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IVRSystem::ComputeDistortion · ValveSoftware/openvr Wiki · GitHub
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IVRSystem::ComputeDistortion
Ryan Speets edited this page Feb 27, 2017
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2 revisions
bool ComputeDistortion( Hmd_Eye eEye, float fU, float fV, DistortionCoordinates_t *pDistortionCoordinates )
Gets the result of a single distortion value for use in a distortion map. Input UVs are in a single eye's viewport, and output UVs are for the source render target in the distortion shader.
Returns true for success. False indicates values are unsuitable.
-
eEye
-Eye_Left
orEye_Right
. Determines which eye the function should return the distortion value for. -
fU
- horizontal texture coordinate for the output pixel within the viewport -
fV
- vertical texture coordinate for the output pixel within the viewport -
DistortionCoordinates_t *pDistortionCoordinates
- The struct to be updated with the distortion values
ComputeDistortion returns distortion values using the following structure: struct DistortionCoordinates_t { float rfRed[2]; float rfGreen[2]; float rfBlue[2]; };
rfRed contains the UVs for the red channel, rfGreen contains the UVs for the green channel, and rfBlue contains the UVs for the blue channel.
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