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The Electron framework lets you write cross-platform desktop applications
using JavaScript, HTML and CSS. It is based on Node.js and
Chromium and is used by the
Visual Studio Code and many other apps.
Follow @electronjs on Twitter for important
announcements.
This project adheres to the Contributor Covenant
code of conduct.
By participating, you are expected to uphold this code. Please report unacceptable
behavior to coc@electronjs.org.
Installation
To install prebuilt Electron binaries, use npm.
The preferred method is to install Electron as a development dependency in your
app:
npm install electron --save-dev
For more installation options and troubleshooting tips, see
installation. For info on how to manage Electron versions in your apps, see
Electron versioning.
Platform support
Each Electron release provides binaries for macOS, Windows, and Linux.
macOS (Big Sur and up): Electron provides 64-bit Intel and Apple Silicon / ARM binaries for macOS.
Linux: The prebuilt binaries of Electron are built on Ubuntu 20.04. They have also been verified to work on:
Ubuntu 18.04 and newer
Fedora 32 and newer
Debian 10 and newer
Electron Fiddle
Use Electron Fiddle
to build, run, and package small Electron experiments, to see code examples for all of Electron's APIs, and
to try out different versions of Electron. It's designed to make the start of your journey with
Electron easier.
Most people use Electron from the command line, but if you require electron inside
your Node app (not your Electron app) it will return the file path to the
binary. Use this to spawn Electron from Node scripts:
constelectron=require('electron')constproc=require('node:child_process')// will print something similar to /Users/maf/.../Electronconsole.log(electron)// spawn Electronconstchild=proc.spawn(electron)
We crowdsource translations for our documentation via Crowdin.
We currently accept translations for Chinese (Simplified), French, German, Japanese, Portuguese,
Russian, and Spanish.
Contributing
If you are interested in reporting/fixing issues and contributing directly to the code base, please see CONTRIBUTING.md for more information on what we're looking for and how to get started.
Community
Info on reporting bugs, getting help, finding third-party tools and sample apps,
and more can be found on the Community page.