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A c++ Godot engine module, that adds a resource, which contains raw mesh data for merging and collider information.
The module also comes with importers (gltf, and collada for now), you can import 3d models as MeshDataResources with these.
Godot Version Support
This branch tries to follow godot's master branch (as much as I have time).
For different godot versions look at the other branches.
Status for this branch: Update for 4.0 is work in progress.
Optional Dependencies
https://github.com/Relintai/props: If present, you also get a prop importer for MeshDataInstances.
https://github.com/Relintai/mesh_utils: If present, you get mesh simplification/optimization options at import.
Pre-built binaries
You can grab a pre-built editor binary from the Broken Seals
repo, should you want to. It contains all my modules.
MeshDataResource
The resource that holds mesh and collider data.
MeshDataResourceCollection
Holds a list of MeshDataResources.
MeshDataInstance
You can easily put MeshDataResources into the scene with these. They are equivalent to MeshInstances, except they work
with MeshDataResources.
Importers
In order to import a 3d model as a MeshDataResource, select the model, go to the import tab, and switch the import type to <type> MDR. Like:
If you set the import type to single, the importers will convert the first model that they encounter into a MeshDataResource, then save that,
if you set it to multiple, you get a MeshDataResourceCollection as the main resource, and also all encountered models as files separately.
Since MeshDataResource can hold collider information, these importers can create this for you. There are quite a few options for it:
Building
Get the source code for the engine.
If you want Godot 3.2:
git clone -b 3.2 https://github.com/godotengine/godot.git godot
If you want Godot 4.0:
git clone https://github.com/godotengine/godot.git godot