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Home · TorqueGameEngines/Torque2D Wiki · GitHub
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Peter Robinson edited this page Aug 10, 2021
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Torque2D is an extremely powerful, flexible, and fast open-source engine dedicated to 2D game development. Used in hundreds of professional games, Torque2D was developed as a cross platform solution supporting a wide variety of devices on Windows, OS X, Linux, iOS, Android, and web platforms. It includes an OpenGL batched rendering system, Box2D physics, the TorqueScript scripting language, audio, animation, asset management, a team-oriented modular project structure, and much more... read more...
We are between versions 3.5 and 4.0 and some of these tutorials may have become outdated.
- Getting Started with T2D
- Cloning the repository & working with Git
- Getting Started Guide
- GUI - The Gui System in particlar has changed significantly with 4.0. Please see the Gui Guide for an updated explanation of how to use the Gui. We will leave these tutorial here for now incase you find them helpful.
- Intro to the GUI: Part 1
- Intro to the GUI: Part 2
- Basic Game Scripting
- Scripting Tutorial
- Behavior Tutorial
- Fill Battle Tutorial
- Networking
- Checkers Tutorial
- Platform Development - These are also significantly outdated. Please proceed with caution.
- Android Development Guide
- Linux Development Guide
- Web Deployment Guide
- Video Tutorials
- Doxygen Engine Documentation
- Animation
- Asset Manager
- Batch Rendering
- Behaviors
- Blending Modes
- Input
- Physics
- Project Directory Structure
- Render Objects
- Module Manager
- Scene
- Scene Objects
- TAML
- Torque2D Reference (Doxygen)
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