then re-add the new <div>.
This should rarely matter.