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This repository was archived by the owner on Mar 18, 2019. It is now read-only.
0.3 works best with Unity 3.x and has most of the original extraction features.
0.4 is a somewhat incomplete and untested upgrade to support Unity 4 and 5 and has some of the extraction features of 0.3.
0.5 is a code rewrite to properly support all Unity games from 2 to 5 that also comes with unit tests. Right now, it only
supports raw file reading and writing without any object deserialization, therefore it also can't extract any asset data directly.
Usage
disunity <command> [options] <file>
Note: depending on the platform, you may need to run disunity.bat (Windows) or disunity.sh (Linux/MacOS). In case the launch script fails, try java -jar disunity.jar.
Available commands (v0.5)
Asset commands
Command
Purpose
asset blocks
List data block offsets and sizes. Could be useful for manual extraction.
asset externals
List asset file dependencies.
asset header
Display some information from the file header.
asset objectids
List object identifiers (Unity 5 and higher only).
asset objects
List object data entries.
asset types
Display embedded runtime type information.
asset unpack
Unpacks raw data blocks from a file. Could be useful for manual extraction.
Asset bundle commands
Command
Purpose
bundle list
List bundled files.
bundle info
Display some information from the file header.
bundle pack
Pack files into a bundle. Requires a bundle property file.
bundle unpack
Unpack files from a bundle.
About
An experimental toolset for Unity asset and asset bundle files.