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Sponza: A simple version of the iconic Sponza map, using Overload's standard material.
Shading Models: A scene with 2 pistols, showcasing the built-in surface shaders of Overload: Standard, and Unlit
PBR: Collection of spheres with different PBR metallic and roughness settings.
Materials: A set of shader balls using different materials to showcase some of the Standard shader capabilities.
Reflections: A scene with a highly reflective helmet to showcase environment reflections using a reflection probe.
Time Of Day: A dynamically-lit scene with a directional light rotating over time, affecting atmoshperic scattering and overall lighting.
Emissive: A lightsaber duel to showcase the emissive feature of the standard shader.
Refraction: Example of materials refracting the environment generated by a reflection probe.
Gameplay
Common
While playing, you can navigate between scenes using the [1], [2], [3], [4], [5], [6], [7] and [8] keys.
Sponza
When opened, the Sponza scene shows a cinematic, where the camera roam around the map. You can press [SPACE] to leave the cinematic mode, and move in the map freely.
Pressing [ALT] will lock/unlock the mouse cursor.
Other scenes
In these scenes, you can hold the mouse right button to rotate the camera, and use the mouse wheel to zoom in and out.