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Blink is a sandbox game involving lasers and mirrors, and is heavily inspired
by
Logic World and
OCTOPTICOM.
⚠️ Important Note
I am considering closing the sources until well after the 1.0 release, and
releasing the game for a small price. As such, I will not accept any
contributions for the time being.
Building
Dependencies:
0.5.0+b55bc5eb2
SDL2
SDL2_ttf
libGL
libepoxy
Blink uses the zig build system. If the dependencies are met, you can simply run
zig build
The makefile calls the zig build system if you prefer GNU make.
Usage
./blink [save-file]
Controls
Left click to place an item, right click to remove
Shift+Left click to place several items
Hold left click to pan around
Ctrl+mouse wheel to zoom in/out.
Mouse wheel or 1-9 numbers to select an item
Q and E to rotate
F to pick the item under the cursor
R to mirror
Ctrl+left click to select
Left click and drag a selected item to move the selection
Ctrl+D to clone the selection, Ctrl+X to cut
Shift+left click to keep cloning the selection
Delete or backspace to delete the selection
Escape to clear selection
F6 to save to "test.sav" (saving and loading is experimental)
Available items
Block: Blocks any rays hitting it
Laser: Generates a light ray, always on.
Mirrors (single and double-sided): Reflects light rays at a 90 degree angle.
Splitter: Transparent mirror, will reflect and refract a light ray,
effectivly splitting it. Can be used to merge rays as well.
Delayer: Will delay the propagation of the ray by 1 tick.
Switch: Will propagate the ray with a 1 tick delay like the delayer, but
will cut the output when an input is received on the side.