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Welcome! This repository provides an integration of Audiokinetic's Wwise audio middleware into Godot Engine 4.3. At the moment, Wwise version 2024.1 is supported. Older versions can be downloaded in the releases section of the repository.
Features
GDExtension-based Wwise wrapper library for Windows, macOS, Linux, Android and iOS.
Multi-platform builds with SCons (Windows, macOS, Linux, iOS) and Gradle/CMake (Android). A Visual Studio 2022 solution is provided for Windows development.
Wwise profiler connection available in GDExtension debug and profile builds.
Stream manager uses the default blocking I/O implementation and it can be extended to use custom I/O devices.
Event Callbacks exposed as Signals in AkEvent Nodes.
Wwise Browser: Query the integrated Wwise project and generate SoundBanks directly in the editor.
A Wwise IDs generator tool is embedded in the Wwise Browser.
Per-platform Wwise configurations in the Godot Project Settings.
In-engine documentation: quick access to reference materials and code snippets in the Godot Editor
Plugin Support: Plugin detection and export across all platforms, including custom plugin support.
Getting Started
If you're a game developer who wants to integrate Wwise into your Godot project, go to the Releases page to download the integration and check out the Getting Started guide.
Documentation for the GDExtension interfaces is available on the wiki.
Known issues
The known issues are being logged into the issues page of this repo. Please check this page first, then log a new issue if you haven't found it listed.
Contributing
Any contribution is welcome. Please send pull-requests with fixes or additions!