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A tiny script for generating attractive random colors.
Options
You can pass an options object to influence the type of color it produces.
The options object accepts the following properties:
hue – Controls the hue of the generated color. You can pass a string
representing a color name: red, orange, yellow, green, blue,
purple, pink and monochrome are currently supported. If you pass a
hexidecimal color string such as #00FFFF, randomColor will extract its hue
value and use that to generate colors.
luminosity – Controls the luminosity of the generated color. You can
specify a string containing bright, light or dark.
count – An integer which specifies the number of colors to generate.
seed - An integer or string which when passed will cause randomColor to
return the same color each time.
format – A string which specifies the format of the generated color.
Possible values are rgb, rgba, rgbArray, hsl, hsla, hslArray and
hex (default).
alpha – A decimal between 0 and 1. Only relevant when using a format with
an alpha channel (rgba and hsla). Defaults to a random value.
Examples
# Returns a hex code for an attractive color
RandomColor.new.list;
# Returns an array of ten green colors
RandomColor.new(
count =>10,
hue =>'green'
}).list;
# Returns a hex code for a light blue
RandomColor.new(
luminosity =>'light',
hue =>'blue'
).list;
# Returns a hex code for a 'truly random' color
RandomColor(
luminosity =>'random',
hue =>'random'
).list;
# Returns a bright color in RGB
RandomColor.new(
luminosity =>'bright',
format =>'rgb'# e.g. 'rgb(225,200,20)'
).list;
# Returns a dark RGB color with random alpha
RandomColor.new(
luminosity =>'dark',
format =>'rgba'# e.g. 'rgba(9, 1, 107, 0.6482447960879654)'
});
# Returns a dark RGB color with specified alpha
RandomColor.new(
luminosity =>'dark',
format =>'rgba',
alpha =>0.5# e.g. 'rgba(9, 1, 107, 0.5)',
);
# Returns a light HSL color with random alpha
RandomColor.new(
luminosity =>'light',
format =>'hsla'# e.g. 'hsla(27, 88.99%, 81.83%, 0.6450211517512798)'
);