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This repository was archived by the owner on Oct 31, 2023. It is now read-only.
Drag and Drop the Folder into your UnityPrject along with the NodeCanvas Files
The Example will then be workable
Opening up the "Dialog1" asset in Resources/Saves, will give you an example of the Dialog Canvas
To test, start up the BaseScene in _Scene folder. After Play
"L" - Load the dailog
In project hierarchy you have "TestObject", with exposed field
Dialog ID [Id 1,2,3 are in the exmaple] and
Value is used by the Multi path node : changing value here does not affect internally
To change Value press "A" in playmode to increment its value and save changes to DialogBlackboard that is used by the system for Conditional Path choosing
To test Various Dialog Types, Just change Dialog ID here and Press "L" to load and see the effect
Contact me in case of any queries @ChicK00o
P.S : This project serves only as an example to build on
About
A flexible and modular Node Editor Framework for creating node based displays and editors in Unity