CARVIEW |
Select Language
HTTP/2 200
date: Thu, 24 Jul 2025 14:09:14 GMT
content-type: text/html; charset=utf-8
vary: X-PJAX, X-PJAX-Container, Turbo-Visit, Turbo-Frame, X-Requested-With,Accept-Encoding, Accept, X-Requested-With
etag: W/"b03540851480b972371e77cfaf789f0c"
cache-control: max-age=0, private, must-revalidate
strict-transport-security: max-age=31536000; includeSubdomains; preload
x-frame-options: deny
x-content-type-options: nosniff
x-xss-protection: 0
referrer-policy: no-referrer-when-downgrade
content-security-policy: default-src 'none'; base-uri 'self'; child-src github.githubassets.com github.com/assets-cdn/worker/ github.com/assets/ gist.github.com/assets-cdn/worker/; connect-src 'self' uploads.github.com www.githubstatus.com collector.github.com raw.githubusercontent.com api.github.com github-cloud.s3.amazonaws.com github-production-repository-file-5c1aeb.s3.amazonaws.com github-production-upload-manifest-file-7fdce7.s3.amazonaws.com github-production-user-asset-6210df.s3.amazonaws.com *.rel.tunnels.api.visualstudio.com wss://*.rel.tunnels.api.visualstudio.com objects-origin.githubusercontent.com copilot-proxy.githubusercontent.com proxy.individual.githubcopilot.com proxy.business.githubcopilot.com proxy.enterprise.githubcopilot.com *.actions.githubusercontent.com wss://*.actions.githubusercontent.com productionresultssa0.blob.core.windows.net/ productionresultssa1.blob.core.windows.net/ productionresultssa2.blob.core.windows.net/ productionresultssa3.blob.core.windows.net/ productionresultssa4.blob.core.windows.net/ productionresultssa5.blob.core.windows.net/ productionresultssa6.blob.core.windows.net/ productionresultssa7.blob.core.windows.net/ productionresultssa8.blob.core.windows.net/ productionresultssa9.blob.core.windows.net/ productionresultssa10.blob.core.windows.net/ productionresultssa11.blob.core.windows.net/ productionresultssa12.blob.core.windows.net/ productionresultssa13.blob.core.windows.net/ productionresultssa14.blob.core.windows.net/ productionresultssa15.blob.core.windows.net/ productionresultssa16.blob.core.windows.net/ productionresultssa17.blob.core.windows.net/ productionresultssa18.blob.core.windows.net/ productionresultssa19.blob.core.windows.net/ github-production-repository-image-32fea6.s3.amazonaws.com github-production-release-asset-2e65be.s3.amazonaws.com insights.github.com wss://alive.github.com api.githubcopilot.com api.individual.githubcopilot.com api.business.githubcopilot.com api.enterprise.githubcopilot.com; font-src github.githubassets.com; form-action 'self' github.com gist.github.com copilot-workspace.githubnext.com objects-origin.githubusercontent.com; frame-ancestors 'none'; frame-src viewscreen.githubusercontent.com notebooks.githubusercontent.com; img-src 'self' data: blob: github.githubassets.com media.githubusercontent.com camo.githubusercontent.com identicons.github.com avatars.githubusercontent.com private-avatars.githubusercontent.com github-cloud.s3.amazonaws.com objects.githubusercontent.com release-assets.githubusercontent.com secured-user-images.githubusercontent.com/ user-images.githubusercontent.com/ private-user-images.githubusercontent.com opengraph.githubassets.com copilotprodattachments.blob.core.windows.net/github-production-copilot-attachments/ github-production-user-asset-6210df.s3.amazonaws.com customer-stories-feed.github.com spotlights-feed.github.com objects-origin.githubusercontent.com *.githubusercontent.com; manifest-src 'self'; media-src github.com user-images.githubusercontent.com/ secured-user-images.githubusercontent.com/ private-user-images.githubusercontent.com github-production-user-asset-6210df.s3.amazonaws.com gist.github.com; script-src github.githubassets.com; style-src 'unsafe-inline' github.githubassets.com; upgrade-insecure-requests; worker-src github.githubassets.com github.com/assets-cdn/worker/ github.com/assets/ gist.github.com/assets-cdn/worker/
