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Releases · aiekick/SdfFontDesigner · GitHub
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Releases: aiekick/SdfFontDesigner
Releases · aiekick/SdfFontDesigner
SdfFontDesigner beta
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this version is the last for few months.
need time to work on the next big feature : the node graph
Change Log :
- bug fix : the uniforms (like sdf) was not shared with childs buffer
Assets 4
SdfFontDesigner beta
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Change Log :
- new features : can import a shader from ShaderToy and GlslSandBox (imported in the imports directory). go in File/Import
- new features : can use F5 key for generate the font map, F6 key for update chars after change (Red Rectangle around char who need update), and F4 key for stop generation adn update
- new feature : can update camera matrix (by example for calcul light ray direction), and add a button in mainmenubar for update or not
- new feature : add a button in main menu bar for update mouse or not
- new feature : add a button in main menu bar for update uv centers modifications or not
- enhancement : when error or warnings, the collapsed header is red or orange
- enhancement : show buffers pane for uniform tuning
- enhancement : can tune font settings like base and line height in test pane
- enhancement : can show font test in multiline and with custom background color
- enhancement : add a settings dialog, proxy and shadertoy api key moved from import bar to settings dialog
- enhancement : the check of a new version now use proxy settings
- enhancement : the error pane, is better sorted by shader files, with hyperlinks for open file
- bug fix : the config for a font was not loaded correctly (glyph inversion)
- bug fix : edit button when error, on the main pane, was not good, removed
- bug fix : when error for the loading of a new shader, the uniforms tuning header was on the last shader
- bug fix : the combobox of shaders was not updated correctly
- bug fix : uniform mouse was not working
Assets 4
SdfFontDesigner Beta
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SdfFontDesigner not offer code edition, you must associate a external editor to the extention *.glsl
I use NotePad++
Installation :
- no lib or dll requried, except maybe the redistribuable for vc14 x86 or x64
- Just unzip de archive in a driectory.
- Need opengl 3.3 mini
Features availables :
- Can create font bitmap with shader via glsl
- a lot of widgets available for easy tuning of your uniforms,
- Support of Multi Pass Buffers
- Can play with FrammeBuffer Attachment (until 8)
- Include File Support
- In-Code Config Systeme Selectable via ComboBox, let you switch between functionnality of your shader easily
Two Samples are Avaalable in the directory scripts (come with the archive zip)
License (available in About dialog) :
Copyright 2017-2019 Stephane Cuillerdier / AieKick
- Free to use without limitations
- Credit to the software is appreciated by ex : 'designed with SdfFontDesigner
- Selling or modify the binary of this software is disallowed
- The Software is provided 'as is', without warranty of any kind, express or implied.
In no event shall the authors or copyright holders X be liable for any claim, damages or other liability
whether in an action of contract, tort or otherwise, arising from, out of or in connection with the software
or the use or other dealings in the Software.
Assets 4
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