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To view the documentation for the manual and scripting API access it online here or navigate to Documentation~/ and build this using docfx.json.
📐 Example results
As an illustrative example, we present the triangulation of Lake Superior with various refinement parameters. The top-left image shows the result without any refinement.
⏱️ Benchmark
The package utilizes the Burst compiler, which generates highly optimized native code using LLVM.
Below, you'll find a performance comparison for classic Delaunay triangulation (without refinement or constraints).
between this package and a few alternatives:
Found a bug? Please open an issue. You can find a list of known issues here. Interested in contributing to the project? Feel free to open an issue or submit a pull request. For updates on current and future work related to this package, check out the package project.
⚖️ License
The code in this repository is licensed under the MIT License.
The documentation in this repository is licensed under the CC BY 4.0 License.
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2d Delaunay triangulation with mesh refinement for Unity with Burst compiler