server: github.com
content-encoding: gzip
accept-ranges: bytes
set-cookie: _gh_sess=dh98dIuCwrdISzR7rXC5HtkYUNqcHzHYiPx5VysHj1MndEjF%2FbVG6nVktd4pDZvXyOmg6BU6%2FdalYNR9EKYq9eZUrxL3jBD9uPAK5OD%2F%2FgDr%2BtHIE5y31c7l%2FO6FMjOYeyfsi6cb2FzIXvb2MUcC41lVSm%2FuOBUGwq9X7DtitoJqQB7ozRG1F2%2BUdxj1GM%2BqlG5RJ6lp5C0QlmfY9E2r52wQ0PkPVmQ2FGzlFpnfXms%2BOyH4%2B4Msk3HrfvoyPCbvczxIfu6bkTK%2FdEq8Jk5ZWQ%3D%3D--qh4NWLRHPtTz0hlI--c3SPxZ2NzU25A%2BePfWRg7A%3D%3D; Path=/; HttpOnly; Secure; SameSite=Lax
set-cookie: _octo=GH1.1.1140906214.1753366154; Path=/; Domain=github.com; Expires=Fri, 24 Jul 2026 14:09:14 GMT; Secure; SameSite=Lax
set-cookie: logged_in=no; Path=/; Domain=github.com; Expires=Fri, 24 Jul 2026 14:09:14 GMT; HttpOnly; Secure; SameSite=Lax
x-github-request-id: BD96:D6F15:BDB2B:D7CE0:68823E8A
Release FluidX3D v2.1 (fast voxelization) · ProjectPhysX/FluidX3D · GitHub
Loading
Skip to content
Navigation Menu
{{ message }}
-
Notifications
You must be signed in to change notification settings - Fork 398
FluidX3D v2.1 (fast voxelization)
Compare
Fast GPU voxelization update:
- new algorithm for
.stl
mesh GPU voxelization: ~500x faster now, from minutes to milliseconds - added unvoxelize kernel, to quickly remove all boundaries in the mesh bounding box.
- removed old hull voxelization algorithm
Old: naive GPU voxelization
- For each voxel in the 3D grid, cast a ray from the voxel center in an arbitrary direction, and check with all mesh triangles for intersection.
- Count the number of intersections.
- Odd number of intersections means the voxel is inside.
- Runtime: N³×Triangles
New: fast GPU voxelization
- Only for the 2D bottom layer of grid points, shoot vertical rays upward and check with all mesh triangles for intersection.
- The vertical rays pass through all voxels in the columns above, so these don't have to be checked for ray-mesh intersection at all.
- Store all intersection distances in a short array in registers.
- Sort this array with insertion sort.
- Iterate through the vertical column of voxels.
- The first voxel is inside/outside depending on odd/even total intersection count.
- Each time one of the stored distances in the sorted array is passed, switch inside/outside state.
- Optimizations
- Only check inside the bounding box of the mesh.
- Don't always start from the bottom (z-direction), but from the direction where the mesh bounding box has the smallest cross-section area, so the smallest number of ray-mesh intersections have to be tested.
- To avoid errors on the odd/even total number of intersections, shoot a second ray in the opposite direction and only count the intersection number. Both have to be odd for the bottom voxel to start in inside state.
- Runtime: N²×Triangles, if N=500, this is 500x faster than naive voxelization
Known issues:
- voxelization might not always produce binary identical results in multi-GPU (floating-point round-off on ray-triangle instersection distances may differ for different ray origin) --> fixed in v2.16!
Assets 8
3 people reacted
You can’t perform that action at this time.